How to fit a caracal. How to fit caracal Eve online caracal fit

What to fly the initial missions of the 1st and 2nd levels, examples of the fit of ships and the necessary skills

The sequence of studying ships eve of the Caldari branch for completing missions:

Kestrel -> Caracal -> Drake -> Tengu

Kestrel - T1 frigate, active tank, level 1 missions

Caracal - Tier 1 cruiser, passive tank, tier 2 missions

Drake - T1 battlecruiser, passive tank, tier 3 and 4 missions

Tengu - T3 strategic cruiser, passive or active tank, tier 4 missions.

The protection of the ships of this branch is carried out panel modules

An active tank means protection by an active HP shield pumping module

Passive tank - protection with the help of modules that increase the degree of resistance of the shield to various types of damage and increase the speed of recovery of the passive shield.

In this article, we will consider the feats for the eve Kestrel and Caracal ships

Level 1 missions and fit Kestrel

The Caldari frigate Kestrel has a 5% increase in Light Missile damage and a 10% increase in Missile speed per skill level (Caldari Frigate)

Fit Kestrel T1 for level 1 missions.
High power connector

4x Experimental TE-2100 Light Missile Launcher

(Scourge Light Missile)

Medium power connector

Medium Azeotropic Ward Salubrity I
Experimental 1MN Afterburner I
Limited Adaptive Invulnerability Field I

Low power connector

Beta Reactor Control: Diagnostic System I
Micro Auxiliary Power Core I

Riga



In this fit, there is a large energy consumption of the capacitor by the shield module Small C5-L Emergency Shield Overload I so don't keep it on all the time. Turned on for a couple of cycles, pumped out the shield and turned it off, during this time the ship's capacitor will be restored.

Installing this fit on the ship.

See the information on the modules in the "Requirements" tab for the necessary skills.

Micro Auxiliary Power Core I Example Module - Skill Requirements.

For more information about ship modules and what they are responsible for, see the article "Ship Fit - Basics ..."
Skills for installing T1 modules and increase the defensive and offensive parameters of the ship.

  • Caldari Frigate lvl 3 - the ability to fly on a Kestrel, this skill also increases the damage from missiles and their flight speed.
In order for this fit to get on the ship by PG and CPU and increase in capacitor the ship must have (learn) skills
  • CPU management lvl 3 - increases the ship's CPU
  • Power Grid management lvl 3 - increases the ship's PG reactor and the ability to install a Micro Auxiliary Power Core
  • Shield Upgrades lvl 3 . - to install shield expansion modules and reduce the load on the CPU.
  • Energy Grid Upgrades lvl 3 - to install redistribution modules such as Capacitor Power Relay , Shield Power Relay , Power Diagnostic System and reduce CPU requirements for their installation
  • Capacitor Management Level 3 - increase in the volume of the ship's capacitor
  • Capacitor Systems Operation lvl 3- increase the speed of recharging the energy of the capacitor
  • Weapon Upgrades lvl 3 - lowering the CPU requirement for ship weapons and the ability to install the Ballistic Control System
Ship protection - shields
  • Shield Upgrades lvl 3 - to install Shield Extender (Medium Azeotropic Ward Salubrity I) and reducing the GHG requirement.
  • Shield Compensation 3lvl - for installing an active shield pumping module (Small C5-L Emergency Shield Overload I) and reducing the capacitor consumption.
  • Shield Management 3lvl - increase the volume of the ship's shield
  • Shield Operation 3lvl - increase the speed of passive recharging of the shield
  • Tactical Shield Manipulation lvl 3- to install protection modules for adaptive invulnerability field type resists

Speed, maneuverability of the ship

  • Navigation 3r - increase the base speed of the ship
  • Evasive Maneuvering IV - increase the maneuverability of all ships
  • Afterburner lvl 3 - to fit 1MN Afterburner and reduce the capacitor required to activate AB
  • Fuel Conservation 3lvl - reduction of energy consumption of the capacitor by the Afterburner module
  • Acceleration Control lvl 3 - increase in speed gain for Afterburner
  • Warp Drive Operation lvl 3 - reduction of capacitor energy required for a warp jump
Target acquisition system
  • Target Management Level 3 - +1 additional target per skill level
  • Signature Analysis Level 3 - increase the speed of capturing targets
  • Long Range Targeting lvl 3 - increasing the range of capturing targets
Armament
  • Missile Launcher Operation Level 3- basic, passing skill. Increases the rate of fire of PU.
  • Missile Bombardment lvl 3 - increases the flight time of missiles
  • Missile Projection lvl 3 - increases the speed of missiles
  • Rapid Launch 3lvl - improves the rate of fire of launchers

