Company in world of tank. Wargaming is deceiving World of tanks players. Requirements for ultra settings

The World of Tanks team announces the imminent start of the 4th campaign called "Black Gold" - the largest gaming event on the Global Map! On the way to the main prizes of the IV campaign, unique Tier X tanks, clans will have to complete various tasks, for which they will receive Fame Points. Victory in the main clan battle of the year will require maximum concentration of efforts and will answer the question of who is rightfully worthy of holding the title of the best on the Global Map.

The situation in the world is far from calm. Given the importance of oil to the global economy and the traditional instability in the Middle East, the UN signed a contract with the private military company Pandora, whose task was to protect oil fields and oil transportation infrastructure. As planned by the parties, Pandora, for its part, guaranteed non-interference in conflicts and reliable protection of the main source of income for regional governments. In return, the company claimed a percentage of the sale of energy resources. The project, called "Black Gold", turned out to be very successful, many countries appreciated it and also began to conclude contracts with Pandora. But as the years passed, the income and influence of the company grew, in many countries it received significant political and economic leverage, and in some places it even became synonymous with power thanks to a powerful lobby in the government of countries. Huge profits, the confidence of the international community and unlimited access to the arms markets led to the uncontrolled growth of the military power of the company, which became one of the largest, well-equipped and combat-ready armies in the world.

But the situation changed in an instant. A few days ago, one of the employees of the corporation sent a set of documents to the UN Security Commission, which reveal the secret plan of Pandora - total world domination. Over the years, the corporation has built up strength, and now it is ready to deal the main blow to the world order. The plan is simple: the collapse of the energy market and the preservation of control over the main deposits. Undesirable countries must either come under complete external control, or fall under the onslaught of the military and economic power of Pandora. The counting of time goes by days, and very soon the world will cease to be the same.

The UN is gathering an international military coalition, which will become the last stronghold of modern humanity in the face of a global threat. All feuds between countries are forgotten and fade into the background, because the only way to close Pandora's box is to act decisively.

The fight on the Global Map will flare up with renewed vigor! Don't be indifferent. Make your contribution to the victory of progressive mankind over universal evil!

Campaign Stages

  1. "Scorpion Sting"— on Tier VI vehicles.
  2. "Lion Leap"— on Tier VIII vehicles.
  3. "Anaconda Throw"— on Tier X vehicles.

At each stage, the clans have to perform various tasks. The stages will be separated by small breaks, during which the fighters will be able to rest and prepare for the upcoming battles. The geography and size of game fronts will also change depending on the stage.

For the duration of the campaign, seasonal fronts for Tier VI, VIII, and X vehicles will be disabled.

Renown Points

Fame Points will be awarded to clans and players for completing main and auxiliary tasks. By analogy with previous game events, Fame Points will be clan and personal, which will take into account both the achievements of the clan as a whole and the contribution to the overall result of a particular player.

Awards and achievements

The main prizes of the IV campaign will be 30,000 unique Tier X tanks. Players who deserve a tank will be able to choose from four presented. It will be possible to select only a vehicle that is not in the player's Garage at the end of Campaign IV.

Prize equipment to choose from

  • American medium tank T95E6 Campaign novelty, never before distributed.

General performance characteristics:

  • Soviet medium tank.
  • German heavy tank

Wargaming management is increasingly deceiving players. The company is increasingly using its capabilities not to improve its games, but solely for the purpose of extorting money from players. The resounding success of the online game World of Tanks attracted great interest. To date, She is the undisputed leader in its segment and the most popular game in the CIS countries. Every day, hundreds of thousands of people take to the virtual battlefields and take part in tank battles. Although access to the game is absolutely free, Wargaming offers fans of tank battles quite a lot of different "goodies" for real money. At the same time, many players willingly pay for paid products, including premium accounts, inscriptions and camouflages for cars, in-game currency, and special equipment. It is premium paid tanks that are increasingly frustrating fans of the game.

