Find The Doors: walkthrough, levels. Doors game passing some levels on Windows Phone Game 100 doors passing level

The logic game 100 Doors has become incredibly popular all over the world - its essence lies in the fact that there are hundreds of levels in a tiny project. Each of them is a closed space with a door, and your task is to search it for a way to open the door. You will need to search for items, solve puzzles, play mini-games and much more. However, pay attention to the fact that initially the project was released only on two mobile systems - Android and iOS. For the Windows operating system, it was released a little later and received a different name - Find The Doors. The passage from this has not changed, and it will be discussed in detail in this article. So, you have a hundred levels in front of you, and each of them will be more difficult than the previous one. You need to complete the first level to open the second, the second - to open the third and so on until you get to the hundredth, which will be the last.

Levels 1-10

In Find the Doors, the passage is extremely fun and becomes very demanding over time, so you will spend a little more time on each level than on the previous one. The first level is extremely simple - you just need to click on the elevator, and its doors will open. The second one is also not difficult - you need to rotate the phone 180 degrees so that the ball rolls down. Then the level repeats, but this time the ball is not in place - you need to find it on the floor and place it in the hole in the wall. On the fourth level, shake the phone, rake in the stones and find a key among them that will open the door. Next, you have to get the cue from the loop, then pull it to open the door. On the sixth level, the lock is coded, and the code must be collected from the numbers next to the door. The next time the lock will also be coded, but there are no numbers - you need to find the key card and use this item on the lock. At the eighth level, take an ax, break the wall, take out the ball from there, insert it into the already known hole and turn the phone. The ninth level will meet you with a new turn of events, and in the literal sense - the fact is that you need to turn the phone in one direction, and then in the other direction, after which the door will open. Well, in the game Find the Doors, passing the first ten levels completes an unusual level - you need to shake the phone so that the tubes fall out of it, which will add up to a number that complements the code that needs to be entered into the lock.

Levels 11-20

In Find the Doors, the walkthrough becomes more and more fun as the difficulty increases and you need more and more action and effort to complete one level. The first level of the second ten is still fairly easy to pass. Here you just need to find the right angles with the code numbers indicated in them. At the next level, you need to turn the phone to get a stone, then throw this stone at the glass, behind which there will be one of the numbers of the code - you can find the other three quite easily. On the thirteenth level, you need to find an ice mold, fill it with water and freeze it to open the exit. Then there will be a test in which you will need to follow the direction of the stripes with your finger in order to open the door. At the fifteenth level, on the left and right sides of the door, there are circles that are connected by stripes - you need to click on them in a certain sequence: from the left side from top to bottom, and from the right side - from bottom to top. On the next level, a new element of game mechanics appears - you need to shake your phone so that the lamp falls off the table, after that you just have to pick up the key and open the door. Next, there will be pots above the door, and jars on the cabinet. Use the empty jars on the pots and you will see a snake with the right code on it. The eighteenth level is simple, but introduces another novelty in the game - you need to use two fingers at once to lift the rings up the screen. On the next level, you will need to reproduce the pattern on the floor using the circles on the walls near the door. Well, the twentieth level, which the Doors game offers, requires a deeper logical thinking. Above the door are numbers, and on the wall are large and small circles. You need to move the small circle around the big one to activate the right numbers - then the door will open.

Levels 21-30

Doors game does not end there - further you have to solve even more difficult tasks. First you will need to open the door by moving it to the right place, following the pattern of wires on the wall. Then you will need to rotate the phone to get a sledgehammer, with which you need to break the wall - behind it will be the code you need. The twenty-third level is already more difficult to pass - there are six steering wheels in total, next to which there are light bulbs. What you need to do is turn off the lights, see where the lights are pointing, and move each wheel accordingly. At the next level, you will need to have at least a basic understanding of how to play chess - you will have three pieces available, a knight, a rook and a pawn: each of them must be moved to a specific coordinate of the board, and the combination of all coordinates will give you the desired code. On the twenty-fifth level, you will need to smelt the key yourself, using metal, a tray, fire and water for this. The next level is a puzzle in which you will need to push the blocks out of the wall so that the number of elements pulled out matches the number indicated on the door. This will be followed by the Christmas level, where you will need to click on various objects related to Christmas in a certain sequence. After that, there will be a level where a cat blocks your way - you need to take food, pour it into a bowl, luring the dog, take the dog and scare the cat with it - this is how you will go further. Then there will be a level with the ball again, but you will have to prepare the mechanism by biting the springs with the wire cutters, and then lowering the missing element down - the rest of the actions are standard: turn the phone, and the ball rolls, opening the door. The thirtieth level of the 100 Doors project looks a little creepy - you need to take the tongs from the skeleton, pick the door lock, and then pull out the fangs that prevent you from passing through with the same tongs.

Levels 31-40

Now you already have an idea of ​​how to complete the game - the only thing left is to confidently move through the levels, solving more and more difficult tasks. At level 31, you will need to tilt the phone to one side, which will move the bolt, and then to the other, after which access to the pipe will open. Pick up the ball from the floor and put it in the pipe, then level the phone to open the door. The next room depicts a crossbow (your starting position) and arrows that you will need to follow to get to the door - it's kind of a maze. The next level will be an analogy game, so you'll have to use your imagination to open the exit. Then you will need to take the ball and put it over the ring that will open when you turn the phone. When the ball rolls down, a sound will be heard, after which you will need to find a “word-number” pair, the word will be Door (that is, “door”), and the number is the code from the door. Level 35 repeats one of the first levels where you had to find right angles - now you need to find 45 degree angles. Then there will be a test with a clock, where you will need to focus on the position of zero and the number of clicks on the dial. Then you need to count the number of objects of one of the four colors, and then catch four different-colored fish. The code from the lock is a combination of numbers formed from the number of multi-colored objects in the room. At the next level, you will first need to get five different cards that will match the picture, and then add to the face value of each card its + 1, hearts - 2, diamonds +3, spades + 5). The penultimate level in this top ten is the control of the movement of the ball by turning the phone. When the ball hits the target, you need to solve a small puzzle with corners and you will complete the level. How to complete the game completely? To do this, you need to complete all one hundred levels, but for now you have reached the fortieth, which will be quite difficult. You first need to press the dials, counting the turns of the hands, then get the information from the door, match the numbers received from the dials with what you saw on the door, and then press the dials the required number of times.

