Games for children on the street in the summer: a large selection. Games "Playground

When a children's company gathers in a country house or in a private house, in a forest clearing or on the banks of a river, or, perhaps, in a cafe's summer area, adults will definitely face a problem: what is fun and exciting to do for children who are cut off from the usual gadgets? Especially if it is not just about friendly communication, but about a children's holiday, for example, a birthday or graduation from elementary school.

With the help of proven over the years, as well as modernized outdoor fun, you can so captivate children with spending time together that they will remember this holiday for a long time and passionately ask for a repeat!

We bring to your attention outdoor games and competitions for children for a holiday outdoors in summer or spring. Depending on the diversity of the children's company, the characteristics and interests of the little guests, the organizers can combine competitions from different groups.

Turn on your fantasy! Many contests can be adapted to the theme of your holiday. For example, catch-up games don't have to be called cat and mouse: maybe it's a team of puppies chasing CATOStrophy, a shark chasing little fish, or a witch chasing princesses!

For a number of games, you need simple props, most of which are always at hand, but it's better to take care of it in advance:

  • rope;
  • skittles or plastic bottles weighted with water, beans or peas;
  • ball(s);
  • Balloons;
  • a piece of fabric, tulle, a long scarf;
  • pebbles;
  • chestnuts;
  • vegetables and fruits;
  • water pistols.

Don't forget to take care of the prizes and souvenirs for the young winners of the contests!

Combat Games

These contests are based on winning a certain duel. And even though the battle is jocular, victory is always victory, and it should be rewarded with a prize.

  1. "Roosters". Children are divided into pairs. A balloon is tied to each child's ankle. Task: burst the opponent's ball by stepping on it, while not allowing your own to burst. During the game, be sure to turn on fun music.
  2. "King of the Hill". Various variations of this popular game are possible. You can try to knock the "king" off the log with a long balloon or pillow. And if you don’t shoot down, but try to take off the huge crown and put it on yourself? Or compete to see who can keep his balance the longest while standing on the ball? Or holding a balloon on your fingertip?
  3. Tournament. This noisy and fun game will be a lot of fun for kids (and usually terrifies adults!) Give the kids pillowcases with a handful of feathers each, inflated balloons, paper water “bombs” and offer to defeat the opposing team! You can arrange water “Cossacks-robbers”: if you hit your hand, you can no longer shoot with this hand, if you hit your leg, you will have to jump on one, well, if you hit your head, what to do, you are out! We need an arbiter here. But you can make a wonderfully fun battle between two armies! Let the children have fun, and adults with them along with them.
  4. "Paparazzi". The game is based on the fact that modern children very often carry mobile phones with a built-in camera. Have a couple of participants take up "weapons". A “secret sign” is attached to the back of each - some bright picture, for example, a flower, an animal, a rainbow. The task is to take a picture of the opponent's sign faster than he takes a picture of yours while the music is playing. Can you imagine what a cheerful “dance” others will see? And the winner will be easily determined by the resulting pictures.

Games - runners and jumpers

1. Relays.

Children are very fond of taking turns running after various objects and performing intricate actions. Depending on the theme of the holiday and the availability of props, you can offer a variety of relay scenarios, creatively beating them and dividing the children into two or three teams:

  • run around the skittles or bottles placed on the path and return;
  • feed a bunny (hedgehog, dog...) with a carrot (apple, bone, etc.): at the finish line there is a toy that you need to wear a “treat” one at a time;
  • running with a stick, on which you need to string a leaf at the finish line and return, and the next one will continue the general “barbecue”;
  • joint running in various interesting variations: putting a hand on the shoulder of the one in front, holding the bent leg of the one who is standing behind, or simply “train”, joining one at a time;
  • place children from different teams along the route, and the run begins with the transfer of a relay stick, ball or toy: the main thing is not to pass the stick to an opponent from the other team!

2. Various tags.

All sorts of variations on the basis of "catch-catch". You can catch someone who does not have clothes of a certain color (“colored tags”). You can attach the caught player to yourself and continue to catch the two of you, lengthening the chain.

And if you give two drivers a long scarf or rope, then it will be interesting to catch the rest, driving them into a “loop”.

“Snail tagging” can be funny - you will have to catch up with the crawling participants covered with cardboard boxes. Or “one-legged tags” - both the catcher and the runners jump on one leg!

3. "Airplanes".

Round “landing pads” are drawn with chalk or lined with ropes on the track, there are 1 less of them than the players. One of the participants is a dispatcher. He leads a chain of "planes", setting the route, commanding to wave the right or left wing, commenting that he is right on the course.

