German tanks World of Tanks. World of Tanks Blitz: detailed description of German tanks Wot German development branch

Story

Armored forces in Germany appeared only during the era of the Third Reich. The Treaty of Versailles, concluded following the First World War, prohibited the Germans from having their own combat-ready fleet. Therefore, during the Weimar Republic, Germany did not have its own cars. And only the Nazis, who came to power in 1933, spun the military flywheel. At first, light tanks were produced under the guise of tractors. However, the German authorities, having acquired a taste, quickly stopped hiding. As for the parallels between tanks and tractors, similar practices existed in the Soviet Union, where in the 1930s. Many tractor factories were built, which in the event of war could easily be converted into tank factories.

In 1926, Germany and the USSR entered into an agreement under which future German military specialists began to study at a specialized school near Kazan. Later, this core began to create technology in their homeland. The first German tank was the Panzer I. This model turned out to be the basis of the German fleet.

By the beginning of World War II, there were more than three thousand tanks in Germany, and before the attack on the USSR, more than four thousand vehicles were concentrated on the Eastern Front alone. The Germans were the first to use heavy equipment as assault equipment. Many SS tank divisions received personal names (“Das Reich”, “Totenkopf”, etc.). A significant part of them was destroyed. In total, the Third Reich lost about 35 thousand vehicles during the war. The key German medium tank was the Panther, and the heavy tank was the Tiger.

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The German development branch was available to players World of tanks throughout the entire period of the game's existence. The Maus tank was one of two tier ten tanks available in the release version of WoT. Much time has passed since then, and the German development branch has been supplemented with many excellent combat vehicles, among which it is worth noting the E-series tanks, which allow you to explore the top-end medium tank E-50M, and the heavy tank E-100.

An unusual combat vehicle is the Waffenträger auf E 100 tank destroyer. It is a poorly protected self-propelled gun with an open wheelhouse and a loading drum, capable of inflicting a colossal amount of damage in a short period of time.

Among the advantages of German tanks in World of tanks it is worth noting good, accurate top guns most combat vehicles.

Research tree for German tanks in WoT

The research tree for German tanks in World of tanks is shown in the figure below. To view the full image, click on the picture.

Is it worth upgrading German tanks in World of tanks?

Among German tanks in World of tanks There are many excellent warriors on whom experienced players can decide the outcome of the battle, and who will allow beginners to show good results. There are also German tanks in WoT, the game on which significantly depends on the training of the crew, for example, to play tank destroyers that play from camouflage, an experienced crew is needed. Some German tanks in World of tanks are downright difficult to play.

The above allows us to conclude that playing German tanks in World of tanks may not be easy, but at the same time, many German vehicles in WoT are very strong.

Not only German cars can boast of excellent quality - German tanks are also very good. Germany's light tanks stand out from the rest thanks to their high firepower and visibility. In update 9.18, the vehicle research tree was expanded to Tier X, and the “Germans” got two new vehicles: HWK 12 (Tier VIII) and Rheinmetall Panzerwagen (Tier X).

Today we will talk about changes to the German research tree.

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Game process

A good firefly with an emphasis on mobility and flank attacks, a tank VK 16.02 Leopard(V level) will no longer have to play against “eights”, and the player, with proper use of the machine’s strengths, will begin to have a greater influence on the outcome of the battle. Switching to the standard level of battles significantly increases the firepower of the tank. Now an armor-piercing projectile fired from a 5 cm Kw. K. 39 L/60, is capable of penetrating 100 mm of armor, sending the enemy straight to the Hangar. Specific power and viewing radius will be slightly reduced, but mobility and stealth while on the move will allow the Leopard to remain an effective reconnaissance vehicle.

Good “counter-firefly” and “self-propelled gun hunter” tank VK 28.01 will receive a more powerful “top” engine – 700 hp. With. The effective but inaccurate 10.5 cm howitzer will no longer exist. To compensate, we have significantly improved the parameters of the “top” gun, increasing the penetration of armor-piercing shells to 132 mm.