Levels 41-50

What else can offer you in the game Find the Doors walkthrough? Level 19, most likely, you remember well - there you had to reproduce the drawing from the floor on the wall. At level 41, you need to repeat a similar operation - only this time you will need to run your finger over the drawing on the floor to get a tile, which you need to use to get the door code. Next, you will need to rotate the phone until a knife appears, with which you can cut the ropes holding the curtain and the torch. After removing the obstacles, solve the problem, get the code and leave the room. The next level is math, where you need to find the relationship between signs and numbers, fill in the gaps in the equations and solve them to get the answer. Next will be a game of "search for objects". Find four hidden objects in the room, and then arrange them in the right order to exit the room. Level 45 - for speed, you need to have time to drag all the balls to the center in time. At the next level, you need to put the ball on the tile, press the button to make the ball fall. Then pick up the ball and put it down again, rotate the phone 180 degrees and then back to open the door. Further leveling will require you to balance the scales with the help of the items in the room - when you achieve balance, the passage will open. The next two levels are graphical, you will need to place the images in the correct order to open the door, and the last level will require you to find the same hieroglyphs and place them opposite each other. Here you are halfway through the game Find the Door. Level 100 is your goal and now you have completed the fiftieth. Don't stop on your way to success!

Levels 51-60

The passage of Find the Doors in the second half will be much more difficult, as the riddles will require a lot more logical thinking and sleight of hand. At level 51, press the key and watch what coordinates it appears at in order to use them to open the door. Then turn the phone, move the ladder that appears and shake the phone until the key falls out - use the ladder to pick up the key and open the door with it. After that, you will need to turn the phone and click on all the symbols that appear in the correct order to open the door. The next level will force you to count the floors in the houses and set the values ​​in the cells near the door, then calculate the total result and use it to open the passage. Level 55 will require you to solve a math problem where you will need to put the same numbers diagonally. Then a level will follow where you will need to find a mathematical pattern in order to use it to get the code from the lock. You will then need to push the blocks out of the wall so that there is only a small set of squares on the door that you need to use to open it. Then there will be another difficult mathematical problem with a long code number. Then you need to consider decks of cards, counting their number and using the results as code elements. Well, at the sixtieth level, the game Find the Doors allows you to relax a bit, since you just need to count the circles in each line.

Levels 61-70

In the game Find the Doors, passing all the levels will take you a lot of time, so do not try to go through the whole game at once - it's better to stretch the fun over several visits. At level 61, you will need to rotate the phone several times by pressing the appropriate button when the image is suitable. The next level will require you to set the correct direction of movement of the ball using the buttons indicating the direction. Then you need to solve another math problem to get a four-digit code. Then you need to find the buttons that turn on the lamps, and then press them in the sequence in which these lamps are. The next level will require you to drag the cable until an elevator appears, which you need to go into. After that, the strength exercise changes to a logical one - another mathematical puzzle, this time with a six-digit code. On the next level, you need to find four items that look like letters, and add the word Door from them. After another math problem, you'll have to deal with a very difficult level 70 where you have to light or extinguish candles to match the code above the door, where the black squares are the candles that are out and the white squares are the burning ones. In the game Find the Doors, the passage of levels does not end there - you have thirty more exciting levels ahead of you.

Levels 71-80

In the game Find the Doors, the level will always be unique and different from others, with its own special puzzle, which may have references to previous levels - or may be completely new. As in the case of level 71, where you are given four columns of numbers - one is a multiple of 3 in the other, and the third is a multiple of four. You need to insert numbers into the columns given to you separately, and then add the result to get the code. On the next level, you will need a crowbar and a screwdriver to open the shield, behind which there will be a map, with which you will find the exit. Then you will need to solve another puzzle with mathematical sequences, and after that there will be a level where you will need to remove the locks using the arrows. Again you will need to solve a math problem, and then go through the history of one family - calculate how long each of the members lived, then follow the instructions above the door. There will be several vases on the next level - move the right vase, behind which there will be a button, which must be pressed four times. Level 78 will give you a riddle above the door, after solving which you will need to press the buttons in the specified sequence to open the door. Then there will be another mathematical level, and the top ten will end with a non-ordinary level - you will need to do different actions with two fingers. One move the door to the side, but then do not let go of it and remove the bolt down. Repeat the procedure with the second half and you will complete the level. So it is gradually coming to an end in the game Find the Doors walkthrough. 20 levels are left in front of you - and you will have to try to pass them.

Levels 81-90

So, what is required of you in the penultimate ten levels? At first, a simple task is to assemble a puzzle with a picture of a room; the next level will require you to decipher the message on the door - so you can understand which buttons and how many times you need to press. Then there will be an interesting level where you need to wipe your feet on the mat near the door three times, and then knock on it three times to open it. Level 84 contains a set of figures with numbers on the corners. All figures must be rotated in such a way that as a result of their contacting parts give you the numbers indicated on the door. The next level is similar to the one you met before - there you extinguished and lit candles, but now you will need to do the same with lamps. On the door of the next level you will see anagrams, deciphering which you will receive four numbers in the verbal description. Use them to open the door and go to the next level, where you will need to use your phone to move the balls up until they are in the holes. The next task is unusual - you need to find a spatula and run it along the door and along the walls around the door to reveal a hidden drawing, which you will need to cut out of paper along the dotted line in order to go further. There are only two levels left - on the first one you need to line up the animals in the right order, and on the second - move the ball through the maze so that it falls into the hole and opens the door.