With the command "Non-flying weather!" you need to quickly take the landing site. The dispatcher is also trying to do it. Who did not have time - will become a dispatcher instead of a driver.

4. Modernized rubber bands.

Remember the childhood games of our mothers, when two stood holding a long elastic band on their ankles or knees, and the third jumped, following a certain “program”?

If you come up with interesting modern names for various ways of jumping, for example, “louboutins”, “robocars”, etc., you can try to captivate a small company, especially girls, with this game. Whoever went the furthest without stepping on the rubber band wins a prize.

5. "Olympics".

This game can be played using the same rubber bands as in the previous contest. Two participants hold a design in the form of a bow by the edges (an elastic band, the ends of which are tied in a circle, crosses).

With the exclamation of "Olympics!" the holders give the structure a certain position, and the rest of the participants must cross it without touching the elastic. You can try to jump over the top or crawl into the resulting hole. Who touched the gum - takes the place of one of the holders.

The winner of the "Olympiad" (the one who was able to climb the most times in a row, setting a new record) is entitled to a medal!

6. "Vysnozhka".

A variant of catch-up, in which it is impossible to catch someone who has stood on some hill with one or both legs. If the evader hangs on the horizontal bar, he is also out of the game!

In advance, you need to take care of the presence of benches, stumps, overturned buckets, etc. on the site.

7. "Cherished place".

Another game for those who do not want to let their mobile phones out of their hands. The game starts like normal hide and seek.

Equip a “cherished place”: for example, a bench under a lilac bush, where the driver counts until the players hide. Then he goes to look for everyone, and the players must try to sneak into the “cherished place” unnoticed and take a selfie there.

If the driver managed to find them earlier or manage to take a picture in the "cherished place", he won! And the footage will remain in memory.

Skill games

These competition games are based on the ability to perform some difficult, uncomfortable and at the same time funny manipulations with various objects. The winner is the one who does it better and faster than the others. It is more fun when a large number of children participate in such games, but some can be played with two or three participants.

1.Did you hold it? Pass it on to your neighbor.

In different ways, you can pass each other, standing side by side, certain items, for example:

  • ball under the chin;
  • cardboard thermometer in the armpit;
  • stick in the teeth;
  • a soft toy, holding it with your knees;
  • in pairs - to transfer the ball, sandwiched between the backs or between the foreheads.

2. "Hands off!"

Prepare small items, vegetables and fruits, just take care of their cleanliness. It can be apples, oranges, carrots, cucumbers, as well as balls, chestnuts, pencils, medium-sized toys and even leaves.

Lay them out on a table. The task of the children is to transfer the items, each to their own basket, located at some distance. You can wear it in any way, except using your fingers! Elbows, teeth, chin will be used ... If you drop it - there will be 1 less item in your basket ... The one who has the most items in the basket at the end of the game will win.

3. "Porridge for chanterelles".

You can beat this contest with any convenient scenario, for little fans of Kolobok, this one is suitable: so that the Fox does not eat Kolobok, you need to feed her porridge!

The bowls for porridge are already on the stump, and the grits should be poured into them with a spoon, which the young "koloboks" will hold in their teeth. He scooped up cereal from a common bag - and carry it into your bowler hat! The prize will be given to the one whose fox will be the most well-fed.

4. "Flamingo".

The clearing will be a water surface, and barefoot children walking on the grass will be flamingos. To make it more interesting, you can distribute fake beaks or pink capes. Chestnuts are scattered across the clearing - these will be fish.

Flamingos should catch them - naturally, with bare feet! - and then take them and put them in the center of the clearing, where there will be a "nest".

5. Flight "Instrument".

This game is for older kids. Prepare an “obstacle course”: a rope that you will need to cross, skittles to bypass them, a bench that you need to climb over, etc.

In turn, each player is blindfolded, and he goes "on the instruments", that is, following the instructions of the others. You can allow a cheerful uproar when everyone will advise at the same time. Or add a note of order by leading the first player on their own and then announcing that everyone who just cleared the lane becomes the dispatcher.

And if you quietly remove some of the obstacles, and the player diligently overcomes the free path, it will be even funnier!

6. "Inconvenient Treat".

Everyone knows how difficult it is to eat an apple hanging by a thread. And try to get a candy out of a bowl of flour with your teeth or drink water from a plastic cup without using your hands!

Games in one place

When everyone is running and jumping, you can play something just as fun, but not requiring significant movement. Such games will calm the children a little and at the same time add additional variety.


