What to download to the crew of super pershing. T26E4 SuperPershing: the crooked American dream. General description of the tank

American medium premium tank T26E4 SuperPershing of the eighth level with a preferential level of battles, which does not drop to level 10, has good armor but low movement speed in the common people - "peach"; "SP".

T26E4 Super Pershing review

Due to its unique characteristics, the T26E4 SuperPershing is a rather unusual machine. In the game, he is declared as a medium tank, but he can tank damage no worse than any heavy. The secret lies in the specifics of the given armor. The frontal parts of the hull and turret are covered with impressive armor plates, which confidently hold out hits from guns with armor penetration up to 200 mm. By the way, most classmates are equipped with such guns. However, the tank cannot always play comfortably from the terrain: there are a lot of vulnerable zones on the turret. At the same time, the vehicle has many unprotected areas (sides, stern, area above the gun mantlet), which break through quite easily. Therefore, in no case should you get close to the enemy, allowing him to target the places of the tank that do not have good armor. It is much more effective to be at a considerable distance and take non-penetration and ricochets with the forehead of the hull and turret. Accordingly, even during the CD, the tank should not stand static, turning into a target: the hull and turret must constantly be in motion.
The gun of the T26E4 SuperPershing is very unusual and evokes ambivalent feelings. The key disadvantage is the low penetration for the G8: in total 192 mm base projectile. Things are much better with sub-calibers, gold shells already penetrate 258 millimeters, which is very good, given the phenomenal rate of fire of the gun (reload 7.32 sec). We can note the average accuracy and good UVN.
In terms of mobility, things are going well for Super Pershing not important. The car quickly accelerates to 30 km / h and confidently holds the maximum speed. However, on difficult soils, mobility is immediately lost. At the same time, calling a tank a turtle simply does not turn your tongue. Yes, it is unlikely that you will be the first to occupy strategically important points on the maps of Karelia or Rudniki, but it is quite possible to spin the anti-tank or dismantle the enemy who is carried away by the battle. View Radius - 390 meters, which already looks attractive. If you improve this value with additional modules or crew skills, it is quite possible to work with static light in high-level battles, since the camouflage indicators allow for such a possibility.
The health margin is approximately equal to the heavy tanks of the level, which only makes the T26E4 SuperPershing popular among the players.

T26E4 SuperPershing Penetration Zone

The image below shows the main penetration zones of the tank, and this tank breaks through the front roller very easily.

Equipment on T26E4 SuperPershing

For this machine, the standard combination for medium tanks is quite suitable: a stabilizer and a rammer to increase the effectiveness of the gun. The third cell is left up to players and is often filled with ventilation or coated optics.
. It all depends on the tactics of the game. With the skills of the crew, too, everything is predictable, so we are pumping out the usual set.
Separately, you need to focus on equipment. Be sure to stock up repair kit and first aid kit. Some tankers prefer to replace the fire extinguisher with a case of Coke, but this is quite risky: the tank burns quite well.

T26E4 SuperPershing perks

The best skills for pumping the crew will be the following:

How to play T26E4 SuperPershing

Given the characteristics of the tank, you need to choose the direction for the attack wisely. You should not move in a roundabout way, lagging behind the main group, but you don’t need to choose the shortest route either: butting head-on with weights is a deadly task. Therefore, we adhere to the tactics of playing on the ST and occupy the appropriate positions, for example, the village on the Ruinberg map.
In addition, you should not rely entirely on armor: any tank breaks through in the game, and this must be taken into account. At the same time, hits on vulnerable parts and the hatch usually take maximum damage. Such knowledge does not mean at all that you need to constantly sit in the green or hide behind the armor of teammates. There is just no need to rush: in most cases, such actions are not justified. Although the events in battle are different, and this must also be taken into account.
You can increase your performance by playing in a platoon. For example, to push enemies out of the direction together with KV-5 armored bands or , tank damage and highlight for FCM 50t.
Remember, constant movement is the key to the survival of tanks in the game. Therefore, "dance", preventing the enemy from targeting vulnerable areas. With this tactic, most inexperienced opponents simply shoot at the silhouette, hoping for luck. In terms of experience, don't try to tank with a rhombus against skilled players: turning the hull 30 degrees makes the sides vulnerable.
Do not focus on sub-caliber shells: this is how the lion's share of the tank's profit is lost. Play armor-piercing, targeting the vulnerable areas of enemy tanks. Gold is recommended to be used in extreme cases, for example, when you need to drag out the fight, and there is no room for error.