Tank Spähpanzer SP I.C.(VII level) remains a fast and stealthy tank destroyer, capable of instantly delivering damage and hiding. This baby is able to hide even in a small bush! When transferring to the standard level of battles, we slightly reduced the parameters of the “top” gun of this tank, and also removed its magazine loading system. To compensate, the tank received a significant increase in mobility thanks to a more powerful engine, which, combined with good camouflage and a small size, will make it an even more difficult target for enemy guns.

At level VIII will appear HWK 12. This vehicle borrows a lot from the Spähpanzer SP I.C., but its gun parameters and mobility are much better.

Tank Spähpanzer Ru 251 moves to a higher level. He earned himself the reputation of a “firefly” who hits hard and easily spins enemy tanks. In update 9.18, the firepower and mobility of this tank will be improved, which will increase its influence on the outcome of the battle and help it survive in difficult combat situations.

Completes the branch of German light tanks Rheinmetall Panzerwagen . The vehicle is very similar to the Ru 251. A powerful and accurate gun, excellent elevation angles, which, combined with excellent mobility and high armor penetration, makes this tank an ideal choice for positional fire. It also retained the Ru 251 feature - high-explosive shells with increased armor penetration. Load up a high-explosive fragmentation projectile, sneak in from the flank and inflict serious damage on weakly armored enemy targets!

Replacement and compensation rules

What will happen to modules, experience, crew, emblems and camouflage on light tanks?

Modules : If you have vehicles that changed their level in update 9.18 and were researched to “top” modules, after the transition all modules will remain researched.

Crew , trained to 100%, disembarks at the Barracks and retrains up to 100% on the same machine, where it was located before the update. If you have a crew trained to 100% for a light tank, which moves to a higher level, but the vehicle itself is not in the Hangar at the time the update is released, the crew is still retrained for the same tank that moved up the level.

Tier VIII German light tanks are awarded to all players who have vehicles moving from Tier VIII to Tier IX, a Hangar slot and a 50% crew are also awarded.

Emblems and camouflage, purchased for gold for tanks that move from Tier VIII to Tier IX have been removed. However, there is no need to worry: their full cost in gold will be refunded. Unique emblems and camouflages remain: they will be removed from Tier VIII vehicles, but you can reapply them to any vehicle.

There are simply a huge number of German tanks in World of Tanks, eight can be distinguished


Heavy tanks


Of course, it’s worth starting the review with a review of the branch that ends with the legendary Mouse. Unfortunately, this machine has long lost its relevance. Once upon a time, Mouse was a real “thunderstorm of randomness”; on many maps you could put a competent diamond and not be afraid of your opponents at all. Over the four years of the game's existence, the situation has changed dramatically: the widespread use of level ten tank destroyers and the widespread use of gold shells have greatly reduced the value of armor. Unfortunately, some tank destroyers are capable of penetrating the upper frontal part of the Mouse with cumulative shells.

But this does not mean that all the cars in the branch have lost their relevance. At the fifth and sixth levels there are medium tanks Pz. IV H And VK 30.01 P. In general, these are fairly passable cars without any bright pros or cons. Playing them does not require any special skills, but it is not memorable either. Once upon a time on Pz. IV H had a much more powerful gun (from a single-tier tank destroyer), then it turned into a real imba with a landmine when the ability to purchase premium shells for silver was introduced... But now, after several nerfs, it is a completely ordinary tank.

At the seventh level there is already a heavy tank Tiger (P), which is also called “Pigr”. And this machine, when used correctly, can show outstanding results. The fact is that the thickness of the front of the hull is 200 mm, the arrangement of the tank in a diamond shape allows you to tank against tanks of the eighth level. In this case, the gun penetrates 203 mm with a regular shell, but the one-time damage is only 240 units. But the accuracy (0.34) and visibility (380 meters) are pleasing. All this is balanced by weak dynamics and large dimensions, but the Tiger (P) is still a very comfortable car. He can play the role of a sniper and tank in close combat.