Children's quests

More and more popular are games based on the phased passage of tasks or the search for hidden treasures. Such a competition, of course, requires preliminary preparation, but it allows you to keep the children busy for a long time, and besides, it is easy to tie it to any theme of the holiday. Various variations depend on the age and capabilities of the children, as well as your talent as an organizer.

  1. "Magic Lottery". Hide "lottery balls" (boxes from kinder surprises, multi-colored balls, wooden eggs, chestnuts with numbers written in a marker) in a variety of places where children can find them: under the porch, in raspberry bushes, in a hollow or between the roots of an old tree. Announce a search, and then play the received numbers, for each handing an interesting prize.
  2. "Treasure hunters". Make a "pirate map", following which the children can find the hidden "treasure". There may be one or two different maps for a team competition. Plan a complex route with waypoints where you will need to complete something to move on. For example, "ten steps north from the gazebo" - but how to determine where the north is? Put a compass on the table in the gazebo, let them guess to use it. Or tell them after guessing the riddle. In the finale, the “treasure” can be dug up (take care of the shoulder blades) or pulled out in a chest from some hiding place. "Treasure" will serve as souvenirs or sweets for all guests.
  3. "Pathfinders". Here the preparation will be more thorough. The search route must be determined on the terrain itself: arrows made of branches, inverted and shifted pebbles, indications on tree trunks ... You can do a little easier: paint the pebbles with white paint, draw an arrow on each pebble, and hide these pointer pebbles along the entire length of the route . Let the children look for where to go next! Take the risk of complicating the path with deceptive arrows.
  4. "Unravel and move on". The path of the quest will be marked with riddles, each of which encodes a specific search point. It all depends on what riddles you can find or come up with: this or that place should serve as a clue, for example, a stump, a garden figurine of a gnome or a mushroom, a porch, a gate, an apple tree, a dog house, etc. For an older company, you can offer additional contests for each item: to get the next riddle, you need, for example, to guess a rebus, make something, sing a song, etc.
  5. "By photographs". You can give the children numbered photographs, each of which depicts a specific place. Of course, the pictures should be fragmentary so that the guys have to think, but from which tree, for example, this branch, under which the next clue is hidden?
  6. "Encrypted Finish". Performing tasks at various objects, children receive a code letter. At the end, a word is assembled from the received letters - the final destination of the search.
  7. "Collect the List". The task of the children is to bring all the items from the list that you make in advance. The list should look like a riddle: "Something green, something with the letter K, something consisting of two parts." Or you can have the children pull out 5-7 letters each from the bag and bring objects for each letter. You can search for items on the site, in the garden, on the birthday table ...

In any combination, the proposed competitions will definitely be popular with children. And the organizer of all this splendor will earn the love and gratitude of the children and their parents, as well as a great desire to visit you again for an interesting children's holiday. After all, for children, the opportunity to have fun is much more valuable than treats and even gifts!

Players receive a task - a word that needs to be deciphered. It can be absolutely anything. You need to come up with a sentence so that each word in it begins with the next letter of this task word. For example, if the word "SKODA" is given, then it can be decoded as "Six Cows Discovered by the Detective Agency." The author of the most witty decryption wins.

Culinary

Players are divided into teams. Each team member in turn writes the name of something edible on a piece of paper, folds the sheet and passes it to the next. If there are few participants, you can repeat the procedure. After the participants have written down the ingredients, the “Start” signal is given, the sheet is opened, and in 5 minutes the team must come up with the name and recipe of the dish from the ingredients they proposed. Recipes can be very funny. For example, “mix mayonnaise with kvass, add chopped apples, bake everything with pickled cucumber sauce”, etc. The team that proposes the most original recipe wins.

Find yours

Before the start of the competition, leaflets with the names of animals are prepared. Each title must be present in duplicate. Then all the leaves are put in a bag and mixed. Participants take turns taking out one piece of paper and, depicting the specified animal with facial expressions, sounds, movements, try to find their mate: an elephant is looking for an elephant, a camel - a camel, a monkey - a monkey, etc. Those who find them provide their leaves to the host and receive a prize from him.

Katya-Katya-Katyusha

The leader pronounces the words “Katya”, “Katya” or “Katyusha” in a different order. At the word "Katya" all participants in the competition must touch their noses, at the word "Katya" - put their hands on their shoulders, and at the word "Katyusha" - put their hands on their belts. The competition is held in several rounds. Only those participants who correctly perform all actions in accordance with the task go to each subsequent round.

Sun plus

One of the participants stands with his eyes closed, without moving and holding an open felt-tip pen in front of him. Others come in turn, holding a piece of paper in front of them. Moving the sheet, they try to draw the sun on it in this way. Then all the received drawings are laid out in a row and the contestants put a “plus” on the one they like. The winner is the one whose sun will score more "pluses".