Levels 91-100

There you have ten levels left to complete before you can take on Find the Doors 2. Completing these levels is much more interesting, but also much more difficult. You need to assemble a hookah, use an unusual alphabet to get a key, remake ancient statues, turn on a projector to detect numbers, and much more. At the last level, you will need to use the real one to get out of the last room and successfully complete the game.


The famous game Doors, as well as the walkthrough now for Windows Phone! In the logic game \"Doors\" you find yourself locked in a very strange house. You don't know what this place is and how you got there. Collect items and solve puzzles to get out of the house. Look for and use available items to solve puzzles and find the right way to escape from the room. For example, you will need intuitive actions such as tilting or shaking the phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that you need to understand. The Doors game is addictive with a simple interface, no time counters and very interesting tasks! Use all your wits and complete all levels! In the full article there is a video walkthrough of the game Doors of all levels! The goal of this game is to get through the doors.
Solve the hidden puzzles to open the door and exit the room.

Doors game features:
- Lots of mini-games that are great for fun in your spare time
- To pass to the next level, you need to solve the puzzle
- Sometimes you need to shake, poke, turn the phone
- Auto save

I went through this game quickly, but frequent comments: \"How to pass the level? Where to get the walkthrough?\" made me write instructions for passing the game Doors. Therefore, we look below the passage of the levels of the game.

Passage of the game Doors on Windows Phone:
+ Doors walkthrough video

1st level: We just poke at the door.
2nd level: We take the key and insert it into the detector.
3rd level: Swipe the door from right to left.
4th level: We flip the phone.
Level 5: We move the mat, take the key.
6th level: We arrange the colors in circles as on the door. Green, blue, burgundy.
Level 7: We are looking for similar drawings.
Level 8: Arrange the numbers from smallest to largest. Code 2579.
9th level: We shake the phone, move the fallen globe, take the key and open the door.
Level 10: Swap red and white arrows. Algorithm: white top, red bottom, red middle, white top, white middle, white bottom, red bottom, red middle, red top, white top, white middle, white bottom, red middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from largest to smallest. Code 71138.
Level 12: You need to poke on the door when the time for the clock is 9.00 or 9.20.
Level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, poke on the fireplace and take the doorknob, insert and open the door.
Level 15: Assemble the wire in \"tags\". In total, we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4...) Algorithm: 6 move down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down , 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: We quickly press the buttons so that they all glow green and quickly poke at the door. It is better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as in the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Move along the arrows, as many arrows as you need to take steps. To pass, you must start with 2 columns 3 lines.
Level 21: We push the elevator doors with our fingers, take a stick, put it between the doors and go further.
Level 22: Rotate the disks so that the arrows match everywhere. Algorithm: we turn the right disk until the arrows coincide, the lower disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
Level 23: Mirror reflection of numbers from above. Code 25802.
Level 24: How many sticks go to the circle, we put such a figure. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange in each circles of color as on the door. Click once on the bottom left, four times on the left middle, three times on the right top, two times on the right middle, three times on the bottom right, three times on the bottom left, two times on the top right, four times on the top left.
Level 27: A flashlight glows with a green light, take it. We place sticks in circles to make a cross: > and Level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
Level 29: Arrange the circles as in the picture near the door. Blue in the middle, red on the edges. We have 6 arrows, let's number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
Level 30: We take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors Game Update #1 + Walkthrough Video:

Level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect changing green sticks from above. It turns out the code: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: w-s-k-g-s-o-r-s-s-s-g-s-o-s-o-k-g-o-k-s-g-o-k -s-o-k-s-o-g-k-s-o-g-k-s-k. (w-yellow, s-green, k-red, o-orange, p-pink, s-blue)
Level 34: If you tilt the phone, then the blue ball will roll, if you do this often, then the numbers will be visible on the door. Code 2937.
Level 35: Display the colors in the squares on the right, mirroring the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Doors Game Update #2 + Walkthrough Video:

Level 36: Poke in the door when the pieces from above will not move.
Level 37: It is necessary that there are 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We poke on the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Arrange the figures in the puzzle as indicated on the floor. So, there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square two times, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
Level 40: We flip the phone. We see the order of the flowers. We poke now in order on the colors: red, green, blue, purple, green, green, purple, blue, green, purple.

Doors Game Update #3 + Walkthrough Video:

Level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: You need to remove all the disks from the left circle to the center. White to Top, Yellow to Right, White to Right, Green to Top, White to Left, Yellow to Top, White to Top, Blue to Right, White to Right, Yellow to Left, White to Left, Green to Right, White to top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow to right, white to right, green to top, white to left, yellow to top, white to top.
Level 43: The sum along the diagonals and along the edges should be equal to 12. Arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6.5.1
Level 44: By the squares, determine which numbers are suitable for the models. Code: 4286
Level 45: We hold the light bulb and when the light goes out, then poke at the door.