VK 45.02 A, who received the nickname “Alfatapok” among the players. This is due to the fact that next comes a car with a rear turret, which makes it a bit like a slipper. The VK 45.02 A itself does not have any outstanding advantages. In general, it combines the features of medium and heavy tanks: the maximum speed is mediocre (38 km/h), but the specific power is quite high (almost 15 hp). The armor can hardly be called good (for example, there is 120 mm in the front of the hull at a slight angle), but good dynamics make it possible to often expose the tank to a shot from an advantageous angle. Penetration by both a conventional projectile (200 mm) and a sub-caliber projectile (244 mm) is frankly small. One-time damage is 320 units, this is the standard for this level and class.


On the ninth level there is that very “Slipper”, that is VK 45.02 B. In patch 9.2 this car was heavily upgraded. Now the thickness of the hull’s forehead is 200 mm (this applies to both the upper and lower frontal parts), and the thickness of the turret roof has been increased to 60 mm, into which the Slipper could easily penetrate. You have to pay for such a booking with very poor dynamics. And the weapon leaves much to be desired. It has good penetration (246 mm for a regular projectile) and one-time damage (490 units), but the rate of fire is low (less than 4 rounds per minute), and the long aiming time (2.9) leads to frequent misses in dynamic firefights.

VK 45.02 B



About Mouse, which is on the tenth level, we have already said. With this tank and modern realities, you can play from armor and take out a huge amount of damage. But, unfortunately, this can only be done on just a few maps. On some Prokhorovka, Mouse is an easy target. Its record strength reserve (as much as 3000 units!) will only delight opponents.



The second branch of heavy tanks starts from the fourth level. D.W. 2 is one of the few heavy tanks at this level. It has good armor, but you have to pay for it with a weapon with weak penetration. In this way it resembles the French B1. At the fifth and sixth levels are the VK 30.01 H and VK 36.01 H. By the way, they were once medium tanks (and both were at the sixth level), but the developers decided to change this. Unfortunately, when the class was changed, the reservation remained the same. These tanks do not hold up well in close combat. But they perform excellently as “snipers”, because they can be equipped with the famous Konik gun (Waffe 0725), which has good penetration (157 mm for a regular projectile and 221 mm for a sub-caliber projectile), which is complemented by excellent accuracy (0.34) .

On the seventh level is the famous Tiger I. This vehicle is distinguished by its large size and weak armor (for example, only 100 mm in the front of the hull), but this is compensated by a simply magnificent weapon. It is identical to the one installed on the Tiger (P), but its rate of fire is much higher. The damage per minute is as much as 2150 units, which even level eight cars can envy. The safety margin in the top configuration is 1500 units; with many opponents you can simply make a trade. The Tiger is currently one of the best tier seven heavy tanks, although realizing high DPM can be difficult for inexperienced players.

On the eighth level is Royal tiger, which is a fairly versatile heavy tank. A gun with a penetration of 225 mm with a conventional projectile (and 285 mm with a sub-caliber projectile) and good accuracy (0.34) allows you to successfully hit targets from any distance. The overview is 390 meters, which is 10 meters less than the maximum value for this level. There are several vulnerable areas in the armor (lower frontal part, turret roof and surveillance devices), but with proper use of the terrain they can be hidden. But the upper frontal part is 150 mm thick and is located at a good angle. If you place the tank in a diamond shape, then only a level ten tank destroyer will be able to penetrate it with great difficulty.

Tiger II


E 75 is a logical continuation of the Royal Tiger and is located on the ninth level. This is one of the few "real" heavy tanks with good armor. The gun is identical to the one on the VK 45.02 B. We are also pleased with the good dynamics, which allows, for example, to return to base if opponents have begun to capture it. Finally, the branch ends with E 100, which can often be found in random battles. This heavy tank has several vulnerable areas in the frontal armor (the huge lower frontal part, the turret forehead), but if you put the right diamond shape and rotate the turret a little, it will be difficult to penetrate you. The low penetration of a conventional projectile (only 235 mm) forces the constant use of cumulative ones (they already penetrate 334 mm). But I’m very pleased with the high one-time damage (as much as 750 units). The safety factor is 2700 units, E 100 shows itself well in pushing through directions.