T26E4 SuperPershing reviews

It should be noted that T26E4 Super Pershing brings a good income if you know how to cook it. In addition, the crew consists of 5 people, which gives an indisputable advantage when training tankers of the American medium tank development branch. The technique is quite difficult to master for inexperienced players. In addition, there are a lot of significant shortcomings, which, although not critical, negatively affect the comfort of the game.

Another undeniable advantage is preferential level of battles, this means that our "American" will not meet with dozens. On the other hand, many Tier 9 tanks pose a serious threat to the Super Pershing. German heavies and Soviet anti-tank guns often pierce an American's armor, even bothering to target vulnerable points. If you are looking for a frenzied farming vehicle, the Super Pershing is no good, although it is considered a fairly profitable vehicle. The tank will be of interest to collectors who want to get unusual vehicles into the hangar. Especially when you consider that the US development tree is not replete with premium tanks.

T26E4 SuperPershing video

Army weapons engineers were interested in sending the new tank into battle, in the hope that it would fight the King Tiger. Having already lost several new M26s to German anti-tank guns with high muzzle velocity, we knew that its armor was still inferior to that of the Tiger. My job was to design and install additional armor on the new tank.

A well-equipped German repair shop had several large pieces of boiler sheets one and a half inches thick. We decided to use a laminating scheme for the glacis. From the boiler plate, we cut two pieces and put them together in a V shape to fit on the V-shape formed by the glacis and bottom front plate. The upper front hull plate had a slope of 38 degrees from the horizontal, which gave 52 degrees from the vertical and was considered a sufficient angle to cause a ricochet. This gave zero clearance at the top and about 3 inches below the seam where the bottom sheet was attached.

In the same way, we cut the second boiler sheet and positioned it at a 39 degree angle above the first sheet. Where it joined the bottom sheet, there was a 7 to 8 inch gap underneath. We ended up with 4 inches of cast armor on the glacis and two boiler plates one and a half inches thick with space between them. We decided that although the boiler sheet was softer, the lamination and reduced angle of the armor would help German shells ricochet. The new armor added about 5 tons of weight to the front of the tank. With a ruler, we measured how far the torsion bar suspension would sag in front.

Then we cut a section from the front plate of a knocked out German Panther and cut it to size - three and a half inches thick*, 5 feet long and two feet wide. A large hole was cut in the middle for the gun barrel and two small holes on the sides for a coaxial machine gun and a telescopic sight. We put this plate on the barrel, moving it up to the mask itself, and welded it hard around the entire circumference. This plate, weighing fourteen hundred pounds, shifted the center of gravity 14 inches forward from the center of the trunnions, making the gun barrel significantly heavier towards the front of it.

The Super M26 Pershing already had balancer springs on top, attached to the turret and native mantlet, which, as we assumed, compensated for the large length of the gun barrel. However, the weight we added exceeded the force of the balancer springs, and the barrel of the gun in front heeled down. The mechanical gearbox inside the turret, which was used to raise and lower the barrel, turned out to be insufficient for such a weight.

To compensate for this, we took two pieces of a one and a half inch boiler plate and cut out some ridiculous looking counterweights about three and a half feet long - at one end they were about two feet wide for the first 18 inches and then expanded to about two feet for the next 24 inches. We welded the narrow edges on the sides of the mask, made of Panther armor, so that they went back horizontally and widened, protruding slightly beyond the turret. Thus, the heavy part was behind the trunnions, forming a counterweight effect. These counterweights helped, although it was still difficult for the gunner to point the muzzle up using the mechanical vertical drive.
It was clear that more weight had to be added to these counterweights, but the question was how and where. From my limited knowledge of theoretical mechanics, I knew that this would require a lot of calculations, information and time that we did not have. [...]

We decided to apply the empirical method. They took several one and a half inch plates, one foot wide and two long, and fastened them with clamps at the back of the large counterweights. By shifting this weight back and forth, through trial and error, we finally found a balance point where the implement could easily be raised and lowered by hand. Then we welded the plates into place.