Enemy lane

All participants are divided into two teams. Both teams stand on opposite sides of the room, which is divided by a strip. The players of the first team pull the players of the second team to their side. The second team has the same task. If, nevertheless, one of the players is drawn to the other side, then now he must fight for the team on whose territory he ended up.
At the end, one team is formed.

coins

The host puts three coins in a row. Then he takes the middle one so that there is a gap between the first and the second. Children are given a handful of coins. Everyone must line up the coins in a row at the same distance from each other as the first two coins.
The child with the best eye wins.

Vanka-vstanka

The player who will be Roly-Vstanka becomes in the center of the circle formed by the rest of the participants, and stretches his arms along the belt. All other players sit in a circle. Roly-poly begins to fall on the players, and they must push him away. Who could not push away, is out of the game.

Ball in the palm

All players line up and stretch one hand forward, palm up .. The host gives one player the ball. This player will not stand in line, but will walk along it with the ball. He must choose whom he wants to put the ball in the palm of.
After he selects the “victim” and puts the ball in his palm, the other players must notice this and delay the player. If they did not have time to do this, then the player who put the ball in his hand leaves the line and becomes the leader.

Multi-colored handkerchiefs

Handkerchiefs of different colors are hung on the board. The name of the girl is written on each handkerchief. The task of the boys, at the signal of the presenter, is to run up to the blackboard and tear off the handkerchief with the name of the girl they like. After that, a handkerchief must be presented to this girl.

The playground is the perfect place for individual and social play. Here the baby takes his first, albeit uncertain, steps towards his peers. This communication and "friendship" can be called conditional, but you need to start somewhere...

CO-OP GAME. The child needs to be taught everything, unobtrusively and “as if”. This also applies to communication with peers. Teach your baby to children's company from an early age. It's good if you attend an early development school. You can also meet at the playground, walk with kids of the same age, visit each other, play games together. games .

ADULT HELP. Many parents, observing the "wildness" of their crumbs and seeing in him all the makings of Mowgli, are worried about how his social relations will develop. How to teach a child to communicate? First, don't rush. Consider the individual temperament of your child. Second, make the process of getting closer to other children gradual, careful, but regular.

GAME "LET'S GET TO KNOW!". This visualization game will help your little one adapt to the world of other children, trust them, make them “their own”. It is especially useful for timid kids who are afraid to even approach other children, let alone play with them. You will need children's magazines or magazines for parents. Cut out images from them where there are children and paste them into a special album. Choose a variety of pictures: the child is laughing, crying, playing, sleeping, eating. Among the "alien" children, paste photos of your child. Scroll through the album with the baby, look at the images (you can sign the pictures), find yourself. This game will help the kid to see himself among others.

HOW DO THEY PLAY?

◈ Up to a year, babies can test each other for strength: pull the hair or push. Do not miss such “antics” without attention, but do not go too far with the “educational” stick.

◈ In the second year of life, a period of imitation begins. Children do not play together yet, they just observe each other and copy the actions of other children (good and not so good). Others may expand their understanding of how things can be played with. So far, children live in parallel worlds (even within a narrow sandbox). They have no desire to share their toys and their space. This is a completely natural process. Psychologists say that children assert their personal boundaries. This is a long process, which, in principle, takes a lifetime.

◈ At the end of the second year of life, something like a game begins. Children learn to communicate. At first, they have their own interest: after all, it is necessary to defend their rights, the enemy in the form of a toddler in short pants does not sleep. It is still difficult for children to accept the rules of the game. Timid and closed kids "lose" on all fronts. The strong and active can already gain authority with their modest charisma or physical strength. The weak follow the strong. This social law is already working in the children's environment.

If the child does not want to share a toy?

Do not rush to accuse him of greed, do not try to tell "what is good and what is bad." Offer a profitable trade-in: trade toys with another toddler for play time! If your child is having a hard time sharing, teach them to change. This method has been tried by more than one mother and gives its positive results. Exchange is the first interaction with peers.

Summer is a fun time when children spend most of their free time outdoors. Gathering in small companies, they sometimes cannot come up with an interesting activity. What can you play outside in the summer?

1. Ball chasing

The ball game is similar to the usual game of catch-up, where the driver must hit any player in order to switch roles with him. Only here you need to hit the player not with your hand, but with the ball. If the driver misses, then he takes the ball and again goes after his luck.