In order to increase the effectiveness of your weapons and, accordingly, the damage dealt, you need to learn the skill

Missile Launcher Operation up to level 5- a further increase in the rate of fire of rocket launchers and the opportunity to learn the following skills:

  • Guided Missile Precision lvl 3- Decrease in the explosion radius of missiles. Necessary for shooting at small targets.
  • Target Navigation Prediction Level 3- increases the explosion speed of rockets. Necessary for shooting at fast targets.
  • Light Missiles 3lvl - increased damage from light missiles.
  • Warhead Upgrades lvl 3 - increase the damage dealt by all types of missiles.
Riga
  • Mechanics 3lvl - passing skill
  • Jury Rigging lvl 3 - passing skill
  • Shield Rigging lvl 3 - the ability to install Core Defense Field Extender rigs and reduce their negative impact (signature of the ship)

Tip: Learn the Connections skill to increase Stand growth when working for agents. The stand will grow faster, you will quickly move on to the missions of the next level. For more information about agents and types of stands, see the article "Interaction with agents eve ..."

If you have reached level 2 missions, then you can transfer to the Caracal cruiser, if you are still flying level 1 missions, then it makes sense to complete the skills for installing T2 modules and the skills to increase the effectiveness of weapons, protection, speed ...

Fit Kestrel with T2 equipment.

High Power Connectors

4x Experimental TE-2100 Light Missile Launcher (Scourge Light Missile)

Medium Power Connectors

Medium Shield Extender II

Adaptive Invulnerability Field II
Small C5-L Emergency Shield Overload I

Low power connectors

Micro Auxiliary Power Core I
Power Diagnostic System II

Riga

2x Small Core Defense Field Extender I
Small Semiconductor Memory Cell I

Skills for T2 modules

To install this fit, you need to finish the following skills to level 4:

  • CPU Management Level 4
  • Shield Upgrades lvl 4
  • Tactical Shield Manipulation lvl 4
  • Energy Grid Upgrades lvl 4

These skills will be useful for fitting T2 modules to Caracal, Drake, Tengu and other ships.

Advice:To better get used to the game, go through the trial and training tasks a couple of times. Money from the first trial can be transferred to the second, through the transfer of equipment and ships from one trial to another. To help beginners in the game "Trial subscription for 21 days and a bonus from the site ..."

Level 2 missions and a ship to complete them

On missions of the 2nd level eve you will meet more dangerous NPC ships. And accordingly, your ship should also become more protected. Therefore, we move from the frigate to the cruiser. Compared to a frigate, a cruiser already has more shield, armor, CPU, PG and more connectors.

For the budget T1 fit of the Caracal cruiser, you need the skills listed above for Kestrel And to control the cruiser and increase weapon bonuses, you need to learn the Caldari Cruiser skill - level 3


Skill Mastery Bonus Caldari Cruiser, per skill level: Increase the rate of fire of Rapid Light, Heavy Missile Launcher, and Assault Missile Launcher launchers by 5% increase the speed of Rapid Light, Heavy Missiles missiles (Heavy Missile Launcher) and heavy assault missiles (Assault Missile Launcher) by 10% In the Caracal fit we will use Rapid Light Missile Launchers.

Fit T1 Caracal for level 2 missions.

High power connector

Medium power connector

2x Large F-S9 Regolith Shield Induction
Experimental 10MN Afterburner I
2x Limited Adaptive Invulnerability Field I

Low power connector

2x Ballistic Control System I
2x Beta Reactor Control: Diagnostic System I

Riga

Dronbey

2x Hobgoblin IFor drones, see the article "Drones - classification, skills ..."

Of this fit, the most expensive modules are rigs, if you don't have enough money, install rigs to increase the ship's resistances, they are cheap

  • Medium Anti-EM Screen Reinforcer I
  • Medium Anti-Thermal Screen Reinforcer I
  • Medium Anti-Kinetic Screen Reinforcer I

If there are lawsuits for buying a more expensive fit, then put T2 modules

Skills for T2 modules are similar to skills for Kestrel (See above)

A plus

Weapon Upgrades - Level 4 for Ballistic Control System II

Fit T2 Caracal for level 2 missions.