With the gun turned forward, the tank looked like an angry elephant rushing ahead. The long trunk stuck out like a trunk; large, characteristically shaped counterweights looked like ears; and the holes in the mask for the telescopic sight and the machine gun looked like eyes. We hoped that he would make the same impression on the Germans.

The turret had already been modified at the rear with large counterweights to compensate for the long gun. For the same purpose, we added more weight. However, when the tank was on a slope, it was difficult to turn the gun even with the help of a power drive. Such a problem was noticed even on the German Panther. If it was on a steep slope, and the gun was turned down, then it took a long time for the German gunner to turn the turret straight with the help of a manual turning mechanism.

Now we have added 7 tons to the tank. The ground clearance was checked again and found that the road wheels sank another two inches. This resulted in the back of the tank sticking up like an excited wild drake. Despite its ridiculous appearance and the fact that we probably slowed down by almost 5 miles per hour, the tank with its 550-horsepower engine still had enough power.

Then we tested the driving performance and drove to the edge of the hollow for trial shooting. After searching around for a suitable target, they finally found a knocked out German Jagdpanzer IV assault gun, which was destroyed by a single hit on the side and did not burn. We hooked him up to one of our tow hooks and dragged him to the other side of the hollow, to the very bottom, about 50 feet below the crest. Jagdpanzer was put on our forehead. The distance to the target is about a mile and a half.

The ammunition for the 90mm T15E1 gun was the standard 90mm round, only the case was longer to accommodate more powder charge. First, we used two people to load the projectile into the barrel. However, with a little practice, one person could do this, although with some difficulty. It was normal for an experimental tank to have certain problems.

Major Dick Johnson sent for a crew for this tank to the 33rd Tank Regiment. We familiarized them with the instructions, while teaching ourselves. The sergeant who was in charge of artillery armament and firing had previously adjusted the guns, and we were ready to fire. I made sure that everyone stood behind the sides and behind the tank so that the flash from the shot did not hit anyone.

Everyone who stood behind the M4 Sherman could see how the projectile flew out and, describing a small arc, rushed to the target. This new gun, with a high muzzle velocity, was completely different from what we are used to. At the first shot, they barely made out the projectile. It seemed that he went up slightly, although in fact he hit the target. It was an optical illusion, but the effect was amazing. When it hit the target, the sparks flew up to 60 feet into the air, as if a giant grinding wheel had struck metal.

Looking at the target, I was dumbfounded. The 90mm shell penetrated four inches of armor, went through the five-inch differential shaft, the fighting compartment, the rear wall of the fighting compartment, penetrated the four-and-a-half-inch Maybach engine crankshaft, an inch of aft armor, and dug into the ground so deep that they could not find it. Although our gunsmiths from Aberdeen told us that a tank gun could penetrate thirteen inches of armor from a hundred yards, it was still hard to believe in such monstrous power. We all realized that we now have a weapon capable of tearing apart even the most powerful German Mark VI Tiger.

We instructed the new crew on how to handle the gun and gave each one a shot. We explained that the new ammo is longer and harder to load, and the extra armor makes it difficult to shift gears, but with a little getting used to, they can handle everything. Although the tank had additional armor, they should not be foolishly substituted. The task was to enter the battle under the most favorable conditions and see what the tank could do against the German armour.

The crew was so happy to receive this tank that people were ready to endure any inconvenience. I'm sure they felt that a tank, probably the most powerful of the American, German or Soviet ones, increased their chances of survival.

I told Major Johnson that his crew should be well acquainted with the tank, in particular with the final drive, tracks and engine, since the additional seven tons could cause some maintenance difficulties. Despite this, I felt that the tank would do its job.

* To be precise, the front plate of the Panther was not 3.5 inches (88.9 cm), but 3.1496063 inches (80mm). Belton Cooper rounded the figure using the American system of measurement, which gave an error.

26-03-2015, 18:26

Good day to all and welcome to the site! Tankers, this guide will focus on an interesting and very comfortable car - an American premium medium tank of the eighth level in World of Tanks T26E4 Super Pershing.