The task can be changed a little. The driver stands still and says: “One, two, three, stop!”. The players stop. The driver from the place tries to knock out any of them with the ball. If the ball touches the player, he becomes the driver. When the driver misses, he runs after the ball, counts to three again and again tries to knock out one of the stopped ones. Here the ability to analyze, to correctly calculate one's strength is trained.

2. Lucky number

Surely, many people know how to play "Potato", where the ball is thrown from one player to another. But what about small children who have not yet learned how to throw the ball properly, let alone hit it? For them, the rules are simplified: the ball is thrown in a circle to each other. The first, giving the ball to a neighbor, says aloud: "One." Further, the account is kept to oneself. The number nine is still pronounced aloud, and the player who will catch the ball ninth must hit it in the middle of the circle. If someone breaks the rules (does not say “one” or “nine” aloud, says any other number, does not hit the ball) - sits in the center of the circle. Those in the circle can be saved. To do this, the one who will hit the ball must hit them.

3. Tracks

An old Russian game that allows you to develop the ability to run fast, make unexpected turns, change the speed of movement. Its essence lies in the fact that on the road with chalk (you can use a stick on the ground) a path is drawn. The older the children, the more difficult and winding the path. The length can be any, but it is better from 5 m. First you need to practice: run along the path, trying not to step over the outlined lines. Then you can proceed to competitions, which can be different. For example, "Who will run faster": the time of each participant is taken into account and the winner is revealed.

  • "Bring the flag." At the end of the tracks, flags are set, the number of which is equal to the number of participants in the team. Children must, having run along the path in the forward and reverse direction, bring all the flags. The team that does it faster wins.
  • "Who quickly". It is necessary to pass the track as quickly as possible. You can’t run in this competition, and if a participant breaks the rules, he returns to the beginning and goes through the track again.
  • "Merry Caterpillar" Team members grab each other by the waist and walk the path, trying not to step over the lines. Whoever completes the task faster, wins.

The conditions for passing obstacles can be different: carry an egg in a spoon, holding the ball between the feet, run on toes or heels, overcome the required distance by jumping, and so on.

4. Treasure hunt

For the game, prepare the necessary props: notes, sweet prizes. Each note is a clue to the location of the next letter. For example, a note draws a tree with three branches. Children must find just such a tree, and on it is a note that can be hidden in a crack in the trunk, under some leaf, or in another inconspicuous place. The hint can be in the form of a riddle: “A young flower is like the sun, golden. Aged - covered with airy silver. This is a dandelion. So, you need to look for a note on the field with these colors. For older children, you can use complex puzzles: anagrams, charades, puzzles, puzzles, encrypted letters. The more work the guys put into the search, the greater the joy from the found treasure.

5. King

One of the players is chosen as the king - the driver. On the ground, on one side, a circle is drawn - a palace. From the opposite platform, circles are also drawn according to the number of participants - the houses of princes and princesses - the children of the king. A line is drawn between the palace and the houses. Children first agree among themselves where they were and what they did. For example, they were in the field, sowing wheat. Then they come to the line and shout: “Hello, king!”. He answers them: “Hello, children! Where have you been?" They answer. The king asks: "What did they do there?" Children without words show the action that they have in mind. The king has three attempts to guess what they did. If he guesses correctly, the children scatter to their homes, and the king catches them. In the case when the king caught someone, he changes roles with the participant. If everyone managed to escape or the king does not guess the action, he leads again.

6. Fishermen and fish

Two players - fishermen - are blindfolded with a handkerchief. They should stand opposite each other so that, with their arms outstretched, they can touch their fingertips. The rest of the participants are fish. Their task is to swim past the fishermen without getting into their nets. The fishermen, in turn, try to catch as much prey as possible: they stretch out their arms and catch everyone who comes across. Caught participants become fishermen.

7. Firefighters

Players are divided into two teams that line up facing each other. Each player has a water tank. It is better to take safe disposable cups. The last players have water poured into a glass. At the leader's signal, they pour water to their neighbor, trying not to spill it, and run to the beginning of the line, standing next to the first participant. The one with water in the glass repeats the action of the previous player, pouring water to a neighbor and running to the beginning of the row. Thus, the water should return to the glass in which it was originally. Now the water level of both teams is compared: the one that retained the most is declared the winner.

8. Shooting games

Helium balloons are tied to a branch so that they are at different heights. Each participant receives several cones. The task of the players is to hit the ball with a cone from a certain distance. Whoever hits the most times wins. The game can be complicated for older children: you will need to hit the ball with your eyes closed.