High power connector

5x Prototype "Arbalest" Rapid Light Missile Launcher (Scourge Light Missile)

Medium power connector

2x Large Shield Extender II

2x Adaptive Invulnerability Field II

Low power connector

2x Ballistic Control System II
2x Power Diagnostic System II

Riga

Medium Core Defense Field Purger I2x Medium Core Defense Field Extender I

Dronbey

2x Hobgoblin I
When completing eve missions, use different types of missiles depending on the faction of the NPC. For more information on what type of damage to beat NPCs, see here "Information for hunters and agent runners ..."

Types of T1 missiles for Kestrel and Caracal:

  • Inferno Light Missile - thermal damage
  • Mjolnir Light Missile - EAT Damage
  • Nova Light Missile - Explosive (Expl) Damage
  • Scourge Light Missile - Kinetic Damage

You can use Caldari Navy faction missiles, they are a little more expensive, but they also do more damage.

See what kind of inscription on the mission, in Table. find something to beat her with. Let's say the Guristasov need to destroy the Scourge Light Missile - a kinetic.

To protect Caracal, instead of two Adaptive Invulnerability Field, which cover all the ship's resists to put profile modules on protection for one type of resists. Profile modules will provide better protection, but one resist. This is the case if you are sure that the NPC deals damage of some specific type. Let's say Guristas damage with kinetic (79%) and thermal (20%). So, to complete the mission with Guristas, instead of two Adaptive Invulnerability Fields, you can put Thermic Dissipation Field II (thermal protection), Kinetic Deflection Field II (kinetics protection). The ship's EM resist will be fully open, but since Guristas don't use EM weapons, it doesn't matter. If, with a zero value of EM protection, you fall under an NPC with EM weapons, then you will lose the ship very quickly, because. the damage caused by the NPC will be 100%, and by increasing the ship's resistances, we reduce this damage.

Tip: Don't forget to salvage the wrecks of destroyed NPC ships. This will give you extra income. What is salvaging and which ship is more effective for salvaging, see the article Salvaging in EVE. Or dismantling the remains of ships ... "

The Corax in EVE Online is a Caldari State destroyer designed to use launchers; among its main advantages, one can single out a good balance of characteristics for PVP and PVE. Like other members of this class, the Corax combines the firepower of a standard cruiser with the maneuverability of a frigate. In this note, we will look at the features of the ship and its fit options.

The Corax Ship and Caldari Philosophy

The military doctrine of the Caldari can be accurately described by the phrase "strength is in numbers." The message sent to the enemy must be powerful and unambiguous. This applies equally to peace negotiations and actual firefights - there should be no reason to doubt the strength of the Caldari spirit, or the fact that more will follow the first strike.

Corax is 100% in keeping with Caldari's military spirit. He does not "water" his opponents with lead rain and does not "roast" them with rays of light. Instead, he delivers hard, painful strikes at a steady pace, fast enough to stagger the target and throw them off balance. High DPS allows it to be used in real combat operations. Start playing EVE today with a free trial and take part in massive PVP battles alongside the veterans!

Long-range guns and maneuverability - the advantages of the destroyer

Corax is a Caldari destroyer introduced in the Retribution expansion. For novice capsuleers who enjoy rocket launcher gameplay, this ship will be next to the Kestrel. The destroyer is a transitional step to the cruiser Caracal. Any players can start their battle path from this ship.

Corax in EVE Online performs quite well as a sniper due to his large number of top slots. Since it has rather fragile armor, it reveals its full potential when conducting combat at a distance of more than 20 kilometers. Keeping opponents at bay and using the ship's full potential, the Corax's competent pilot navigates most Tier 1 and 2 missions with no problem. The same factor made Corax a powerful PvP destroyer that kites other ships of its class with relative ease without any problems. Even a beginner can figure it out pretty quickly!

The Corax can be flown efficiently with very little skillpoint investment and minimal investment in the Missile Launcher Operation skill tree. As such, it serves as an effective introduction to the realm of rocket combat for both newcomers and veterans looking for new opportunities.