In addition to the fact that thanks to the premium status, playing on this tank, you will be able to take much more silver out of the battle, that is, to farm, the entire gameplay will be, moreover, very comfortable. The fact is that T26E4 SuperPershing in World of Tanks has a preferential level of battles, that is, you don’t have to play against vehicles of the tenth level. However, for a successful game, this fact is not enough, you also need to know your tank, and our T26E4 Super Pershing guide will help you with this.

TTX T26E4 Super Pershing

To begin with, each owner of this American should understand that he has a tank in his hands with a good margin of safety, which is slightly higher than that of his classmates. In addition, T26E4 Super Pershing review there is a very decent one, in the basic configuration this parameter is 390 meters.

It is noteworthy that even though we have a medium tank, in terms of survivability, it will give odds to some heavy tanks in WoT. The point is that the T26E4 Super Pershing specifications Frontal booking are great! If you touch the body, it is sewn up with 76 mm screens (in the reduction), behind which there is also the main armor, the thickness of which, taking into account the slopes, is 152 mm in the VLD and 140 mm in the NLD. That is, putting a very small rhombus, punch T26E4 World of Tanks in the forehead it becomes very difficult and not even every tank of the 9th level will cope with this.

The forehead of the tower is also almost completely covered by a screen, and although it is located at a right angle, its thickness is nominally higher - 88 millimeters. Moreover, here it also has the main armor, depending on the area where the enemy projectile enters, its reduction varies from 106 to 224 millimeters.

So what are T26E4 SuperPershing Penetration Zone, you ask? So, in order to penetrate our American in the forehead, you need to either aim at the machine gun nest on the VLD, or aim at the hatches on the tower, or under the gun mantlet if the opponent pulled the gun up.

But if we talk about the side projection, it is better to always hide it, because from the side T26E4 SuperPershing tank it breaks through very easily, so much so that it is even undesirable to try to tank sideways, because if you turn the hull too much, you risk losing precious hit points.

By the way, you have to pay for good armor, so mobility in our case is also more similar to heavy tanks. T26E4 SuperPershing WoT low top speed, very poor dynamics, as well as poor maneuverability, which makes it slow and clumsy.

T26E4 SuperPershing gun

Once upon a time, the cannon of this unit was quite mediocre, mainly due to weak damage, but with the release of patch 0.9.17, everything has changed significantly, now we have very decent weapons, but first things first.

Let's start with what T26E4 SuperPershing gun has a standard alpha strike by the standards of premium ST-8s, as well as not very remarkable, but still quite good damage per minute, which is equal to 1756 units.

After the release of update 0.9.17 T26E4 tank received a good potential for farming silver loans. Now standard armor-piercing shells are enough to penetrate most nines, and only if you are too lazy to target weak spots or the distance to the enemy is too large, you will have to charge the gold.

Our gun has a problem in terms of accuracy. T26E4 SuperPershing WoT is the owner of a large dispersion, poor stabilization and rather long information, which is why it is possible to fight comfortably only at close and medium distances.

As for the vertical aiming angles, there are absolutely no complaints about them. Down your trunk American medium tank T26E4 SuperPershing can lower by 10 degrees, which allows him to play from the terrain and tank with his strong tower.

Advantages and disadvantages of T26E4 SuperPershing

As you may have noticed, in the current realities, this device boasts a very impressive number of strengths. But in order to fully realize the potential of the tank and get the most complete understanding of what it is, it is worth highlighting the advantages and disadvantages separately:
Good margin of safety and viewing range;
Excellent frontal armor;
Good alpha strike and damage per minute;
Decent penetration and potential for farming;
Comfortable vertical aiming angles;
Preferential level of fights.
Minuses:
Frankly weak mobility;
Large silhouette;
Poor side and stern armor;
Mediocre accuracy (stabilization, dispersion, convergence).

Equipment for T26E4 SuperPershing

As usual, thanks to the correct installation of additional modules, you can both strengthen the existing advantages of the tank and brighten up its shortcomings. However, in our case, the choice will be more than standard, on tank T26E4 equipment put the following:
1. - damage per minute is still not that good, so let's increase it, making the tank more dangerous and profitable.
2. - this module is necessary for pershing, because it has serious problems with accuracy and stabilization, which can be slightly reduced.
3. - this choice will allow you to easily achieve the maximum viewing range, which is extremely important in any combat conditions.