Latest news from the world of World of Tanks

Wargaming is stealthily nerfing Premium Tanks

The developers keep telling us that premium technical schools are never nerfed, because you paid real money for it, we can only upgrade and nerf the upgraded vehicles. Recently it turned out that premium vehicles were nerfed from the players (we reduced the performance characteristics of the vehicles, worsening their hidden characteristics, dispersion, turning speed, mixing...). It always seemed to us that they were nerfing it, but they couldn’t prove it, so one of the English-speaking users of Stallman found out that the premium strv s1 tank destroyer was hidden in siege mode, now there is a message from Anton Pankov “hello ps1 will check, most likely this is a bug display, thanks for the signal” what, of course, what else could we expect from the developers “of course, a bug”, as if it seemed that the premium tank was lowered, but there are proofs. Many users have already been able to verify that update 09 17 to update 0.9.19 of the tank’s performance characteristics changed the turning speed was nerfed by more than 2 times, the transition time to hiking mode was 1.25 hundredths, it became 1.3 the difference was 0.05, and also went to cross-country ability this potential turning speed speed turning on hard ground on medium also resistance undercarriage on hard ground. Now it has become interesting how the developers will get out of this situation, as far as it became known, we open the WOT express site, many of you already know and what do we see here, a lot of players began to demand a refund for the money spent earlier to buy a Swedish Swedish tank, in this case, premium tanks 8 level strv s1. I wonder how it will end, I think it's a pity those who bought strv s1 know you will write in the comments that the developers are finished and you will be completely right.

How can wargaming get out of the situation in this case with the fact that they were finally caught with a big proof, all the data was written out, many will already demand a refund, we are following the course of events.

New World of Tanks balancer

New information about the balancer in World of Tanks, as shown by the latest tests, the new balancer 0.9.18 World of Tanks does not work correctly. We will conduct a test for a series of 20 battles on different accounts, the test showed that players get into the TOP much less often at a low level on a level vehicle, and it was also found that after 20 battles on different vehicles, players get to the bottom of the list or the middle of more than 80% of cases .

Also, map ranking showed an incorrect distribution of repeated maps, although the situation has changed, as it was in the previous patch 0.9.17, from which we can conclude that the balancer works very peculiarly and chaotically. In addition to the fact that the new balancer will throw you into unfavorable teams according to the internal statistics of the server, you will also enjoy not breaking through and not hitting the target.

The balancer works in such a way that out of 100% of battles, and it is possible that you will get into the TOP no more than 15-20%%, all other battles you will spend at the bottom or in the middle of the list, this is clearly seen for vehicles of levels 6 and 8. For vehicles of the sixth level, most often getting into the TOP is when the whole team consists of one sixth level; for level 8, the situation is approximately the same. If you start to win, the balancer solves this "problem" very simply by periodically throwing you into a team where the statistics of your team's players are lower than the opponent's team. You can observe this simply by installing the XVM mod.

Personal reserves

The use of personal reserves as another deception.

It has been noticed that the use of personal combat reserves in World of Tanks reduces the ability of players to fully participate in hostilities, each inclusion of combat reserves leads to a decrease in the dynamic characteristics of any tank in battle, which was established by a special mod that determines the characteristics of military equipment directly when the player enters the battle . As the test showed, on average, the percentage change of 10% of the characteristics of accuracy and information, dispersion on the move, as well as the accuracy of hitting with full information, and some other parameters decreased when using reserves.

As soon as you think that Wargaming has given another opportunity for free to earn combat experience or silver, you are greatly mistaken, since each use of a personal reserve reduces the characteristics of your vehicles in battle.

You will use combat reserves and your win statistics will start to decrease, if you build an elementary graph and analyze the statistics of victories for several days with combat reserves enabled and without combat reserves, you will see that when using combat reserves, the statistics of victories on tanks are much lower than without them enabled. As a conclusion, this means only one thing: when using personal combat reserves in World of Tanks, an artificial problem is created for you so that you cannot create conditions for yourself under which your tank will gain the maximum amount of experience or earn a large amount of silver, since this is primarily unprofitable for companies Wargaming, where the main goal is to make money on the players.

In order to create a visible entourage of sports interest and a competitive moment in the game, the methods of advertising and paid bloggers who stream on YouTube are used. Attracting sports teams that, through sponsorship, create a certain illusion of equality of all players and the possibility of using tanks in the game, but as practice has shown, all this is a hoax, which is just one more proof of Wargaming's dishonesty in relation to all players.