9. Bowling

To play, you will need plastic bottles filled with water and a ball (soccer, basketball or volleyball). Bottles - skittles are installed along the line close to each other. Children take turns pushing the ball - the core, trying to knock out as many pins as possible. You can compete in teams: the players of one team push the ball once, trying to knock down the pins with common efforts.

10. Edible - inedible

Participants line up. The driver throws the ball to everyone in turn, naming an edible or inedible object. Players must catch what is edible and discard what is inedible. The one who makes a mistake changes places with the driver.

11. School

First, a table is drawn on the asphalt, consisting of 11 lines - classes. The number of columns is equal to the number of participants. All players are on the first line - entered the first class. The driver takes turns throwing the ball, naming an edible or inedible object. Similarly to the previous game, the edible is caught, the inedible is discarded. If the participant performed the correct action, he moves to the next class. If he makes a mistake, he stays for the second year. The one who finishes school first becomes a teacher - driver, and the game starts anew.

12. Cook

4 lines are drawn on the asphalt at a distance of half a meter. The one who is on the first line is a private, on the second are sergeants, on the third are officers, on the fourth are generals. After the fourth line, at a distance of about 1.5 m, there is a skittle. The driver is chosen - the cook. He stands next to the skittles. The rest line up along the first line - they are still ordinary. Each participant has a small stick - a projectile. The guys take turns throwing it, trying to knock down the skittle.

As soon as the stick hits the pin, the one who threw it, and other participants who missed the target, run after their sticks, trying to dodge the driver. The driver raises and sets the pin. Only after that he can catch other participants. The one he catches becomes the driver, and the former cook becomes an ordinary.

Each hit on the pin is a way of gradually increasing the rank: the private who knocked down the pin and returned back with a stick, passing the role of the driver, becomes a sergeant, then an officer and a general. Important: hitting the pin does not give the right to re-throw, it only increases the rank! Throwing projectiles continues in turn. The one who knocks down the skittle as a general wins.

13. Jump ropes

Both boys and girls love jumping rope.

There are several jump rope games:

  • "Fishing". Participants - fish line up around the driver - the fisherman. The fisherman runs the rope along the ground so that it touches someone's legs. The one who was hit by the rope changes roles with the driver.
  • "Clock". This game is best played with three or four people. Two leaders hold the rope at opposite ends. One or two players stand in front of the rope. Drivers say: “The clock struck exactly one: one!” and twist the rope once. Those who stand in the middle must jump over it. This continues until the players stumble. Then they change roles with the leaders.
  • "Snake". This game can be played by the whole company. Two leaders hold a stretched rope - a snake. Everyone else should jump over it, trying not to hit it. At the same time, the actions gradually become more complicated: first, the snake sleeps (the rope lies on the ground), then wakes up (the rope is moved along the ground from side to side), gradually grows (lift the stretched rope a little higher). Those who, when jumping, touches the snake, are eliminated from the game, which continues until the winner is revealed.

And I'm in the house!

How many rubies do you have?
– 50!
- Wow! Pokej, what mill do you have?

I overheard this dialogue the other day from the neighbor boys. They sat on a bench and poked each other's phones. Looking around, I did not see children playing "Doggy" or drawing a field for "Move slowly - you will be farther." Modern children, alas, prefer to tap on the keyboard and sit in VKontakte.

Yard games, which we played for days on end (until they were “driven”), are gradually becoming a thing of the past. But most of them not only develop dexterity, endurance and strength, but also teach such important things as cohesion and mutual assistance.

I suggest you remember our favorite yard games and introduce them to your children.

hide and seek

One-two-three-four-five, I'm going to look.

Simple game - you can play anywhere and anytime. Especially exciting in the evening when it gets dark.

rules

First choose the driver. For this, in childhood, we knew a billion rhymes. Then the driver becomes facing the wall (tree, pole ...) and counts out loud to 20 (50, 100 ...). The players are hiding.

The task of the players is to hide so that the driver does not find. The task of the driver: to find all the hidden.

When the driver finds one of the players, he needs to run headlong back to the wall (tree, pole ...) to “catch” him. If the player was the first to resort, then with the words “Knock-knock I” takes himself out of the game. Whom the leader caught first, he becomes the leader in the next horse (“The first chicken squints”).

Code phrases:

  • “Axe-axe, sit like a thief and don’t look out into the yard,” the “caught” players shouted to their comrades as the “danger” approached (sit down and don’t lean out).
  • “Saw-saw, fly like an arrow” - they shouted to suggest that the driver was far from the wall and that you could get out of cover.

Number of players: the bigger, the better.

Salks / Catchers


Salki - they are catch-ups, they are patches, they are lyapkas, they are kvach. According to Wikipedia, this game has about 40 (!) Names (almost every region of the former Soviet Union has its own).