Doors Game Update #4 + Walkthrough Video:

Level 46: You need to hit the bells 9 times with a stick in the same order as indicated on the door. To hit with a stick, you need to turn the phone over. Once on the 1st bell, second time on the 2nd bell, third time on the 1st bell, fourth time on the 2nd bell, fifth time on the 1st bell, sixth time on the 2nd bell, seventh time on the 2nd bell, eighth time on the 1st bell, ninth time in 1 bell.
Level 47: Thimblerig. We need to guess in which bucket the ball is hidden three times, and when we guess, we get a ball with a number. At the end, we will open the code panel. Code: 2530
Level 48: You need to make sure that all keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: Above the door we have an alien clock burning. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Deciphering the numbers:

Level 50: Assemble the pyramid so that in each part the sum of the number inside is obtained. From top to bottom, from left to right numbers: 4 || 44 || 452 || 2133

Doors Game Update #5 + Walkthrough Video:

Level 51: The number rises up alternately by 5 and 3, and down in the same way by 9 and 7. The arrow indicates to us that we should get the number 51. Algorithm: press the down arrow (we drop to 41), press the up arrow and until it reaches 46 quickly press up arrow again. If you wait until the number reaches 46, then according to the algorithm, the next time you will go up 3 digits, and we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First we tilt the phone and a torn piece of wallpaper drives up to us. It has a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes in the opposite direction - so the numbers are in reverse order. Code: 364401
Level 53: Assemble the colors in a line according to their color: red, green, blue.
Level 54: There are 6 stages in this level. You need to spread the square over the entire field so that it is filled. Stage 1: poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into the cell 5 column 4 line, then down, left, up, etc. Stage 4: poke in 1 column 4 lines, then down, right, up, right, up, etc. Stage 5: poke into column 2, line 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke into column 2, line 3, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time they show. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, at 11:55, then the code will be 1155. If, for example, the time is 11:15 on the clock, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Doors Game Update #6 + Walkthrough Video:

How to pass level 56: Turn the speedometers so that all the arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.

Level 57: Open the safe door. The combination is painted on the door. V1=6, X4=14. Arrows indicate which way to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.

How to pass level 58: We shake the phone when the red dot hits the heart rhythm until all the lights turn on and open the door.

How to pass level 59: On top we have a strip with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the same order as on the strip with colors and get the password. Code: 1328

Level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Doors Game Update #7 + Walkthrough Video:

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because the solution is always different. Algorithm: press the TEST button. We twist the first number until a tick appears on top of it. We do the same with the rest of the numbers, until the checkmarks light up above all three. If you sort through all the numbers, but the check mark did not appear above the number, then the number you need is already occupied by other boxes.
Level 62: There is also no universal solution in this level. The numbers on the door are constantly changing, so you have to go through this level yourself. It is necessary to arrange the numbers on the panel in the same way as on the doors.
Level 63: Everything is pretty simple here. Each number must be added to the previous number. It turns out the code: 133489
How to pass level 64: We need to get into the right cells with the right icons. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times to the right, 4 times down, 1 time to the right. Stage 3: 5 times to the right, 1 time up, 2 times to the left, 2 times up, 1 time to the left, 1 time down. Stage 4: 1 time up, 4 times to the right, 2 times down, 5 times to the left, 1 time up. Stage 5: 4 times to the right, 3 times down, 2 times up, 1 time to the left, 2 times down, 1 time to the right, 1 time down, 2 times to the left.
How to pass level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality will become true. Then add up the visible numbers. We turn the resulting number 180 degrees and we get the code: 2158

Doors Game Update #8 + Walkthrough Video:

Level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 two times up, 8 right all the way, 5 down, 5 left, 3 two times right, 3 up, 3 two times left, 2 two times in right, 2 down, 2 left, 1 down, 1 two times left, 4 two times right, 4 up, 3 down, 3 left.
How to pass level 67: Turn on the flashlight and shine on the wall and on the floor. We see that 6=5 and arrows near 67. I.e. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5 for us. So the numbers will be - 55, 57, 58. Code: 555758
How to pass level 68: You need to make moves with the knight (the horse moves with the letter \"G \") so that the figure visits all the cells. Algorithm: We number the squares from left to right from top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.
Level 69: We take a flashlight. We shine on the floor and see the numbers. You need to remember their location and, in ascending order, press one by one. First 1, then 2, and so on. Arrangement of numbers from left to right:

Level 70: The constellations are tangled, we need to unravel them. Our task is to arrange the stars so that the lines do not intersect. There is no universal solution! The stars are constantly changing their order. So here you have to think for yourself.

So, friends, we continue to publish the passage of the game 100 Doors. Today in the release of instructions for levels 8,9,10,11,12,13,14.

8 level

On the screen we see two levers on the left and right side of the door. But that's not all, there are also lights above the door that obviously need to be lit, for this we lower both levers down and hold in this position until all three lights turn green and the door opens.

9th level

The inscription above the door "Door color?" as if asking us to choose the color of the door, it seems to be orange or red, and we even have such a color, but when you click on it, nothing appears. We need to act from a different point of view, namely, let's call in English the colors of the squares shown on the screen (counterclockwise): dark-red (dark red), celeste (sky blue), orange (orange), red (red) and lime (green). Looking at the first letters of the names of these colors, we understand that we need to make up the phrase “Door color?” from them. Click successively on: dark red, orange, orange, red, sky blue, orange, green, orange, red.

level 10

We see a stone to the right of the door on the locker that you can take, take it, click on the glass of the lockers, it breaks, and an ax appears on the object panel. We select it, click on the electrical panel, the light goes out, and a mysterious inscription LRRLLRLR appears on the wall. We were left with two red buttons on opposite sides of the door. That same mysterious inscription is a sequence of button presses, namely: left, right, right, left, left, right, left, right.

Level 11

On the door we see a keyboard for entering the cipher. But we have two ways to get this cipher, either with the help of a bear that sits in the corner or with the help of the equation above the door. In general, who will guess what faster. As we see the bear tells us the phrase "I Love You". This is the secret cipher, by pressing the buttons 45683968 in sequence, we will open the door. The same cipher could also be obtained from the equation by drawing a horizontal line through its center, as if dividing it into two parts. If we read the lower part (under the horizontal line), then we will also understand the phrase “I Love You”.