As a result, all of the above clearly shows that Wargaming is not interested in fair fights, the only goal of Wargaming is to extort money from players by any means.

Deliberate scam

Since the recent pros in the World of Tanks community, rumors have begun to circulate about a scam by Wargaming net aimed at programming battle leaks. The essence of the claims lies in the disturbed balance of the game, which carries out deliberate and systematic battle drains, regardless of the skill level of the players.

On our website, we decided to make an article about fraud in the World of Tanks game. In the well-known Patent of Viktor Kisly, of course, nothing is said about getting a player into a losing battle, as well as about nerfing a vehicle that constantly wins. The Patent only mentions a table of vehicle battle levels and the conditions under which a player enters a certain battle level on a particular tank.

One of the bloggers who makes videos on the game and puts them on YouTube devoted a whole series of videos to this problem. The Bee Channel Buzz and its creator urge everyone to refuse to buy premium vehicles for a while and generally refrain from any monetary investments in the game. The reason for his displeasure was the regular "nerfs" of premium vehicles. The essence of the claims boils down to the fact that the developers of World of Tanks regularly deceive players who invest their own money, reducing the technical characteristics of not only simple tanks, but also those that can only be obtained for money.

Changes in the parameters of all machines in the game occurred constantly. This is due to the constant addition of new nations, development branches and individual machines. However, premium paid tanks were inviolable for a very long time. Now the creators of the game have taken up them. In almost every patch, several new samples of exclusive vehicles are released. Moreover, in order to force players to buy it, the developers are gradually making the tanks that the players already have less competitive. Their speed decreases, armor deteriorates, maneuverability disappears. Accustomed to punching through all opponents, the player suddenly discovers that he has “lost aim”, and the fired shells more and more often fall into “milk”. Moreover, all these troubles instantly disappear when buying a fresh "prem". But he also begins to “sick” after the release of one or two fresh updates. The blogger sees the company's bad faith in this and urges all fans of the game to ignore all paid offers from Wargaming until the developers pay attention to the problem and offer a solution that would suit everyone.

World of Tanks or how Wargaming is lying to the players earning millions on them

To make money on a game, it must be popular. And to become such, any game can become only in one case: the players must believe that something depends on them. If for some reason the opposite happens, then any game is practically doomed. After a series of publications in the Western gaming press revealing publications regarding the technologies on which World of Tanks is based, its popularity has declined significantly. For the CIS countries, this scandal went almost unnoticed. Everyone here is used to thinking that the serious difference between the number of players on European, American and Russian servers is due solely to the fact that they do not understand anything about real tanks and genuine armored prowess there. But it is not so. The reasons are different.

Patent of Viktor Kisly

Shortly after the launch, a number of publications posted on their websites a detailed description of the so-called “Kislyi patent”. Its author Victor Kisly is one of the founders of the company. It was he who developed the technology of "maintaining interest in the game", which the company has been successfully using to this day. The essence of "Sour's patent" is quite simple. All players must regularly both win and lose in order for the overall interest to be kept at the desired high level. For this, a special technology has been created. The system automatically assigns players a special coefficient from 0 to 2. The size of this coefficient depends on the number of victories won in battles. If you are too successful and start winning all the time, the system will automatically start to reduce the characteristics of your vehicle.

The World of Tanks random rules provide that a number of important game indicators can fluctuate significantly. Among them:

Scatter when firing;

The amount of one-time damage;

The probability of a ricochet;

Ability to deal critical damage;

Damage to internal modules;

The ability to break through enemy armor and so on.

balancerfighting in World of tanks

However, World of Tanks fans increasingly began to notice that a series of victories is necessarily replaced by a series of drains. Many people have a natural question: if the outcome of random battles is 99% predetermined, how can you merge it? How is the team assembled, which will lose with a probability of 99%? Even despite the WBR plus or minus 25%. How then can Wargaming program the drain?

Attentive WOT players note the two most obvious ways.