At the same time, the game is simple. The essence of ordinary tags is to catch up ("fare") players (if you drive), who scatter in different directions.

rules

The rhyme (where without it?) The driver is selected. Players stand in a circle and on command “I am a tag!” scatter in all directions. (Often the site was stipulated - “Do not run out over the fence”, “Do not run further on the swing.”)

The task of the driver is to catch up with one of the players and touch him with his hand. Whomever they touch, he himself becomes a “feed”, and the driver turns into an ordinary player.

There is a variation of the usual tags, when the driver, having caught up with one player, does not become a player himself, but continues to catch up with other guys along with the first "greasy". Then together they catch the second, third, etc., until they catch everyone.

Number of players: from 3 or more.

Slug Variations:

  • Salki with a “house” is the same, only a zone is selected (sandbox, circle on asphalt, etc.), where players can run in and take a break, you can’t “salt” there, but you can’t sit in the “house” for a long time either.
  • “Above the leg” - in order to avoid “greasing”, you need to jump on something and lift your legs up (“Above the leg from the ground” / “Legged legs in weight”), however, according to the rules, it is also impossible to lift the legs for a long time.
  • "Tea-tea, help me out!" - in this version of the tag, the “greasy” can stop, shout this magic phrase and friends will come running to his rescue, but the driver is on the alert, and it is likely that a second and third will be added to one “victim”.
  • Sifa - in this version, they “salat” not with a hand, but with a “sifa” (rag, twisted rope and any “stink” that you find in the yard); whoever is hit becomes a Seth, that is, a leader.

This game, beloved by many, also has many names: “Tsar”, “Pop”, “Klyok”, “Sticks”, “Banks” and others. The rules seem complicated, but only at first glance. Each yard had its own variation of the game. But, in general, its essence boils down to the following.

Inventory:

  • sticks (bits, pieces of reinforcement, but the most chic is a broken hockey stick);
  • tin can (plastic bottle, wooden chock, etc.);
  • chalk (to outline the site).

First you need to prepare a playground for the game (about 10 by 6 meters). Parallel to the short side of the site, lines are drawn every meter and a half: 1 line - a pawn (soldier); 2 line - lady; 3rd line - kings; 4th line - aces, etc.

From the beginning of the site to the last line - the zone of titles; from the last line to the end of the site - the baker's zone (king, priest, etc.).

At a distance of 5 meters from the last line, a circle is drawn in which a ruha is placed (sometimes on a brick).

rules


First, they choose the "Baker" and set the order of knocking down the ruhi. To do this, the players put one end of the stick on the toe of the foot, and the other end rests on the palm, after which they push the stick into the distance with their foot. Whose stick flew the farthest knocks down the ruha first; whose closest is that “Baker”.

"Baker" takes the position "behind the can", the players - at the first line. Next, the players with the bat take turns trying to knock out the ryuha. After that, the "storm" begins - the players run after their bits and return back to the "title zone". The “baker” at this time runs after the ryukha, sets it in place and protects it. But his main task is to prevent the stick from being “stealed” from his territory. In addition, he tries to touch the players with his bat and then knock down the fluff himself. The one touched by the "Baker" becomes the "Baker" in the next horse, and the old "Baker" becomes the player.

For each shot down, the player rose in rank. In other words, he moved further along the field and approached the ruha. In addition, each "title" has its own characteristics and privileges. For example, the ace is invincible and cannot drive.

Number of players: not limited.


Many people think that the "classics" were invented in the USSR. In fact, this is a very old game. Already in the Middle Ages, boys (originally the game was boyish) jumped on numbered squares. In Russia, "classics" were played with might and main already at the end of the 19th century.

rules

A rectangular field with 10 squares and a semicircle (“boiler”, “water”, “fire”) is drawn on the asphalt with chalk. There are several options for jumping and marking the site. But, as a rule, players take turns throwing a cue ball (pebble, candy box, etc.) into the first square. Then the first player jumps from square to square and pushes the cue ball behind him.

  • No. 1 - one leg;
  • No. 2 - one leg;
  • No. 3 and 4 - left for 3, right for 4;
  • No. 5 - with two legs (you can take a break);
  • No. 6 and 7 - left for 6, right for 7;
  • No. 8 - one leg;
  • No. 9 and 10 - left for 9, right for 10.

Then rotate 180% and back in the same manner. Did you step on the line or did the cue ball hit it? Stand up on both feet? The move moves to another.

Number of players: not limited.