Level 12

As we can see, three mathematical expressions are written on the door, but at this level, we have nothing to do with the mathematical knowledge of elementary grades. Here it is necessary to build on the geometric imagination, namely, let's try to imagine what shapes will turn out if we connect the numbers of mathematical expressions, so by connecting the deuces we get an imaginary heart, which is located at the top of the left column. In a similar way, we imagine what will happen when connecting triples (you get an eight) and sevens (you get a triangle). Next, click successively on: a heart, a figure eight and a triangle. The door is open!

Level 13

As we see behind the door, the entire wall is painted with the expression password |||||||||||.

So, you don’t need to invent anything, but simply enter the code on the door of eleven units.

Level 14

In the lower right corner of the screen we see a light bulb lying around, pick it up. Having carefully examined the room, in the upper left corner we find a cartridge for a light bulb, we screw it in there. Then we press the switch until all the indicators above the door turn green and the door opens.

If you take a quick look at the gameplay, you will notice little new. Except for the levels, almost nothing has changed. But for this, it is worth paying tribute to the developer, since the passage of the second part of Doors brings only pleasure thanks to the many puzzles.

It is also worth noting the levels of a wide variety of styles - from the English spirit to the Christmas snow-covered rooms. But that's not all, as the developer continues.

Level 1

Press the door button.

Level 2

Make the silver ball touch the two buttons on the floor by tilting the phone to the left, then to the right.

Level 3

Shake your phone left and right.

Level 4

Click codepad and type 5127, press enter.

Level 5

Raise the lever, place it in the slot on the left and press.

Level 6

Take a knife and cut the rope. Take the key and open the door.

Level 7

Count how many blue, red, green and yellow glass are there. Code - 3617.

Level 8

Tilt the phone to the left, and when the bars release the door, press the lock so that it does not return to its place. Repeat for the right side.

Level 9

Press and hold the two fingerprint buttons until the door opens.

Level 10

Press the button and remember where the lasers go: down left, down right, up left, up right. Down left, middle right, up left, down right. Left down, right in the middle.

Level 11

All blue parts must be removed up. Press bottom left 1 time, top right 1 time, bottom right 3 times.

Level 12

Tilt the phone to the left and take the crowbar. Break 3 wooden planks with it.

Level 13

Take the logs and put them in the fireplace. Close the door. Press the white wheel, when it rises - the green button.

Level 14

Take the wire cutters and bite the lock. Open the panel and press the yellow button.

Level 15

Match the numbers with the arrows and slide the doors in the indicated direction and order: left door left, right left, left down, left right, right down, left up, right down, right right.

Level 16

Press the buttons on the door to get the word KEY (key).

Level 17

By tilting the phone, make the sphere stay on the button until the bar fills up.

Level 18

The height of the weights must be correlated with their weight. Press first so they are the same height. Then press 4 kg 1 time, 8 kg 2 times, 16 kg 3 times, 32 kg 4 times.

Level 19

Click each fly and see how many segments they create. Get code 4643.

Level 20

Count the number of tires from smallest to largest, get the code 0422.

Level 21

Collect 6 lollipops in the room and put them in the box on the door. Shake the phone to make the hat fall - 1 candy. Move two gifts - two more. On the left is a big one. Another one is hidden under a tree. And the last one hangs on the door jamb on the right.

Level 22

Take a light bulb and screw it into the socket. Take a crowbar and use it to break open the door.

Level 23

Press the start button and count how many red, yellow and green cars are here: 243. Level 24

Take the mop handle and connect it to the second part. Take a mop, put it in water, pick it up again and use it with water.

Level 25

Count the books in each row:

4+6 = 10 2+3 = 5 5+7 = 12 Code=10512 Level 26

Watch for a mouse to appear in the hole and quickly click it to pick it up. Put it on the wheel. Wait until the battery is fully charged - the door will open.

Level 27

Set all the lights on the door to light up. Press the buttons: left 2 and 4, right - 2 and 4.

Level 28

Shake the phone to drop an axe. Take it and hit the big box many times to open it. Take the bomb and detonator on the small box. Place the bomb to the door, use the detonator with it.

Level 29

Raise the kettlebell over the box to its maximum height and release. Move the weight and pieces of the box to find the door key.

Level 30

Take the plug and connect the wire. Drag the wire down to connect. Count the number of flashes between pauses - get the code 32415.

Level 31

Count the number of triangles on each flag - get the code 0841.

Level 32

Press and hold your finger around the door to make the green, yellow and blue parts move. When an empty space appears between the lower and upper laser platforms, press the bottom to fire the laser.

Level 33

Press the chess piece button to turn on the lights. Observe and press the pieces in the same order: knight (second), rook (first), bishop (fourth), pawn (third).

Level 34

Press and hold the pumps on each side of each row to get the right pressure. Make each piece of wood fall between the black stripes on the sides of the door. When everyone is in place, press the left red button. The items will drop and you can press the right red button.

Level 35

Take the shovel and use it near the top of the red hose. When the water starts to splash, you will see a rainbow. Dig at the end of the rainbow, take a coin from the pot. Throw the coin into the slot near the door.

Level 36

Note that each letter corresponds to a number for the column, and the row is marked on the door.

O = 34, P = 44, E = 12, N = 24. OPEN = 34441224 D = 41, O = 34, O = 34, R = 25. DOOR = 41343425 34441224 + 41343425 = door code = 75784649 Level 37

Take two cans of paint and put them in the funnel. Tilt your phone left then right to get two other cans. Click the colored boxes in the correct order: red, purple, blue, cyan, green, yellow, red.

Level 38

Take the wrench and use it with the wheel to remove the bolt. Take a bottle of glue and use it on the wheel, put the bolt back in place. Secure it with a wrench. Spin the wheel counterclockwise over and over until the door opens.