Medium tanks


Medium tanks are also represented by two branches. First we will look at the one that leads to E 50 M, because it appeared a long time ago. It starts from the sixth level, where it is located VK 30.02 M, it opens with VK 30.01 H. VK 30.02 M is a good medium tank that can act actively on the first line and play the role of an “ambush sniper”. The top gun penetrates 150 mm with a regular shell; against tanks at a higher level you can use sub-caliber ones with a penetration of 194 mm. The dynamics also make a favorable impression.

But about Panther, which is located on the seventh level, you can’t say that. It drives frankly poorly for a medium tank, which is further aggravated by its rather large size (the famous German “barn-likeness”, which is typical for all tanks of a higher level). The top gun, nicknamed the “fishing rod” for its large length, penetrates as much as 198 mm, but the one-time damage is 135 units, but the accuracy is simply excellent (0.32). Panther suggests a unique style of play: you need to keep a respectful distance from your opponent in order to realize your advantage with precision. But it doesn’t work well to play the role of a classic tank destroyer, because this requires a lot of one-time damage.

On the eighth level is Panther 2, which drives even worse, and the dimensions are about the same. The weapon came from a level seven Tiger. The upper frontal part is 85 mm thick at a good angle, but this is not enough to clear shots from single-tier tanks. Parts of the turret's forehead that are not covered by the gun mantlet are easily penetrated (other tanks in the branch also have this problem). Another problem is the location of the transmission behind the front front part; because of this, the tank often burns when it is penetrated in the front. Overall, Panther 2 is a fairly mediocre medium tank of its tier.

Panther II



But about E 50(ninth level) this cannot be said. One-time damage has increased to 390 units, while the thickness of the upper frontal part is as much as 150 mm at a good angle, which allows for good tanking, this makes the E 50 look like a heavy tank. Unfortunately, the lower frontal part is only 80 mm thick; the forehead of the turret also penetrates well. The E 50 is also large in size, but this also has a positive side: the combination of large mass and high speed (up to 60 km/h) allows the enemy to ram a huge amount of safety margin. Unfortunately, this is not possible to do very often: a competent enemy immediately shoots at the caterpillar.


On the tenth level is E 50 M, which is an improved version of the ninth level tank. The armor has not changed at all, as has the one-time damage, but the specific power and safety margin have increased. E 50 M almost does not burn when penetrated head-on, because the transmission is moved to the rear of the body. The gun remained the same, but reloading was faster, accuracy and aiming speed were improved. Sub-caliber projectiles are now the main projectile; cumulative projectiles are available as premium ones. The E 50 M does not boast high damage per minute, but it makes up for it with excellent accuracy.


The second branch appeared relatively recently. More precisely, this can be said about vehicles from the eighth to tenth level and some tanks of a lower level. There is no point in considering vehicles from the second to the fourth level: they do not stand out in any way, and they can be completed in a few dozen battles. On the fifth level there is Pz.Kpfw. III/IV, which combines good dynamics with high one-time damage for its level (110 units). The overview and booking cannot be called outstanding, but still the Pz.Kpfw. III/IV is a very comfortable machine to play, which leaves behind mostly positive emotions.

The same can be said about VK 30.01 D, it is on the sixth level and is a logical continuation of its predecessor. One-time damage has increased to 135 units, the gun is identical to the one installed on the VK 30.02 M. It performs well both in long-range firefights and in close combat. But on the seventh level there is a rather controversial tank VK 30.02 D. His main problem is his low penetration. For example, a regular shell from a top gun penetrates only 132 mm! You can install a cannon from its predecessor, but a penetration of 150 mm is not enough for the seventh level. This should be compensated by good dynamics and good (especially for a medium tank) armor, but in modern realities it is the penetrating gun that is the main advantage.