The first way to drain in World of Tanks refers to the maps, respawns and modes chosen by the player. The Patent says that a certain percentage of victories is stored for each level of battle of a vehicle and for each tank. The matchmaker is allegedly only responsible for forming teams and choosing a map, after which he sends both teams into battle. It is also managed by the game server, i.e. the same VBR plus or minus 25%. Therefore, if a weak team, according to all forecasts, is obliged to merge the battle, suddenly begins to actively resist and win, the notorious VBR in every way begins to prevent it from achieving victory.

The second of them concerns directly the balance of teams. This does not mean the total difference in strength points between teams, but the ratio of vehicle types. For example, two teams fight in the Encounter Battle mode. One team is equipped mainly with medium tanks, ATs and a couple of heavy tanks. The enemy team, on the other hand, has predominantly heavy weapons available. If in this situation it occupies a common base, then it will be very difficult for a team with medium tanks to fight with such an enemy. Accordingly, the probability of coordinated actions of a random team and subsequent victory tends to zero.

The main rules of the World of Tanks balancer

Everyone who connects to the World of Tanks server is assigned a certain status, not only to his account, but also to all your equipment in the hangar, the naive think that they are distributed by the balancer only when entering the battle - this is not so! As soon as you enter the game, the balancer knows for which range of maps and in which team by weight and statistics to determine your any tank when entering the battle.

First Battle Rule World of Tanks

As you know, on different maps for the same tank, a different percentage of victories. All cards are divided into two groups for each of your and only your tank in the hangar, the first group is the group of cards on which you have a higher percentage of wins on this tank, in the second where the percentage is lower. When entering the first battle, the balancer determines you on the map where your influence on the game will be below average for this type of vehicle.

Did you think that Wargaming would let you earn two, three or five times experience for free?

Single tank win rule

Account-wide win rule

ruleballistics

Skill balancing rule

The rule of influence on the battle by the level of technology

It is generally accepted that all this is regulated by the almighty VBR or the Great Belarusian Random. However, in reality, everything happens not quite by chance. So, if some players win too often, while others lose too often, the system independently begins to correct all the indicators of their technique. The level of one-time damage, for example, can differ by +/- 25%. All other significant indicators fluctuate approximately in the same range. For “too” successful players, everything “suddenly” becomes unhappy, and now a tank destroyer of the tenth level, in an unthinkable way, cannot hit or pierce a obviously weaker enemy. The shells go into milk or just knock down the tracks of even the lightest and most defenseless tanks, without causing them the prescribed damage. Crooked opponents, on the contrary, start to hit the desired pixel “from the top”. And without fail, producing devastating fires and destroying the internal modules of your tank. Add to this the fact that the system also independently distributes participants, placing them in the TOP or at the bottom of the list in battle. It turns out that very little depends on the skills or skills of World of Tanks players. Everyone will get their fair share of wins from good developers. The main thing is not to forget to donate and pay for premium equipment, preferential accounts and other goodies provided by the "Sour patent".

Taking advantage of the popularity of the World of tanks game and the desire of players to get unique content, scammers seek to lure money from users. Learn about all the possible tricks of attackers. One of the most popular World of Tanks-related scams is offers to buy bonuses and invite codes necessary to receive in-game property, including items that cannot be bought with in-game gold.

Invite code

Invite code - is entered only when creating an account.

Bonus code - can be entered at any time during the game.

Ways to get official bonus codes:

1) At events organized by Wargaming;

2) Together with the official goods of the company and its partners;

3) On the official website during the promotions.

Any other way of acquiring bonus codes is one of the options for fraud.

Fraud options:

Bonus code

1) Offers to buy bonus codes that make it possible to purchase equipment that cannot be bought for game gold.

Such codes can only be distributed by Warganing and its official partners, and the number of these bonus codes is negligible, so it is unlikely that you will be offered a real code. It is worth buying such codes only if it is possible to activate it immediately, with the seller.

2) Sites that sell bonus codes.

In order for the activity of the site to look convincing, comments are published on it confirming that all codes are working. Naturally, they were left by the attackers themselves.

3) Fraudsters introduce themselves as partners or employees of Wargaming, or convince.

First of all, it is worth considering, if the seller is really one of the representatives of Wargaming, why he sells codes, and does not distribute them as a bonus for purchasing their products, or for taking part in an event organized by them.