Level 39

Press the wheels in order - you will see what number each corresponds to:

A=1, B=5, C=3, D=6 Code=1536 Level 40

Open the refrigerator, take sausages. Put them in a bowl. Open the first aid kit and take the medicine. Put it in a bowl too.

Level 41
Solve the puzzle by putting the numbers in order. 1 - top left, then 2, 3, 4, etc.

Level 42

Drag the stone from the right stand to the left, avoiding the lasers.

Level 43

Follow the left path from A to B. Move the compass by tilting your phone. Click it and move it in the direction indicated by the blue arrow. The order of movement (according to the cardinal points): North, West, North, West, North, East, North. West, North (N W N W N E N W N).

Level 44

Shake the phone, take a screwdriver. Use a screwdriver to open the electrical panel and work with it on the wire inside. Drag the board blocking the door all the way to the right.

Level 45

Press 4 on the floor four times (quickly). Take the green item and use it on the robot's head. Drag the robot to the right to see the code bar and enter the code - 5134.

Level 46

Open the locker. Take the film and put it in the projector. Drag the poster down and click the button to turn off the light. You will see the code - 5137. Turn on the light and enter the code on the keyboard.

Level 47

Open the bottom door of the refrigerator and take the ice block with the key. Press the stove handles to melt the ice. Cool the key with a fire extinguisher, take it and open the door.

Level 48

Take a stone from the pile. Select it in inventory, pull the slingshot to the left, release it. So kill all the pots and find the key.

Level 49

Take a saw and saw off a piece of metal pipe closer to the top. Take the red tool and use it near the cut piece of pipe to bend it. Cut off the bent part with a saw to make a hook. Use it with rope. Press the door button, then use the rope with the hook near the top of the elevator door many times until you catch it.

Level 50

Do the math. Drag the green dot up - you will see that A and B correspond to mathematical symbols. Press the white arrow button to change characters. 7+2 = 9, 3*4 = 12, 5-2 = 3. The door code is 9123.

Level 51

Count the number of planks between the black lines at the top. Note also the number on the floor. Get code 1625.

Level 52

Play sapper. Click safe cells. Row 1 is all. Row 2 - third. Row 3 - 1, 3, 4. Row 4 - all. Row 5 - 1 and 3.

Level 53

Click on the bottom left of the floor to find a hidden panel. Take the triangle and place it on top of the stone triangles. It will show the correct direction of placement of triangles. Click them to swap them correctly.

Level 54

The blue line must match the red. Press the left handle 6 times, the right handle 5 times. Level 55

Take the lightsaber and place it in the niche in the wall on the right. Pick it up again and use it with the blue crystal to get a piece. Take it and place it in the niche in the wall.

Level 56

Make all fans spin at the same time. Press the top two with two fingers so that they spin very fast, and then repeat with the bottom two.

Level 57

Take an ice ax and use it to break a block of ice. Take ice and put it in a bucket. Press the thing blocking the fireplace to move it and use the bucket with the fireplace. Santa Claus will drop a present for you. Open it and use the key for its intended purpose.

Level 58

Take two bricks. Use one with a soldier. Open the locker and take the key. Use the second brick with the soldier. Open the door with the key. If you get confused, start the level over.

Level 59

Press the lever, press again. Take a pickaxe and use it many times with three sets of blue crystals until everyone is in the cart. Press the lever twice - get the key. Press the lever to move the cart, use the key with the lock.

Level 60

Click the right monument until you see a crack. Press left until you see a zombie hand with a keyboard. Calculate: 1947-1914 = 33, 1885-1804 = 81. Press the keypad and enter the code 3381.

Level 61
Take the sword on the ground. Press the sword in the stone and move it left and right until you loosen it enough to pull it out as well. Use both swords several times with the vase until it breaks - take the key.

Level 62

Drag the broken piece of stone along the ground to the left until it stops moving. Tilt your phone to the left - a skull will appear. Take it and place it on the silver cross on the left. Click and drag the skull left, then right. You will see that two boxes have been opened. Drag to the side the bars blocking the red buttons and press both.

Level 63

Drag the shield left and right again and again until it falls. Take it. Place the shield on the left spikes, press the lever. Shake your phone to loosen the armor. Take the helmet and place it on the stick where the armor was. Drag the helmet all the way down to open the door.

Level 64

Open the first aid kit and take the Band-Aid. Tilt your phone to the right to drop the trash can. Use a band-aid with a bottle, take gloves. Select the gloves in inventory and press the handprint button.

Level 65

Take the loop and attach it at the top right to the end of the rope. Take watermelons. Lowering the rope down, put the watermelon under the guillotine and release the rope to cut it. Continue until you chop all the watermelons - then you will find the key.

Level 66

Take the bucket. Move the barrel and take the gun. Shoot off the left horn of the skull. Take it. Place the horn on the red box to make a lever, place the bucket on it. Take three stones and put them in the bucket.

Level 67

Take the box on the floor and put it in the stereo. Shake your phone to make zombies fall. Level 68

Take the crowbar. Click the aliens until they disappear. Don't forget what's hidden behind the chair.

Level 69

Take the deflated balloon on the floor and place it on top of the helium tank. Take the rope with the hook in the box. Click the balloon to inflate it. Use a rope with it, a hook - down the structure. Drag the entire structure up into the hole and release. See the key on the hook. Take and open the door.

Level 70

Turn off gravity, drag the table to the left. Turn on gravity. Press the red square button on the floor, drag the table all the way to the right. Turn gravity off and on again. You will see the key in the fragments.

Level 71

Take the weapon and select in inventory. Shoot 8 birds - the door will open.

Level 72

Click the stones in the swamp from left to right.

Level 73

Open the globe and take the telescope. Select it in your inventory, press and hold the sparkling planets in the sky one by one from left to right to get code 371.

Level 74

Tilt your phone to move the fruits from left to right. Make them fall into Pac-Man's mouth until the green gauge is full.