Next comes Indien-Panzer nicknamed "Turkey". The top gun penetrates 212 mm with a regular shell, which is a good indicator for the eighth level, but you have to pay for it with mediocre dynamics and cardboard armor. The front of the hull has a good slope, but the thickness is only 90 mm, so the “Turkey” rarely deflects projectiles. This tank easily penetrates directly into the gun mantlet, so it is difficult to achieve good vertical aiming angles.

Indien-Panzer



On the ninth and tenth levels are Leopard PT A And Leopard 1 respectively. A huge disadvantage of these vehicles is the complete lack of armor: they can easily penetrate even the sixth level directly into the forehead of the tower, and a high-explosive shell always causes full damage when hit. This is compensated by excellent dynamics, which will be the envy of some light tanks, but on many maps it is of little use. The tenth level Leopard differs from its predecessor in a slightly larger margin of safety, aiming speed, etc. Penetration and one-time damage are identical. The problem with these two tanks is that they often have to pretend to be tank destroyers and shoot from behind the bushes, while medium tanks are still expected to have active gameplay...

Leopard PT A



Leopard 1



Tank destroyer


The German nation also has two branches of tank destroyers. The vehicles of one branch are characterized by good frontal armor at high levels, these are real assault tank destroyers, while the vehicles of the other branch are the implementation of the “crystal cannon” concept, they are almost completely devoid of armor, but are capable of inflicting simply enormous amounts of damage. We will start the review from the first branch; assault tank destroyers start only at level eight, while low-level vehicles are fairly classic ambush-type tank destroyers.

It is worth noting the famous Hetzer, which is on the fourth level. It has good frontal armor (60 mm at an angle), good dynamics and a low silhouette, which allow it to both successfully shoot from behind the bushes and tank, if necessary, on the first line. The available weapons include both a punching hole puncher and a land mine. The latter once made Hetzer a real hitch due to its gold cumulative shells, but they were nerfed, so Hetzer became a balanced machine. You can no longer call it an imba, but you can still show excellent results with it.

Next comes Stug III G, which can no longer boast such good reservations. The front deckhouse is covered with 80 mm thick plates, but the large lower frontal part can be broken through without difficulty. But the Stug III G has a low silhouette, which means a good stealth factor. The top gun with a regular shell penetrates 150 mm of armor and deals 135 units of damage. Good dynamics allow you to act actively and quickly change position.

On the sixth level is Jagdpanzer IV, about which there are many conflicting reviews. Some praise this tank destroyer for its low silhouette, which allows it to remain undetected for a long time. Others speak negatively about the top gun, which with a conventional shell penetrates only 132 mm, and one-time damage is 220 units. Both sides are right: on the Jagdpanzer IV you have to carefully choose a position so as to remain unnoticed and shoot the enemy on the side, because it will be very difficult to penetrate many tanks head-on.

On the seventh level is located Jagdpanther, which also causes conflicting feelings. The main problem of this tank destroyer is that it combines the large size of assault vehicles with the weak armor of an ambush-type tank destroyer. Thus, Jagdpanther is easily detected by opponents and quickly destroyed. You can only hope for rare ricochets from the frontal armor, which is located at a good angle. You have to keep a maximum distance and look for double bushes. There are two top guns to choose from; they have almost identical penetration (200 and 203 mm), but the one-time damage is different (320 and 240 units).

At the eighth level, this branch has two cars at once: Jagdpanther II And Ferdinand. The first is a logical continuation of the seventh level tank destroyer. The armor still does not withstand impact, but sometimes it pleases with ricochets. The gun has been significantly improved: now it penetrates 246 mm with a regular shell, and the one-time damage is 490 units. Ferdinand has the same gun (only the rate of fire is slightly lower), but its armor is noticeably better: 200 mm in the forehead allows you to tank single-tier tanks quite confidently if you position the vehicle in a diamond shape and hide the vulnerable lower frontal part. Ferdinand can sometimes even lead an attack, but you need to watch the flanks: this tank destroyer does not have a turret, and its dynamics make it very similar to a heavy tank.

