Assassin's Creed Rogue weapon. Assassin's Creed - Rogue Deluxe Edition. My Abstergo Walkthrough Notebook - Sudden Awakening

flag. The armor of the Templars and the suit of the Maya have unique features: the first, for example, increases resistance to enemy attacks and minimizes the damage received, while the second is able to reflect metal projectiles. In addition to them, there are other things that deserve attention, but they are often less useful and only complement the collection. Most of the costumes are sold in stores for decent money, the rest you need to make yourself from animal skins or earn money by completing additional tasks that are not related to the main plot. These include contract killings, naval contracts, as well as network events (the appearance of white whales, royal convoys, common treasure and Edward Kenway's fleet), available only in licensed versions of the game, subject to an active Internet connection. Access to Uplay also opens up nice bonuses - things for the main character and items for the ship, the currency for the exchange is the points earned during the passage of the game.

The easiest way to unlock new clothes and upgrade gear in Assassin's Creed 4: Black Flag is to hunt animals. Regular safari trips to the Caribbean islands bring not only valuable trophies, but also pleasure (sometimes dubious). Animal habitats are marked on the map, but initially the information is hidden, after visiting the island or reconnaissance from the ship, it opens. Animals can be killed with a pistol or blowgun. The integrity of the skins no longer matters, as was the case with Connor in Assassin's Creed 3, when their price fell due to poor quality. If there is no great desire to hunt, then some of the skins can be bought at exorbitant prices from merchants in any shop of mixed goods. The hunt is part of the Abstergo challenges, and is associated with a whole bunch of conditions that must be met to complete the game. The requirements for making upgrades and obtaining new clothes are listed in the "Crafts" section, where they are also produced. All weapons and armor are stored in the basement of the estate on a hill in Great Inagua, and you can change them at any time in the captain's cabin by going to the mannequin and pressing the [E] key.

Clothing, armor, costumes and outfits in Assassin's Creed 4: Black Flag

Edward Kenway outfit- appears in the first chapter.

brown cloak- bought for 1500 reais in the store.

scarlet cloak- bought for 3000 reais in the store.

Pirate Cloak

Privatir costume- bought for 6000 reais in the store.

Pirate Captain Costume- bought for 8000 reais in the store.

Merchant suit- bought for 10,000 reais in the store.

Politician suit- bought for 12,000 reais in the store.

Scout Outfit- given for completing half of the assassination contracts.

Adventurer costume- given for completing community challenges (quests appear when connected to Uplay).

Governor suit- given for finding a common treasure (chests appear when connected to Uplay).

Officer's suit- acquired by Edward Kenway's fleet in the Gibraltar mission (quest appears after connecting to Uplay and completing several delivery side tasks).

Templar Armor- given for opening the cage in the hideout on Great Inagua using five Templar keys.

Mayan costume- given for solving puzzles with steles and finding 16 Mayan stones.

Edward the Legend costume- exchanged on the official website for 20 Uplay points.

hunter outfit- made from the skins of a red howler and white jaguar.

Shark hunter outfit- made from the skin of a bull shark and the bones of a hammerhead shark.

cat skin outfit- made from the skins of ocelot and jaguar.

whaler outfit- made from three pieces of white whale skin (mammals appear when connected to Uplay).

Captain Morgan's coat- stored in one of the chests on the Black Island (DLC The Black Island Pack).

Steed Bonnet outfit- stored in one of the chests on the Island of Mystery (DLC The Hidden Mystery Pack).

Captain Drake Outfit- stored in one of the chests on the island of Sacrifisios (DLC Sacrificed Secrets).

Altair costume, Ezio costume, Connor costume- open if you have saves from the previous parts of the game - Assassin's Creed, AC: Brotherhood, AC3 - and completed the task "Under the Black Flag", when Edward Kenway returns to the captain's cabin on the Jackdaw (connection to Uplay is required).

opening all clothes, blades, pistols and equipment upgrades


opening all clothes, blades, pistols and equipment upgrades

Pistols and firearms in Assassin's Creed 4: Black Flag

Regular flintlock pistols(damage: 1, defeat: 1, range: 3) - bought for 50 reais in the store.

Pirate blunderbuss(damage: 3, defeat: 3, range: 1) - bought for 800 reais in the store.

Conventional wheeled pistols(damage: 1, defeat: 1, range: 5) - bought for 2500 reais in the store.

Pistols of Spanish officers(damage: 3, defeat: 3, range: 3) - bought for 7000 reais in the store.

Removable barrel pistols(damage: 3, defeat: 5, range: 3) - bought for 9000 reais in the store.

Golden flintlock pistols(damage: 5, defeat: 5, range: 3) - are given for the completion of all naval contracts.

Captain's flintlock pistols(damage: 3, defeat: 1, range: 3) - given for completing community trials (tasks appear when connected to Uplay).

Captain Morgan's pistols(damage: 3, defeat: 1, range: 3) - stored in one of the chests on the Black Island (DLC The Black Island Pack).