The popular game World of Tanks needs no introduction. I am sure that most readers gg and not only, if not played, then at least heard about it.

Some statistics

More than 2,000 people work in the Minsk office. The average age of employees is 31 years old, people with experience who know their business. Most of the team is made up of men - 70%. Women - 30% (your Cap).

Office tour

The Minsk office of the company is located outside the city. As soon as we arrived, I was immediately struck by its size. This is a tall stylish building with modern design.

As soon as you enter the hall, the first thing that catches your eye is a large company logo, emblems of the main games and models of various military equipment. In general, you immediately understand where you are. On the same floor there is a strategic place: a dining room of impressive size. Our tour began with it, then we went up to the 16th floor.


On the 16th is an audio development studio. In total, the company employs 7 sound designers, they are also composers who create music and all the sounds that you hear in the game. I’ll note right away that for me a very important aspect of any game is musical accompaniment, so visiting the place where it is written and seeing the people who create it was impressive.


We were shown excerpts from the main themes of the new update and were shown the workplaces behind which these compositions are created.

Two composers wrote music for the WoT 1.0 update. I think many have already appreciated it (“The Title Theme” is especially good), if not, then here is a link to the entire album in Play Music. Unfortunately, I did not find it in iTunes, perhaps it will appear there later. Time was running out and we could not stay there for a long time, so after the studio we were taken to the floor where they create graphics.

Interesting fact. Due to the large number of rooms, offices, studios, etc., each door has a number plate, the first digits of which indicate the floor you are on. The employees said that it helps a lot if you run back and forth all day and at some point you can just forget where you are. And so I looked at the sign and immediately know the floor. Comfortable.

On the 11th floor, we got into the room of developers involved in the creation of tanks. We were shown some layouts and told how it happens. It seemed that there was something incomprehensible here: they create “tanks” for themselves. But not everything is so simple.

First of all, drawings of real combat vehicles are assembled first. To do this, Wargaming has a special "historical" office in Moscow (RF), whose employees are looking for drawings of tanks in various museums.

One person works directly on the creation of one model. This entire process takes one to two months. Given the number of combat vehicles in the game, one can only roughly imagine how many people worked on their creation.

In addition to tanks, we were shown and told about the new graphics. To achieve such results, the company developed its own engine over the course of three years. Also an interesting point was the part where they showed how maps are drawn. In fact, they use real photographs or pictures of locations and recreate copies of these places in the computer world. It seems to sound simple, but in reality it is a time-consuming process that more than one employee is working on.



In addition to all these rooms and floors where they directly work on the creation of the game, we visited an unusual museum. For example, there was a large German tank with wings, or a small fighting vehicle made of coins. All these "crafts" are created by the fans of the game (we, the fans, have a wild fantasy) as a thank you or to participate in contests.

Another very interesting point of our tour was a visit to a room with a large number of monitors in which analysts work. Their task is to study the reaction of gamers to changes in the game. To do this, Wargaming invites groups of fans and conducts ̶n̶a̶d̶ ̶n̶i̶m̶i̶ ̶o̶p̶y̶t̶y̶ tests, recording and then analyzing the information received. What the player likes and what not, where he looks the most, what he sees, etc.

The Cyprus Stock Exchange, which previously traded Wargaming securities, suspended this activity due to the fact that the annual report was not submitted on time.

Information update!

A new report has been released showing that WG earned $446 million in 2015. .

We have a Wargaming live earnings monitoring page -

Don't buy Wargaming shares anymore?

Let's start with the fact that they were almost impossible to buy. According to representatives of the CSE (Cyprus Stock Exchange), there have been no transactions with securities for a long time. The Belarusian developer was located there back in 2011.

The reason for the block was the lack of an annual report for 2013 from the World of Tanks developer, but they promise to restore the auction as soon as the problem is fixed.

According to CSE data for 2013, the shares in the company are distributed as follows:

  • 38.5% of the shares belong to;
  • 25.5% - Vladimir Kisloy;
  • 17% - Nikolay Katselapov;
  • 17% - to Ivan Mikhnevich.