Jagdpanther II



Ferdinand



On the ninth level is located Jagdtiger, it continues the concept of a heavy assault tank destroyer, which in the branch begins with Ferdinand: large sizes, terrible dynamics and good frontal armor. The thickness of the frontal armor of the Jagdtiger is 250 mm, the upper frontal part is 150 mm thick and is located at a good angle. Unfortunately, the lower frontal part is very thin (only 80 mm) and can be penetrated by almost everyone, even at a high angle. Due to its large size and clumsiness, the Jagdtiger is favored by enemy artillery, because a high-explosive shell deals full damage through its thin roof. But the gun of this tank destroyer is simply magnificent: it is quickly mounted, penetrates 276 mm with a regular shell, and the one-time damage is 560 units. This is not so much, but the damage per minute reaches almost 3000 units.



Finally, on the tenth level is Jagdpanzer E 100(Tank destroyer based on the E 100 heavy tank). This tank destroyer is also distinguished by its simply gigantic size. The side armor has improved somewhat, but still leaves much to be desired. The lower frontal part is easily penetrated; cumulative shells hit the Jagdpanzer E 100 directly in the front of the wheelhouse without any problems. But all this is compensated by a very powerful weapon, which deals an average of 1050 units of damage per shot, which is slightly more than the safety margin of top medium tanks. Penetration is standard for level ten tank destroyers (299 mm for armor-piercing and 420 mm for sub-caliber). Overall, this is a balanced car with clear pros and cons.

Jagdpanzer E 100



The second branch of German tank destroyers is radically different from the first. There is no need to talk about armor here; even a level ten vehicle can get through some kind of MC-1 right into the control room. But first things first. On the third and fourth levels are Marder II And Marder 38T respectively. The first one was once a real imbecile for its level, but it was nerfed a long time ago. However, both tank destroyers are distinguished by good guns and completely cardboard cabins. You have to constantly stand behind the bushes, but this can be said about all the machines in the branch.

Pz.Sfl. IVc Located on the fifth level, this tank destroyer received the affectionate nickname “Grobik” for its unique appearance. This vehicle simply has no armor, but it has good mobility and excellent weapons. The top-end one penetrates as much as 194 mm of armor with a conventional projectile (this is a real record), but it has to sacrifice poor horizontal aiming angles. And rather long mixing further aggravates the problem. Many players go through the “Coffin” with the previous gun, which only penetrates 132 mm with a regular shell, but this is enough at the fifth level.

Nashorn, which goes further, completely repeats this concept: a complete lack of armor, which is compensated by a powerful weapon. It came from the Jagdpanther, a level seven vehicle from another branch. A penetration of 203 mm is enough even for tanks of the eighth level, and the damage per minute is as much as 2250 units. Accuracy allows you to consistently hit the enemy from a distance of 500 meters. Pz.Sfl. V, which is at level seven, also suffers from extremely weak armor. The dynamics have decreased significantly, which is compensated by one-time damage of 490 units and penetration of 231 mm. There are simply no premium shells for this tank destroyer; they are not needed, because ordinary armor-piercing shells are more than enough.

On the eighth level is Rhm.-Borsig Waffentrager, who received the affectionate nickname “Borshchik”. This vehicle has the best camouflage among tank destroyers at level eight. The stock gun is similar to the one found on a tier 8 tank destroyer from another branch. The top one has a gigantic one-time damage of 750 units. Penetration by a conventional projectile is low (only 215 mm), but the cumulative penetration is as much as 334 mm. The Borschik still has no armor, but it boasts a turret with full rotation. This sometimes even allows you to exchange fire with the enemy from around the corner. A significant advantage of the Borshchik is that it is absolutely not necessary to upgrade a top-end weapon; it is only better in terms of one-time damage. Most players use stock.