Level 75

Take the yellow lift and place it under the car. Open the trunk and take the wheel. Shake the phone - a metal stick will appear on the right. Take it and connect it to the lift. While pressing it, raise the car. Place the wheel on an empty spot, press the lift to lower the car. Press it again to make the car drive away.

Level 76
Press 2. Press 3. Take the toolbox and lantern. Press 2. Use the tool box with the blinking left light and replace it with a new one. Press the shroud to close it. Press 3 and pull the lever. Return to 2. Take the crowbar. Press 1. Use the crowbar with the brick wall many times.

Level 77
Take the cannonball in the lower right corner. Drag it to the lock again and again until the lock breaks. Press the hatch to get the box. Take the key, open the door.

Level 78
Move the ball to the end. Click the colored squares to change the pattern: right 2 times, click green. 2 times to the right, press red. 2 times up, press blue. 2 times to the left, press red. 2 times up, press green. 2 times to the right.

Level 79
Move the suitcase and take the matches. Take the gray item. Take the skeleton's right hand (your left). Attach a gray object to the top of the broken arm. Tilt the phone and take the red bottle. Use the red bottle with the broken arm. Use matches with it. Drag the resulting torch to the web on the blue button. Press the button.

Level 80
Take a shovel and use it on the pile of coal. Open the firebox and drag the coal there, close the door. Spin the red wheel counterclockwise until the door opens.

Level 81
Take the wrench and use it on the guard's head. Take out the red plug. Drag the guard all the way to the left to open the door.

Level 82
Take two golden faucet valves. Place them on the left and right washbasins. Press the red button under the right washbasin to stop the fan, turn on both faucets. When you see the flow of water, press the red button to turn on the fan again. You will see the numbers: 3 and 1 on the left mirror, 6 and 7 on the right. Enter the code 3167.

Level 83
Shake the phone, take the shovel, select it in inventory. Swipe on the left side of the pile of snow, it will become smaller. Keep going until the snow stops.

Level 84
Spin the wheel until you see all the numbers. When the keyboard appears, stop spinning the wheel. Press the keypad and enter the code 7853.

Level 85
Drag the sword from under the man to the right. Click it to pick it up. Take the stone in the lower left corner. Hit the bear with a stone, then use the sword with him many times until he leaves. Take the key from the risen man and open the door.

The famous Doors game is now on Windows Phone! In the logic game "Doors" you find yourself locked in a very strange house. You don't know what this place is and how you got there. Collect items and solve puzzles to get out of the house. Look for and use available items to solve puzzles and find the right way to escape from the room. For example, you will need intuitive actions such as tilting or shaking the phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that you need to understand. The Doors game is addictive with a simple interface, no time counters and very interesting tasks! Use all your wits and complete all levels! Inside there is a Doors walkthrough for all levels!

The goal of this game is to go through the doors.
Solve the hidden puzzles to open the door and exit the room.

Doors game features:
- Lots of mini-games that are great for fun in your spare time
- To pass to the next level, you need to solve the puzzle
- Sometimes you need to shake, poke, turn the phone
- Auto save

I went through this game quickly, but frequent comments: “How to pass the level? Where can I get a walkthrough? forced me to write instructions for the passage of the game Doors. Therefore, we look below the passage of the levels of the game.

+ Passage of the game Doors on Windows Phone
+ Video walkthrough of the game Doors

(to watch the video walkthrough click on the level number)

1st level: We just poke at the door.
2nd level: We take the key and insert it into the detector.
3rd level: Swipe the door from right to left.
4th level: We flip the phone.
Level 5: We move the mat, take the key.
6th level: We arrange the colors in circles as on the door. Green, blue, burgundy.
Level 7: We are looking for similar drawings.
Level 8: Arrange the numbers from smallest to largest. Code 2579.
9th level: We shake the phone, move the fallen globe, take the key and open the door.
Level 10: Swap red and white arrows. Algorithm: white top, red bottom, red middle, white top, white middle, white bottom, red bottom, red middle, red top, white top, white middle, white bottom, red middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from largest to smallest. Code 71138.
Level 12: You need to poke on the door when the time for the clock is 9.00 or 9.20.
Level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, poke on the fireplace and take the doorknob, insert and open the door.
Level 15: Collect the wire in "tags". In total, we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4…) Algorithm: 6 move down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up , 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: We quickly press the buttons so that they all glow green and quickly poke at the door. It is better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as in the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Move along the arrows, as many arrows as you need to take steps. To pass, you must start with 2 columns 3 lines.
Level 21: We push the elevator doors with our fingers, take a stick, put it between the doors and go further.
Level 22: Rotate the disks so that the arrows match everywhere. Algorithm: we turn the right disk until the arrows coincide, the lower disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
Level 23: Mirror reflection of numbers from above. Code 25802.
Level 24: How many sticks go to the circle, we put such a figure. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange in each circles of color as on the door. Click once on the bottom left, four times on the left middle, three times on the right top, two times on the right middle, three times on the bottom right, three times on the bottom left, two times on the top right, four times on the top left.
Level 27: A flashlight glows with a green light, take it. We place sticks in circles to make a cross: > and<
Level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
Level 29: Arrange the circles as in the picture near the door. Blue in the middle, red on the edges. We have 6 arrows, let's number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
Level 30: We take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors game for Windows Phone: Update #1

Level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect changing green sticks from above. It turns out the code: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: w-s-k-g-s-o-r-s-s-s-g-s-o-s-o-k-g-o-k-s-g-o-k -s-o-k-s-o-g-k-s-o-g-k-s-k. (w-yellow, s-green, k-red, o-orange, p-pink, s-blue)
Level 34: If you tilt the phone, then the blue ball will roll, if you do this often, then the numbers will be visible on the door. Code 2937.
Level 35: Display the colors in the squares on the right, mirroring the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Doors game for Windows Phone: Update #2

Level 36: Poke in the door when the pieces from above will not move.
Level 37: It is necessary that there are 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We poke on the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Arrange the figures in the puzzle as indicated on the floor. So, there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square two times, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
Level 40: We flip the phone. We see the order of the flowers. We poke now in order on the colors: red, green, blue, purple, green, green, purple, blue, green, purple.