However, useful changes can be made to the above set of modules. Provided that you have already pumped perks for vision, it is better to replace the last item with in order to increase your firepower, shooting comfort and visibility a little more.

T26E4 SuperPershing Crew Training

Of course, the tank crew also needs training, because this is another great opportunity to strengthen your combat vehicle. Moreover, the premium status and composition of the crew in our case makes it possible to train tankers for other vehicles, but in general for T26E4 SuperPershing perks it is better to learn in this order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for T26E4 SuperPershing

Consumables are selected according to a very simple and well-known scheme. If you want to farm as much as possible on this tank and constantly replenish your supply of silver, take , , . But in those cases when you expect performance from the battle and want maximum reliability, it is better to carry on T26E4 SuperPershing equipment as , , . In addition, our tank burns extremely rarely, which means you can also buy.

T26E4 SuperPershing Tactics

In order to take out a lot of Silver Credits from the battle, as well as to play effectively and for the result, it is necessary to take into account the strengths and weaknesses of the machine. In our case, first of all, you should rely on reservations, which means that for T26E4 SuperPershing tactics combat consists in contact clashes on the first line.

Arriving on the flank with allies, make sure that enemy artillery cannot fire at you freely. As far as tanking is concerned, medium tank T26E4 SuperPershing should always stand with the forehead to the enemy, and for greater effectiveness, tighten the body quite a bit. This should be done in such a way as to increase the given armor values, but at the same time not expose vulnerable sides to attack.

In addition, you should not stand constantly in place, when confronted with an enemy T26E4 SuperPershing WoT should dance slightly, moving back and forth in order to make it difficult for the opponent to target his vulnerable areas.

As for dealing damage, the best results can be achieved only if you fight at close and medium distances, because T26E4 tank has poor accuracy and stability. For the same reason, you should try to always push to the end, and preferably while doing this, target the weakened fates in the enemy’s armor.

By the way, always remember your mediocre mobility. Certainly, T26E4 SuperPershing World of Tanks can change flanks or return to defend the base, but for this you need to keep an eye on the mini-map and be able to think several moves ahead, since long-range throws must be started early.

And if you have any doubts about T26E4 SuperPershing worth buying or not, I would say - worth it. This tank can farm, confidently takes a hit and has a preferential level of combat, now among premium vehicles these qualities are extremely rare in combination.

This article is an author's review of the Tier VIII American Premium Medium Tank. T26E4 Super Pershing. Normally, the price of this tank is 7200 , but as part of the May promotion, all players have a chance to get it for free. And if you opened this article, then you are probably wondering: “Is the game worth the candle?”, That is, is it worth spending time and effort on completing this combat mission. To make the right decision, we must carefully and objectively study the tank itself.

background

After its appearance in update 7.5, SuperPershing (hereinafter referred to as SP) quickly conquered the niche of the “budget farm horse”. Its low price by the standards of Tier VIII premium vehicles, ease of use, and excellent silver earning rates have made it very popular. However, in update 8.8, the car was redesigned in order to bring it to historical correspondence. The main change was the change in the angles of inclination of the frontal armor of the hull, which affected the security of the tank. To compensate, the dynamics and some other characteristics have been slightly improved. At the same time, the developers made an unprecedented offer: the owners of the SP, who were not satisfied with these changes, received the right to sell the tank for the full price in gold without any losses. Many players then went for it and sold the American. These events had a bad effect on the reputation of the tank and since then it has gone into the shadows, and the SU-122-44 and E-25 tank destroyers have taken the place of the "budget premium". Deservedly or not, let's try to figure it out further.