Rhm.-Borsig Waffentrager



Next comes Waffentrager auf Pz. IV, which also has a full rotation turret. The dynamics have improved slightly, but the dimensions and armor have remained virtually unchanged. The gun is similar to the one on the Jagdtiger, although you can also install a gun from the E 100. Waffentrager auf Pz. IV is the best ambush-type tank destroyer at level nine, and the turret sometimes allows for firefights from behind cover. But the lack of armor means that after exposure you will be instantly destroyed. Sometimes only its small size can save you; it can be difficult to hit this tank destroyer from a long distance.

Waffentrager auf Pz. IV



Finally, at the tenth level there is the famous Waffentrager E 100: a tank destroyer with a loading drum and a wheelhouse rotating 360 degrees, which is made on the basis of the heavy tank E 100. In general, this combination looks somewhat strange: the hull can withstand a blow well, but everyone shoots completely a cardboard cabin that even a level 1 tank can penetrate. You can install both a Jagdtiger gun and an E 100 gun. The drum of the first can hold five shells with one-time damage of 560 units, the drum of the second - only four, but the one-time damage is 750 units. Thus, this German tank destroyer can inflict approximately 3000 units of damage from a drum. Perhaps this is the most imposing car of the tenth level, which has already been nerfed several times. The huge size and cardboard cabin force you to stay at the maximum distance from the enemy, but this is redeemed by the ability to inflict about 3000 units of damage in 8 seconds.

Waffentrager E 100



Light tanks


The light tank branch cannot be called complete: there is not enough Tier 8 vehicles, the developers simply have not found a suitable tank yet. Level 4 car ( Luchs) is absolutely passable, tanks are fifth ( VK 16.02 Leopard) and sixth level ( VK 28.01) also cannot be called outstanding. They have a decent weight for light tanks, which sometimes allows them to ram other fireflies, but, perhaps, that’s where their advantages end. Once upon a time, the Leopard (don't confuse it with a tier ten medium tank) was a real gem, but it was heavily nerfed.

At the seventh level of the branch there is the infamous Aufkl. Panther: light tank based on the Panther. Perhaps this is the worst firefly at its level: its huge size means a weak camouflage coefficient, but for a light tank this is the most important characteristic. The large mass sometimes makes it possible to successfully ram even medium tanks, but it greatly reduces the dynamics. A big and slow light tank, what could be worse? The famous “Konik” (Waffe 0725) is installed as the top weapon, but at the seventh level, penetration with a sub-caliber of 221 mm will not surprise anyone, and the damage per minute leaves much to be desired. With Aufkl. Panther can be opened "Turkey", but it is better to go along the branch of medium tanks.

Aufklärungspanzer Panther




The SPG branch turned out to be quite controversial. Up to the seventh level inclusive, there are vehicles with good accuracy, aiming speed and reload time, which is compensated by not the greatest penetration and one-time damage. Some also have good horizontal aiming angles, and their mobility leaves a pleasant impression. SPGs of the eighth and ninth levels are radically different: huge one-time damage is balanced by a long reload time, terrible accuracy and poor mobility. They are very similar to Soviet level eight and nine self-propelled guns. And the German top self-propelled gun represents the “golden mean”: mobility is not the best, but it can no longer be called terrible, the gun is not very accurate, but this can be said about almost all artillery.


There really are a lot of German tanks in World of Tanks. A beginner can easily get confused in the intricacies of the branches, between which there are many transitions. But this nation can offer the player truly different vehicles: there are well-armored heavy tanks, something in between heavy and medium vehicles, and tanks with a complete lack of armor.

A detailed examination of German technology in the online computer game World of Tanks.

The branch of German tanks appeared in World of Tanks initially, that is, from the moment of release, so it can be considered a classic. The vast majority of the equipment belongs to the tank forces of the Wehrmacht during the Second World War; there are no models after 1945, which is understandable. On the one hand, this somewhat reduces the variety of equipment; on the other hand, most German tanks existed in reality, at least at the prototype level.