Doors game for Windows Phone: Update #3

Level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: You need to remove all the disks from the left circle to the center. White to Top, Yellow to Right, White to Right, Green to Top, White to Left, Yellow to Top, White to Top, Blue to Right, White to Right, Yellow to Left, White to Left, Green to Right, White to top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow to right, white to right, green to top, white to left, yellow to top, white to top.
Level 43: The sum along the diagonals and along the edges should be equal to 12. Arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6.5.1
Level 44: By the squares, determine which numbers are suitable for the models. Code: 4286
Level 45: We hold the light bulb and when the light goes out, then poke at the door.

Doors game for Windows Phone: Update #4

Level 46: You need to hit the bells 9 times with a stick in the same order as indicated on the door. To hit with a stick, you need to turn the phone over. Once on the 1st bell, second time on the 2nd bell, third time on the 1st bell, fourth time on the 2nd bell, fifth time on the 1st bell, sixth time on the 2nd bell, seventh time on the 2nd bell, eighth time on the 1st bell, ninth time in 1 bell.
Level 47: Thimblerig. We need to guess in which bucket the ball is hidden three times, and when we guess, we get a ball with a number. At the end, we will open the code panel. Code: 2530
Level 48: You need to make sure that all keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: Above the door we have an alien clock burning. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Deciphering the numbers:

Level 50: Assemble the pyramid so that in each part the sum of the number inside is obtained. From top to bottom, from left to right numbers: 4 || 44 || 452 || 2133

Doors game for Windows Phone: Update #5

Level 51: The number rises up alternately by 5 and 3, and down in the same way by 9 and 7. The arrow indicates to us that we should get the number 51. Algorithm: press the down arrow (we drop to 41), press the up arrow and until it reaches 46 quickly press up arrow again. If you wait until the number reaches 46, then according to the algorithm, the next time you will go up 3 digits, and we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First we tilt the phone and a torn piece of wallpaper drives up to us. It has a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes in the opposite direction, which means the numbers are in reverse order. Code: 364401
Level 53: Assemble the colors in a line according to their color: red, green, blue.
Level 54: 6 stages. You need to spread the square over the entire field so that it is filled. Stage 1: poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into the cell 5 column 4 line, then down, left, up, etc. Stage 4: poke in 1 column 4 lines, then down, right, up, right, up, etc. Stage 5: poke into column 2, line 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke into column 2, line 3, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time they show. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, at 11:55, then the code will be 1155. If, for example, the time is 11:15 on the clock, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Doors game for Windows Phone: Update #6

Level 56: Turn the speedometers so that all arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.
Level 57: Open the safe door. The combination is painted on the door. V1=6, X4=14. Arrows indicate which way to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.
Level 58: We shake the phone when the red dot hits the heart rhythm until all the lights light up and open the door.
Level 59: On top we have a strip with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the same order as on the strip with colors and get the password. Code: 1328
Level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Doors game for Windows Phone: Update #7

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because the solution is always different. Algorithm: press the TEST button. We twist the first number until a tick appears on top of it. We do the same with the rest of the numbers, until the checkmarks light up above all three. If you sort through all the numbers, but the check mark did not appear above the number, then the number you need is already taken.
Level 62: At this level, there is also no universal solution. The numbers on the door are constantly changing, so you have to go through this level yourself. It is necessary to arrange the numbers on the panel in the same way as on the doors.
Level 63: Everything is pretty simple here. We take a flashlight from the floor and shine it on the wall above the door. We see numbers. Each number must be added to the previous number. For example, to get 21, you need to add 13 to 8. As a result, the unknown numbers are 13, 34 and 89. It turns out the code: 133489
Level 64: We need the right icons to get into the right cells. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times to the right, 4 times down, 1 time to the right. Stage 3: 5 times to the right, 1 time up, 2 times to the left, 2 times up, 1 time to the left, 1 time down. Stage 4: 1 time up, 4 times right, 2 times down, 5 times left, 1 time up. Stage 5: 4 times to the right, 3 times down, 2 times up, 1 time to the left, 2 times down, 1 time to the right, 1 time down, 2 times to the left.
Level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality will become true. Then add up the visible numbers. It turns out 8512. We turn the resulting number by 180 degrees and we get the code: 2158

Doors game for Windows Phone: Update #8

Level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 two times up, 8 right all the way, 5 down, 5 left, 3 two times right, 3 up, 3 two times left, 2 two times in right, 2 down, 2 left, 1 down, 1 two times left, 4 two times right, 4 up, 3 down, 3 left.

Level 67: We turn on the flashlight and shine on the wall and on the floor. We see that 6=5 and arrows near 67. I.e. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5. So the numbers will be - 55, 57, 58. Code: 555758

Level 68: It is necessary to make moves with the knight (the knight moves with the letter “G”) so that the figure visits all the cells. Algorithm: We number the squares from left to right from top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.

Level 69: We take a flashlight. We shine on the floor and see the numbers. You need to remember their location and, in ascending order, press one by one. First 1, then 2, and so on. Arrangement of numbers from left to right:

1 14 16 4
11 7 6 9
8 12 10 5
13 2 3 15


Level 70: The constellations are tangled, we need to unravel them. Our task is to arrange the stars so that the lines do not intersect. There is no universal solution! The stars are constantly changing their order. So here you have to think for yourself.