DPS Fits for Corax in EVE Online

The Corax fit for PVP in EVE Online is as follows:

  • 7x Arbalest Compact Light Missile Launcher;
  • 5MN Y-T8 Compact Microwarpdrive I;
  • F-90 Positional Sensor Subroutines;
  • Phased Weapon Navigation Array Generation Extron;
  • Warp Disruptor II;
  • Ballistic Control System II;
  • Small Polycarbon Engine Housing I;
  • Small Anti-EM Screen Reinforcer I;
  • Small Ancillary Current Router I.

If you need a budget version of a sniper platform for completing T2 missions, use this selection of fit.


sometimes fit caracal it's not easy for a newbie. This is due to the fact that he mainly tanks from a long distance. With my skills, the flight range is 44 kilometers, that is, at 38 - 40 km, we can easily orbit the target. In addition, be sure to install which gives 572 mt / s speed, this allows you to keep the distance for a long time.

Let's start to fit Caracal from high slots, for missions 2-3 ur [ XR-3200 Heavy Missile Bay* ] we put it on top and charged rockets [skarzhuri] on the kinetic. We select missiles for the mission, if in the inscription there are holes in the fit not in the kinetics but in the thermal, then we change the missiles - we put the inferno missiles. Five launchers are put on Caracal this is quite enough to inflict decent DPS.

Next, we move on to the medium power connectors.
The classic 10MN Afterburner is a must, and certainly on Caracal. Now let's move on to the passive shield tank. Here we have two modules that add volume to the main shield. You should know the shield regenerates passively, and now we will try to overclock the maximum shield regenerate and its amount, so that we have enough to effectively complete the missions of the third level. So two [large shield extenders] guarantees a significant increase in the total amount of the shield.

The next module is the T2 invulnerability [Adaptive Invulnerability Field II] which gives 30% resistance: resistance to any type of damage, which greatly increases our tanking abilities.

And the next module is the shield regenerator, this module increases the speed of recharging the shield. In this case, one piece is enough to provide sufficient shield recovery speed.

So what about the lower modules. Two, again, T2, for this you need a pumped skill [Weapon Optimization] in 4k, it's better to download the earlier the better, otherwise it will be very difficult to fit ships. [Weapon Optimization] reduces the CPU consumption of launchers.
Here we have two [ballistic control system II] in order to increase the DPS damage of missiles.

The next module is - again here meta fifth. Increases the flow of energy to shields by increasing the recharging speed, also an important module that improves our tanking capabilities.

And the last module is [Power Diagnostic System II] without this module, all the rest simply will not fit; it is mandatory for the caracal. It is unlikely that it will be possible to replace it; of course, you can experiment with feats.
What I see now: I think the optimal fit of Caracal for performing misaks of the third level. That is, if you can’t drake yet and already want to fly, then it makes sense to fit such a Caracal.

And rigs, rigs are already obligatory for us and they are fixed - these are three burgers per shield that will allow this shield to regenerate faster. There are options with extendars, but they give much less than burghers, for a brush of increasing the maximum volume - we get less tank than by increasing the speed of shield regeneration.


In principle, as for the fit of Caracal, that's all! The main feature of this ship is that it is able to pass third level missions quite comfortable keeping at a distance of 40 kilometers from the target. This allows us to endure a sufficient amount of damage and does not require constant rewarps from us, if we maintain a constant distance in order to then it is quite possible to pass bowls of the third level.

The disadvantage of this ship is that it has a rather low DPS. As you can see, 151 DPS from five rocket launchers, and my rockets are upgraded to three and you can develop more to five. And by the way, there are two more smal drones that can be placed in Caracal, they give 34 DPS, drones will always come in handy in case you meet small targets. Which are better to keep and poison with small drones while you deal with the main enemy and shoot DPS - that is, battleships and battlecruisers.

In addition, another important feature is missiles. I put in your cases, take those with which enemy you will face. But do not forget that it would be nice to take some [missiles] T2 with you, which means they will more effectively call to hit small targets if suddenly the drones can’t cope. In addition, there is a variant of [ Caldari Navy Scourge Heavy Missile ] fractional missiles from them, which makes sense since the DPS is slightly higher according to the calculations and the price of these missiles is higher. That's all in the trailer with caracal fitam, let's fly to the bowl and see if everything is in order.