Thus, up to 2% of the company's shares can be in free float.

However, according to the records, no trades in WG shares were recorded on the exchange.

According to sources in the company itself, the IPO ( Initial Public Offer - the first public sale of shares of a joint-stock company) was carried out mainly with the aim of "not relaxing", since this fact imposes certain obligations on the company, including the publication of financial reports and press releases.

How much money does Wargaming make?

The main source of income for the company is still. The game has become one of the most popular in the world in a relatively short time.

  • To the point:- find out how much they get per minute!

The company's latest report states that for the first half of 2013:

  • company's revenue - $320.4 million;
  • profit - $35 million.

Thus, if we take an ideal period of 6 months (this is the period for which the figures were published) and spend very rough estimate, it turns out that Wargaming earned approximately $73 756,91 in hour, of which $8,057.09 went into profit.

The analytical company SuperData made its forecast, according to which the revenue of Wargaming will be:

  • $475 million in 2013;
  • $506 million in 2014;
  • $590 million in 2015.


Wargaming revenue forecast for 2013, 2014 and 2015.

The same SuperData published a report according to which in 2012, on average, each World of Tanks player spent $7.58 per month on the game at the end of the year, which, for comparison, is 6.2 times more than League of Legends:

However, in 2014 this figure dropped slightly and the same analysts claim that players donate an average of $4.51 per month, but World of Tanks is still ahead of the rest in this indicator. But in terms of total revenue, WOT is only in fourth place among free-2-play games.


Approximate average monthly player spending on MMO games.

Sources close to Wargaming say that all these figures are close to real. If the predictions come true, then Wargaming will become the largest publisher and developer of games in the CIS, even overtaking the division of games from Mail.ru!

Most often replenished with products created by developers from the United States of America, major European countries or Japan. But it is worth noting that even not too large states are able to create games that "shoot out" to the whole world. In our article, we will answer the question in which country the World of Tanks game was created. This question is asked by many people, so today this game is known and popular. And also the article will provide information about the interesting features of this online game.

A few words about the game

World of Tanks is an online game. Its genre is defined as a historical setting. It was announced on August 12, 2010. The entire gameplay takes place in an imitation of the time period of 1941-1945.

The business model of this product is presented in the form of free-to-play. This means that anyone can register, download the client and play the game itself without any mandatory costs. This provoked some unfair situations between those who buy additional weapons or equipment and those who play without donation.

However, in 2013, those who created the World of Tanks game announced a change in the system. From now on, the model will adhere to the free-to-win type. This means there is no difference in benefits between those who buy something and those who play without spending real currency. This change has led to the fact that the number of wins and losses depends only on the skill level of the player.

Gameplay

  • immediately after launch, the player is "thrown" into the general battle, without training in single player mode;
  • at the disposal of the beginner is one copy of the tank from each game nation (USA, USSR, Sweden, Czechoslovakia and some other countries);
  • taking part in the battle, the player earns in-game currency, crews train, experience points are accumulated, which allow them to open access to new equipment.

Creators

So who came up with the game World of Tanks? This product is copyrighted by a private company called Wargaming.net. It is listed as a publisher and developer of games, developing near-game services on various platforms. Where was World of Tanks created?

This development company was organized in Belarus (Minsk). The headquarters is located in the Republic of Cyprus.

The history of the creation of World of Tanks

Wargaming.net studio was founded back in 1998. At that time, she was not well known, but very promising. Then she was engaged in the completion of third-party clients, game releases and other similar work.

However, luck came from where they did not expect. The engine behind the creators of World of Tanks called AdRevolver, designed to display banner ads, turned out to be of interest to BlueLithium. She was in internet advertising.

It started on December 12, 2008. The developers faced a serious question: they had a large amount of money, a desire to create a worthwhile gaming product, and most importantly, the developments of an online fantasy game. As a result, after several hours of discussion, the developers decided to leave the fantasy idea and move on to work on the product, the working title of which was Tankodrome.

It is worth noting that those who created the World of Tanks game have been fiddling for a long time in order to attract any of the serious investors to work on the game. Interestingly, if the company had worked on the original "fiction", the search would have been easier. This is due to the fact that many knew and trusted the elves.