General description of the tank

According to its characteristics, the SuperPershing is a light-heavy-medium tank:

  • Armor very specific. The forehead of the hull and turret is protected by additional armor plates that can withstand hits from cannons with a penetration of up to 200 mm. And this is a very significant part of the opponents on the level. The sides of the tank and areas not protected by additional armor (for example, the area above the mask) break through much easier. Therefore, in no case should you let the enemy target your weak spots. You should keep it at a long and medium distance, do not allow yourself to be surrounded, use shelters, move the tower and hull during reloading.
  • gun Excellent penetration with sub-caliber ammunition (258) with a good rate of fire (7.32) and average accuracy (0.38) make this tank a real monster when playing "on gold". Elevation angles are comfortable, but keeping the turret under enemy fire all the time is not recommended, since this is where most of the vulnerable zones are located.
  • Mobility unimportant, at the level of a heavy tank. On hard ground, the tank moves well - it keeps 30 km / h, but quickly loses speed on impassable roads. Nevertheless, the SP cannot be called completely slow-moving. On it, it will not be possible to be the first to take the mountain at Rudniki or the “trousers” in Karelia, but he is quite capable of bypassing the enemy tied up in battle or spinning some kind of ISU.
  • Review- 390 meters, a very good indicator of the level. When installing a stereo tube or optics, you can earn extra money with passive light against opponents of the 9th level. This is also possible thanks to good disguise tank.
  • Margin of safety very impressive. This indicator is equal to or close to the class of heavy tanks.
  • Preferential level of battles means you won't be hit by level 10 tanks. This is a very big plus. Another thing is that even with 9 levels sometimes it is not easy. For vehicles like the E-75, Jagdtiger, Object 704 and some others, SuperPershing is an easy frag. Although, according to the experience of playing on 704, I can say that BL-10 shells tend to get stuck in SP armor at the most inopportune moment.

Not obvious but true

  • There have been a lot of changes in the game in recent months. First, the mechanics of HEAT and APCR shells have been reworked, theoretically increasing the effectiveness of the SuperPershing armor. Secondly, the mechanics of fire dispersion has changed - on the one hand, it has become easier for us to target weak spots of enemies with our cannon with weak penetration, on the other hand, experienced enemies will be easier to hit our pain points. Thirdly, the number of self-propelled guns has noticeably decreased, especially in tier 8 battles. Under such conditions, it became easier to play on SP.
  • The tank is flammable. Swapping out your fire extinguisher for gasoline or cola is tempting but risky.
  • Armor-piercing shells are very cheap. SP farms well even with moderate shooting "gold".
  • The optimal crew composition of 5 people creates ideal conditions for using the tank as a simulator for US ST tankers.

Equipment

Standard equipment for a medium tank is recommended. Bundle Rammer+Stabilizer is unchanged, while the third slot is left to the player's choice. Those who believe in favor improved ventilation and Fighting Brotherhood(BB) put them on. Those who play from the review choose coated optics. Personally, I usually use optics, and only after the crew has fully studied the third skill, I retrain them on AP, and replace the optics with a valve.

  • The direction of travel should be chosen wisely. You shouldn't take long roundabout routes, as you'll fall behind the group, but you shouldn't get stuck on short routes either - butting head-on with heavy tanks is not the best idea, especially if they have a high alpha and armor penetration of guns. On the ST directions, on the contrary, you will have an advantage in terms of armor and safety margin, and the lack of armor penetration will be barely noticeable. The main thing is that it was not far to go, as an example, a village in Ruinberg.
  • You should never rely on the fact that you will not be punched. This lesson is important to learn regardless of the tank you play. Whatever the armor and whatever the gun, there is always a chance that you will get into the hatch "from the turntable" or the maximum breakdown value will drop out. This does not mean that you need to hide in the bushes or behind the backs of the allies, you just should not rush and go to the enemy, who has already converged and is waiting for you. Of course, situations are different, but in most cases such a risk is not justified.
  • Playing in a platoon will greatly increase your efficiency. For example, you can push directions in a team with IS-6 and / or KV-5, or vice versa "tank" for allies on FCM 50t and T-34-3.
  • Watch where the enemy is aiming and prevent him from targeting your vulnerable zones: “body dance” and move the tower. In such conditions, inexperienced players get lost and shoot anywhere.
  • Do not use the diamond against experienced opponents. Already somewhere at 30% of the turn, the SP begins to break into the sides.
  • Use sub-caliber ammunition wisely. Sometimes they help drag the fight even in a hopeless situation. At the same time, they are not a panacea - in any case, try to shoot at weak spots.

findings

T26E4 SuperPershing is a specific vehicle. It is no longer as easy and comfortable to learn as it used to be. Multiple flaws make the game difficult, but they are not critical and can be offset by the correct tactics of use and the use of sub-caliber shells. It is known that many players “raise the stat” on SP, though at the same time loading at least half of the “gold” BC. There is already something closer.