Distinctive features

You need to immediately compare the general properties of the German equipment on the site and your own playing style in order to decide for yourself whether it is worth exploring the tanks of this race. This will not only significantly save your time, but will also increase your efficiency in battle, increase the comfort of battles and the overall enjoyment of World of Tanks.

Good booking

The armor of most German tanks is thick, although the angles of the armor are not always pleasing. In any case, this applies to the main models of armored vehicles; we will not take into account walk-through tanks much. This, coupled with an increased safety margin (consider life) increases the overall survivability of Wehrmacht tanks on the virtual battlefield. Although you should not assume that using this potential will not require any effort from you.

Accurate guns

The German gun mounts of German tanks are distinguished by high accuracy, so it is not difficult to hit from long and medium distances. So the sniper style of play on German vehicles will allow you to achieve high combat effectiveness.

Powerful engines – good dynamics

Despite the fact that many German tanks (especially heavy ones) have a low maximum speed, most of them accelerate well. The fact is that the tanks are equipped with good engines, which ultimately gives good acceleration dynamics. However, this feature cannot be called general on the site in the full sense, and we are not talking about standard modifications of armored vehicles.

Massiveness of tanks

A lot of armor ultimately leads to a large mass of tanks, which imposes certain restrictions, but also provides a number of advantages. On the one hand, it is more difficult to accelerate a considerable mass even with powerful engines, and German armored vehicles will not feel so comfortable on soft soils. On the other hand, you can not only not be too afraid of ramming from enemy tanks, but also push through the enemy yourself with mass and speed.

Large dimensions

Alas, the style of German tanks in World of Tanks implies not only armor and power, but also an impressive appearance. The latter, however, cannot be called an advantage. These giants are difficult to hide even in dense thickets, and hitting a huge steel box is not difficult.

Light tanks


Skillful scouts, agile fireflies. Their task is not to destroy the enemy, they must monitor the enemy, and not destroy him. So pay more attention to dynamics and maximum speed, as well as resistance to critical damage. However, even here German light tanks show the characteristics of their nation in the form of good guns and the presence of armor.

VIII level Panther 2 (0.8.11)
VIII level Indien-Panzer (9.5)
Level IX E 50 (9.1)

Heavy tanks


Here it is, the song of mighty steel, thick armor plates and enormous mass. At the same time, many German heavy tanks show good acceleration dynamics, and we have two branches of TT (heavy tanks) to choose from. However, you shouldn’t think that thick armor will save you from absolutely everything. Firstly, all tanks have many vulnerabilities, and secondly, the armament of anti-tank self-propelled guns of a comparable level penetrates this armor too.

VII level Tiger (0.8.11)
VIII level Tiger 2 (9.0)
Level IX E 75 (0.8.11)
X level Stock E 100 (0.8.10)
X level E 100 (9.5)

Tank destroyer

Strong frontal armor and considerable one-time damage are the key features of German anti-tank guns. Meanwhile, again, many models are not pleasing with excessive visibility and poor camouflage. Some vehicles of this type are made on the basis of other medium and heavy tanks, so they inherit some of their characteristics. And yes, the tank destroyer does not have a turret; it does not spin.

Level VI Jagdpanzer IV (9.5)
VII level Jagdpanther (9.6)

Self-propelled guns (Artillery)

Good ammunition, good armor - these are the uncharacteristic features of German self-propelled guns, which are designed to help the player. On the other hand, the gigantic size of some modifications negates the ability to hide, which can completely absorb all the advantages that I have at www.. While in World of Tanks, the maximum level of artillery is lower than that of other types of armored vehicles. And yes, the ammunition of self-propelled guns is expensive, so you can easily go into the red.

Conclusion

German tanks have a number of common features, but you shouldn’t focus too much on them. The fact is that Wehrmacht armored vehicles in the game are characterized by diversity; many older models of tanks not only improve their characteristics, but are fundamentally different. This imposes a number of restrictions on their management. However, most German vehicles in the game are not suitable for close combat.