Playing this game, it was possible to get hurt by the ball, but the excitement went off scale. Moreover, it does not need anything other than the ball.

rules

"Bouncers" are selected (usually 2 people on each side). They stand opposite each other at a distance of about 10-15 meters. "Knocked out" stand in the center of the site.

The task of the “bouncers” is to hit all the players with the ball (if the ball touches you, you leave the field). The task of the “knocked out” is to be agile and fast and dodge the ball.

When there is only one player left on the kick-out team, he must dodge the ball as many times as he is old. If successful, the team returns to the field.


Cult game. It is difficult to find a child of the 1980s and 1990s who would not jump into the rubber band. The owner of a new elastic band (it was a shortage) in the yard was considered a "major" and was especially popular.

rules

Simple and complex at the same time. On the one hand, you don't need anything other than 3-4 meters of elastic. On the other hand, you can get confused in the levels and exercises (in childhood, everyone knew them by heart). Two players pull the elastic between themselves, and the third jumps.

  1. rubber band at the level of the ankles holding (lightness!);
  2. rubber band at the level of the knees (almost everyone coped);
  3. rubber band at the level of the hips (somehow they managed!);
  4. rubber band at the waist (almost no one succeeded);
  5. an elastic band at chest level and an elastic band at neck level (beyond fantasy).

At each level, you need to perform a certain set of exercises: runners, steps, a bow, an envelope, a boat, etc.

Number of players: 3-4 people (four usually play in pairs).

The game is also considered girly. The boys rarely jumped, but they liked to watch the girls. :)

Red seal no one to run away.

This is a fun game that combines the adventurism of a tag with the excitement of hide and seek. There is an opinion that the game originated in the 16th century, when the Cossacks defended the civilian population from wandering robbers.

rules

The rules of the game vary by region and are often greatly simplified. One thing is invariable - the players are divided into two teams ("Cossacks" and "robbers"). “Atamans” are immediately selected and the “battlefield” is determined (they do not play outside it). The Cossacks choose headquarters, and the robbers come up with passwords (one is correct, the rest are false).

The task of the robbers: to capture the headquarters of the Cossacks. The task of the Cossacks: to catch all the robbers and "extort" the correct password.

On a signal, the robbers scatter and hide, leaving arrows on the pavement so that the Cossacks have clues where to look for them. At this time, the Cossacks equip the “dungeon” and figure out how they will “torture” the prisoners (tickle, scare with insects, “sting” with nettles, etc.). After some time, the Cossacks go to look for the robbers. If they succeed, they put the robber in a "dungeon", from where he has no right to escape. The robbers, in turn, are trying to get close to the "headquarters" and capture it.

Number of players: from 6 people.


Not a single summer was complete without a ball. One of the outdoor ball games loved by Soviet children is “hot potato”. Its essence is as follows.

rules

Players stand in a circle and throw a "hot potato" (ball). If someone hesitated and did not hit the ball in time, he sits in the "cauldron" (the center of the circle). Sitting in the "boiler" you can try to catch the ball flying over your head, but you can not get up from your haunches. If the player in the "cauldron" managed to catch the ball, he frees himself and other prisoners, and the player who unsuccessfully threw the ball takes their place.

In addition, players throwing a "hot potato" can specifically free someone from the "cauldron". To do this, while hitting the ball, he must hit the player sitting in the center of the circle.

Number of players: at least 3.


This game, as a rule, was played by older children, because it is quite traumatic, somewhat uncultured, but wildly fun.

rules

Players are divided into two teams - elephants and riders. The elephants become a chain, bending in half and sticking their head under the armpit of the one in front. Riders take turns trying to saddle the "elephant".

The task of the elephants is to resist the weight of the riders. The task of the riders is to jump as close as possible to the "elephant's head".

If one of the riders could not stay on the "elephant" and fell, and also if all the riders sat down, and the "elephant" took them to the finish line, then the elephants won. If the "elephant" fell apart, the riders won.

Number of players: from 3-5 people in each team.


This is one of the options for ball and wall games, where for fun you need, in fact, a wall, a ball and jumping ability. Mostly girls played it, although the boys, having run into the “war game”, were not averse to jumping near the wall.

rules

A line is drawn on the wall (the higher, the more interesting) - you cannot throw the ball below it. Players line up in a row, one after another. The first player throws the ball, it hits the wall, bounces, hits the ground, and at this moment the player must jump over it. The ball is picked up by the next player, repeating the same thing - and so on in a circle.

The one who does not jump over the ball receives a “letter” as punishment (l - i - g - y - w - k - a). Collected all these letters? You are a frog!

Number of players: not limited.

What games did you play in the yard?