Captain Drake's pistols(damage: 3, defeat: 1, range: 3) - stored in one of the chests on the island of Sakrifisios (DLC Sacrificed Secrets).

opening all clothes, blades, pistols and equipment upgrades


opening all clothes, blades, pistols and equipment upgrades

Blades and melee weapons in Assassin's Creed 4: Black Flag

Officer's swords(speed: 1, combo hit: 2, damage: 1) - appear in the first chapter.

English broadswords(speed: 2, combo hit: 3, damage: 2) - bought for 800 reais in the store.

Spanish rapiers with guard(speed: 2, combo hit: 3, damage: 2) - bought for 1200 reais in the store.

French swords(speed: 3, combo hit: 3, damage: 1) - bought for 3000 reais in the store.

espadas(speed: 2, combo hit: 3, damage: 3) - bought for 5000 reais in the store.

Privateer broadswords(speed: 3, combo hit: 3, damage: 3) - bought for 6500 reais in the store.

Broadswords of the English colonists(speed: 2, combo hit: 4, damage: 3) - bought for 8000 reais in the store.

Pirate scimitars(speed: 2, combo hit: 3, damage: 5) - bought for 10,000 reais in the store.

French rapiers(speed: 4, combo hit: 3, damage: 4) - bought for 12500 reais in the store.

Officer's rapiers(speed: 5, combo hit: 4, damage: 3) - bought for 14,000 reais in the store.

Blades with pistols(speed: 5, combo hit: 4, damage: 3) - given after completing all kill contracts.

Scottish broadswords(speed: 3, combo hit: 5, damage: 3) - acquired after discovering three shared treasures (chests appear when connected to Uplay).

Persian scimitars(speed: 2, combo hit: 2, damage: 3) - given after completing community challenges (tasks appear when connected to Uplay).

Blades of Toledo(speed: 4, combo hit: 3, damage: 3) - exchanged on the official website for 30 Uplay points.

Sabers of Altair(speed: 4, combo hit: 3, damage: 3) - unlocked after installing the DLC Crusader Pack.

Ezio's Sabers(speed: 3, combo hit: 3, damage: 4) - unlocked after installing the DLC Florentine Pack.

Captain Drake's broadswords(speed: 2, combo hit: 2, damage: 3) - stored in one of the chests on the island of Sakrifisios (DLC Sacrificed Secrets).

opening all clothes, blades, pistols and equipment upgrades


opening all clothes, blades, pistols and equipment upgrades

Gear Upgrades in Assassin's Creed 4: Black Flag

Holster Upgrades- +1 pistol:

Holster II - 2x ocelot skin.

Holster III - 2x Humpback Whale Leather.

Holster IV - 2x crocodile skin.

Dart Upgrades- +20 sec. to action:

Dart (Berserker Poison) I – 2x Bull Shark Skin.

Dart (Berserk Poison) II - 2x Capuchin Pelt.

Dart (sleeping pills) I - 2x black jaguar skin.

Dart (sleeping pills) II - 2x Great White Shark Bone.

Things to increase health- +25% stock:

Health Upgrade I - 2x iguana skin.

Health Upgrade II - 2x Deer Hide.

Health Upgrade III - 2x Jaguar Pelt.

Health Upgrade IV - 2x Great White Shark Bone.

Ammo Boost Items- +10 pieces:

Ammo Pouch I - 2x boar skin.

Ammo Pouch II - 2x Hammerhead Shark Bone.

Items to increase the supply of bombs- +5 pieces:

Bomb bag I - 2x hutia skin.

Bomb Bag II - 2x rabbit skin.

Items to increase the supply of darts- +5 pieces:

Dart Bag I - 2x Howler Hide.

Dart Bag II - 2x killer whale skin.

Things to increase the supply of shengbiao- +5 pieces:

Shengbiao Bag I - 2x Black Jaguar Hide.

Shengbiao bag II - 2x crocodile skin.

opening all clothes, blades, pistols and equipment upgrades

opening all clothes, blades, pistols and equipment upgrades

Animal habitats in Assassin's Creed 4: Black Flag

White jaguars are found deep in the jungle on Great Inagua, in the southwestern part of the island, not far from where one of the shanty pages flies. White whales appear in different parts of the Caribbean after connecting to Uplay (you need a licensed copy of the game). Online events are available for a limited time only. Other animals can always be hunted.

Andreas Island: iguanas.

Greater Inagua: iguanas, wild boars and white jaguars.

Cayman Bay, Higuey, Petit Cavern: Hutii.

Cumberland Bay: Ocelots.

Kingston: howler monkeys, deer and rabbits.

Corozal: rabbits.

Cat Island, Tortuga: howler monkeys.

Long Bay: howler monkeys, hoodies and crocodiles.

Matanzas: crocodiles.

Mysteriosa, New Bone: Capuchins.

Cape Bonavista: jaguars, howler monkeys and wild boars.

Nassau: crocodiles, rabbits and wild boars.

Abaco Island: iguanas and ocelots.

Mayaguana Island: wild boars.

Pinos Island: black panther (jaguar).

Providencia: black jaguars and red howler monkeys.

Santanilla, Salt Lagoon: deer.