Personally, I think the SuperPershing is a standalone machine, both in performance and design. If you collect unusual tanks, then you will probably want to get it. The same applies to fans of the US branch, which has very few high-end premium cars. For the same players who consider SP as the first and main tank for farming, I would not recommend it. On the other hand, if it is possible to get a Tier VIII premium tank absolutely free, then why not. Moreover, getting SP now is much easier than IS-6 for the New Year's promotion.

P.S. If you already have SuperPershing in your hangar, then when you complete a combat mission, you will receive full compensation in the amount of 7200 .

Starting from the landing in Normandy, British and American troops from time to time began to meet the new German tank PzKpfw VI Ausf. B Tiger II, also known as the Königstiger. The generally accepted translation of the second name is "King Tiger", although this word is correctly translated as "Bengal Tiger". The Royal Bengal Tigers had excellent protection and an excellent 88 mm gun for that time. If not for the small number of produced tanks of this type - less than five hundred - the soldiers of all countries of the anti-Hitler coalition would have received many problems. However, at the end of the summer of 1944, the American command did not yet have information about the pace of production, so the response measures took on an appropriate character.

Since the beginning of 1944, the Watervliet arsenal has been working on a new towed anti-tank gun. The T15 gun had a caliber of 90 millimeters and, according to preliminary calculations, could hit the Panthers at a distance of about two kilometers. To break through the frontal armor of the "Tiger-2", respectively, it was required to let it in a little closer. Such good performance quickly interested the US military, and they demanded that the development of the gun be completed as soon as possible. Employees of Watervliet, collecting experienced guns, applied an original approach. In the warehouse of the arsenal there were several blanks for guns of a similar caliber. Soon two of them were converted to a channel diameter of 90 millimeters and connected to other gun mechanisms. Two such guns received the T15 index. Test firing at the Aberdeen Proving Ground for several weeks clearly showed the correctness of the calculations. So, the range of penetration of the plate, equivalent to the front plate of the Panther, with the T44 projectile exceeded 2300 meters. The guns were recommended for mass production.

During the tests of the T15 guns, one of the military men said, they would like such a cannon, but on a tank ... No sooner said than done. Workers at the Aberdeen Proving Ground consulted with gunners and soon put the gun on a heavy tank M26 Pershing version T26E1. In this case, the Aberdeen testers were assisted by employees of Wellman Engineering. Tests of the new tank were carried out right at the assembly site, all at the same Aberdeen test site. The gun for the tank received the index T15E1

The undercarriage of the slightly updated tank has not changed. An eight-cylinder Ford GAF ​​gasoline engine with a capacity of up to 500 horsepower provided the tank with highway speeds of up to 30-35 kilometers per hour. It was slightly less than that of the original Pershing. There were reasons for this and they were as follows. The tank, having received a new gun, “gained weight” by a couple of tons. The fact is that the new gun had a longer barrel with a length of 73 calibers. In addition to this, the gun was equipped with a muzzle brake, which turned out to be carried out on a long lever. Because of this, the tower had to be seriously reworked. Firstly, the turret stowage of ammunition was removed, in place of which a counterweight was placed. Secondly, two spring-loaded balancers were placed on the top of the tower. It was very inconvenient for combat use, but enough for testing. Despite the increased length of the machine with a gun, it was able to maintain good performance, although the maximum speed slightly decreased due to the counterweight, long barrel and balancers. Nevertheless, such a sacrifice in the name of firepower was considered acceptable.

Another feature of the new tank, which affected the ease of use, was considered unsuitable for leaving. The shells for the T15E1 gun had a length of at least 125 centimeters. Handling such ammunition was not very convenient even in the Pershing's native turret. As for the T26E1 tanks, their gun had a more massive breech and there was no question of quick loading of the gun. Because of this, the military demanded to make a new ammunition with separate loading. The T33 projectile was taken as the basis for the new separate shot, and later the T44 was redesigned in a similar way. The gun has also undergone some changes related to the new loading method. The updated gun was designated the T15E2 index.