And yet Wargaming.net continued to work on their idea. The results became noticeable within a few months. In April 2009, the official announcement of the product took place. September was the launch month for alpha testing. At that time, players were offered to try 5 different tank models on the unfinished map.

A further update followed in 2010. In winter, the first closed test of the game was released. In the spring of the same year, the game introduced the ability to upgrade vehicles for experience points. And in the summer of the same year, open beta testing was announced.

And finally, on August 12, 2010, there was a release. It is worth noting that if at the very beginning of development those who created the World of Tanks game were ridiculed not only by players, but also by investors, now it is one of the most famous companies in the gaming world. It is worth noting that the launch of the project was not as easy as it could be. The unusual setting each time attracted more and more interested players. This, in turn, led to the fact that the servers with the game fell quite often, unable to withstand the influx of players.

Game updates

In the first month of 2011, it "overcame" the bar of 1 million players in total, as well as the mark of 75,000 online users, which at that time was a huge number. The game began to gain popularity in China, the US and the UK, winning a sufficient number of awards in the same year, including the prestigious Runet Prize.

This dedication has paid off. In December 2014, the bar of 1 million concurrent online users was surpassed. And at the moment, more than 80 million users have registered in the game.

global update

On March 20, 2018, the developers introduced the first major update, number 1.0. Generally speaking, it brought a new sound system and graphics to the game. In more detail, it is worth noting the following elements: graphics engine, performance, music, system requirements.

Changing the graphics engine

In this update, the creators have moved from the old BigWorld engine, which limits the introduction of new technologies into the code, to an improved Core. Its development was sharpened specifically for World of Tanks. The engine has the ability to make new technological settings.

It also allows you to use modern effects and technologies that improve the graphics of the game, making it more realistic. Many different environmental details have been added to the maps to improve the level of immersion in the game.

Changes have been made to elements such as changing weather conditions depending on the time of year when the player moves from a summer or autumn map to a winter map. Improved quality and saturation of sunlight. The visualization of destruction has also undergone changes.

Changing performance settings

There are the following improvements:

  • the interface has been optimized;
  • change in caterpillar calculations;
  • improvement of the system of vegetation models;
  • increased level of detail;
  • particle system optimization.

Music

The compositions have been completely reworked. Composers were among those who came up with the game World of Tanks. They wrote and added more than 60 new tracks. Each map is assigned its own unique soundtrack. Updated loading screen melodies to match the region of the map. Each action also had its own sounds and tracks.

Minimum system requirements

Initially, the game was not too demanding due to a rather outdated engine. But at the moment, after the release of a new update and improving the quality of not only the picture, but also the mechanics themselves, it has become more demanding. In order to run the program, you will need:

  • have an operating system Microsoft Windows XP SP3/Vista/7/8/10;
  • processor with 2 or more cores with SSE2 technology;
  • for stable operation of the game, you need to have 1.5 GB of RAM when running on Windows XP SP3; for other versions, you need to have 2 GB of RAM;
  • video adapter must be at least HD X2400 XT 256 MB RAM;
  • to install the game, it is worth having 36 GB of free space;
  • the connection speed with the server should not be lower than 256 Kbps.

To run the game under these conditions, you must have:

  • the processor must be at least Intel Core i5;
  • for stable operation of the game, you must have 4 or more GB of RAM;
  • video adapter must be at least GeForce GTX660 (2 GB) / Radeon HD 7850 (2 GB);
  • the system must have DirectX 9.0 or higher;
  • for a trouble-free installation, you need 36 GB of free space;

Requirements for ultra settings

If you have a reasonably powerful PC or gaming laptop, please review the following run requirements:

  • OS Microsoft Windows 7/8/10 64-bit;
  • the processor must be at least Intel Core i5 - 7400 or AMD Ryzen 5 1500 X;
  • you must have 8 or more GB of OP;
  • the video adapter must be at least GeForce GTX1050ti (4 GB) / Radeon RX 570 (24 GB);
  • 55 GB of free space is required to install the product;
  • The connection speed with the server should not be lower than 1024 Kbps or higher in order to ensure stable operation of the voice chat.