Simultaneously with the alteration of the shells and the cannon, the American designers brought the experimental tank into a more decent appearance. The new modification was named T26E3. From the previous prototype, they took the idea with a counterweight at the laying site, and replaced the spring balancers with hydropneumatic ones. The greater efficiency of the new compensating devices made it possible to remove them inside the tower and not endanger being damaged by enemy fire. The mounting system of the T15E2 gun made it possible to point it vertically in the range from -10 ° to + 20 °. The ammunition racks housed up to 54 shells and shells of various types.

The second prototype of a heavy tank with a 90 mm gun was ready by the end of 1944. The fate of the first experimental T26E1 is interesting. Immediately after testing at the test site, he was quickly sent to Europe in order to check in real conditions. In January 1945, this tank was finalized in the field workshop of the 3rd Panzer Division. They cut off a sheet of armor from the wrecked Panther and put it on the forehead of the hull of their tank. In addition, the defense of the tower was strengthened in a similar way. After these improvements, the tank once again lost some of its speed, but acquired the nickname: Super Pershing. In a handicraft modified form, the "Super Pershing" with a unitary loader went into battle for the first time. Of course, the handling of the gun was not entirely convenient, but its firepower more than compensated for all other problems.

"Super Pershing" opened its battle account in February 45th. The first target hit was presumably a PzKpfw IV from the latest series. Further, the crew of the experimental vehicle knocked out several German tanks. During the fighting, Super Pershing received some minor damage: thanks to a powerful cannon, it could attack enemy armored vehicles at such ranges at which German tankers could not fire confidently. The “pearl of the collection” of the T26E1 crew was the same Königstiger. The clash of heavy tanks ended in victory for the Americans. True, this episode can hardly be called indicative. The fact is that the American tankers caught the moment when the Tiger II, driving into the wreckage of a building, “showed” its bottom for a few seconds. It was in this detail that I had to hit.

The second prototype of the "Super Pershing" was delayed in testing and did not get to the front. But thanks to him, the US military leadership in March 45th ordered instead of the next M26 Pershing tanks to release a thousand pieces of updated vehicles with the T15E1 gun. By the time the preparation for mass production was completed, Nazi Germany was defeated. The order for new tanks was suddenly limited to a trial batch of 25 units. These armored vehicles went to test sites, where they were used for various purposes related to the development of new tank protection systems - the 90-mm gun was powerful enough to imitate advanced anti-tank guns. According to unverified reports, several "Super Pershings" visited Korea, where they collided with Soviet T-34s. There is no information about the results of such battles.

Crew: 5 persons

Dimensions:
Length without gun: 6327 mm
Length with tool: ~10577 mm
Width: 3510 mm
Height: 2780 mm

Armament:
Main: 90mm gun T15E1 L\73 or T15E2 L\73; ammunition - 54 shots
Additional: 2 machine guns 30-caliber M1919A4 (course and coaxial) and anti-aircraft machine gun 50-caliber; ammunition - 5000 and 550 rounds, respectively

Booking:
Frame:
Windshield (upper): 102mm 44°
Frontal (lower) : 76mm 37°
Side: 76mm 90° & 51mm 90°
Stern: 51mm 80° & 19mm 28°
Top: 22mm 0°
Bottom: 25mm 0° & 13mm 0°
Tower:
Windshield: 102mm 90°
Gun mantlet: 114mm 90°
Side: 76mm 82° - 90°
Stern: 76mm 85° - 90°
Top: 25mm 0°
Produced: 25 units (2 before the end of the war in Europe)

Characteristics of the T15E2 gun:

Projectile HE T42, early. speed 975 m/s.

Projectile AP T43, early. speed 975 m/s, armor penetration at 30°
500 yards - 132mm
1000 yards - 127mm
1500 yards - 124mm
2000 yards - 122mm

HVAP T44 projectile, early. speed 1143 m/s, armor penetration at 30°:
91st = 310mm (330mm?)
457th = 244mm
914th = 221mm
1371-m = 196 mm
1828th = 173mm
Charging: separate
Rate of fire: up to 4 rds / min

Fans of American combat vehicles in the game will be able to conquer the virtual battlefields on this premium tank T26E1 Super Pershing

According to the websites:
http://vn-parabellum.com/
http://wwiivehicles.com/
http://peachmountain.com/
http://freeweb.hu/