Tulum: jaguars, crocodiles and howler monkeys.

Island of mystery: crocodiles and rabbits.

Fort Konttoyor, Devil's Eye Caverns: killer whale (59.584, 537.340).

Fort Dry Tortugas, Andreas Island, Salt Key Bank, Fort Guarico Bay: bull shark (254.749, 520.745, 559.621, 785.357).

Fort Eleuthera, Crooked Island: hammerhead shark (768.832, 777.495).

Arroyos, Caba Ruins: humpback whale (263.529, 716.107).

Fort Serranilla, Anotto Bay: Great White Shark (379.88, 573.293).


Each type of weapon in Assassin's Creed Rogue has its own characteristics. Weapons can be either purchased from a merchant or obtained for free by completing various game tasks.

Hidden Blades


Hidden Blades- a hallmark of the Assassins. It reflects enemy attacks quite well and allows you to implement effective combo attacks. We get them from the very beginning of the game and do not part with them even after switching to the side of the Templars.

Pneumatic gun


Pneumatic gun- the unique weapon of Cormac's Neck. Stole this "miracle technology" from the Templars during the assassination attempt on Lawrence Washington. Later, Cormac mounts a grenade launcher on the gun, which he receives from Benjamin Franklin. The gun does not use gunpowder, so it is absolutely silent. It can use darts, firecrackers and grenades as projectiles.

shengbiao


Shengbiao is a rope with a deadly stiletto at the end that allows you to snatch one enemy from a group into a melee zone. In the crafts section, you can increase their wearable number. Shengbiao is very effective with any playstyle and is still fun to hang enemies from trees.

Firearms


Firearms can be used for both ranged and close combat. Like Edward from Assassin's Creed 4 Black Flag, Shay can shoot "offhand". With the help of firearms, you can carry out beautiful combos and surprise well-armed units. By completing all sorts of tasks, you can unlock the best pistols in terms of characteristics. "Admiral's Pistols" can be unlocked by completing a quest "Barbados Navy". After completing all actions in forts, gang lairs and settlements, get "Scottish flintlock pistols". "English flintlock pistols with primer" can be found in the cemetery in River Valley after chapter 6 and . "Russian flintlock pistols" available to anyone who has a verse. "German wheeled pistols" are included in the set. All pistols differ in three parameters:

    Damage- This is the coefficient that determines the strength of the attack.
    Defeat- the higher this indicator, the more chance you have to kill the enemy with one shot.
    Range- characteristic for ranged weapons. Weapons with high range allow you to deal damage at a greater distance.

Belgian engraved pistolsPair of ornate flintlock pistols.

Admiral pistolsPair of ornate pistols with lion head grips. Unlocked by completing the "Barbados Fleet" quest.

Regular flintlock pistolsThe most typical flintlock pistols to be found in the North Atlantic.

Scottish flintlock pistolsA pair of reliable flintlock pistols made in Scotland. Unlocked by completing all actions in forts, gang lairs and settlements.

Russian flintlock pistolsA pair of flintlock pistols made in Russia.

Conventional wheeled pistolsWheel pistols are excellent at hitting targets from a distance.

Queen Anne pistolsA pair of finely crafted flintlock pistols with a hinged barrel for quick reloading.

Pirate flintlock pistolsA pair of battered flintlock pistols favored by pirates.

German wheeled pistolsA pair of sturdy flintlock pistols made in Prussia.

Morden PistolsA pair of simple, elegant pistols.

Indian flintlock pistolsPair of engraved flintlock pistols from Agra.

English flintlock pistols with primerA masterpiece of an English gunsmith. The main award "Abstergo Entertainment". .

Edward's pistolsA pair of pistols used by the pirate Edward Kenway.

swords


Swords are the most common weapon in Assassin's Creed Rogue. Swords, rapiers and sabers are effective both in defense and in attack. Cormac can dexterously wield a sword and dagger, performing mind-blowing attacks and finishing moves. "Bastard Sword" unlocked upon completion of the task "Armor and Sword". "Governor's Sword" will appear in your inventory after completing all the upgrades. "Hunting Saber" unlocked after completing all hunting tasks. "Viking Sword" get after you find all parts of the sword. "Admiral's Sword" unlocked after completing the task "Gothenburg Fleet". As a reward for completing a task "Gibraltar Fleet" get "Spanish saber". The coolest saber in terms of characteristics Altair unlocked after completing all fleet missions in a specific area in the North Atlantic Ocean. "katana" can be unlocked with points Uplay. "Sword of the Templars" available in a set. Melee weapons differ in three parameters:
    Speed- Weapons with a high rate of speed allow you to strike quickly and often.
    Combo hit- the effectiveness of weapons as a means of protection, the higher the indicator, the easier it will be to counterattack.
    Damage- This is the coefficient that determines the strength of the attack.

French broadswordAn excellent saber with a reliable guard, popular among French sailors.

Pirate scimitarsA saber with a heavy, flared blade that is well suited for slashing.

Colonial American broadswordsA reliable sword with a pronounced curve. Widely used in the colonies.

british broadswordsThe main weapon of the British troops.

Broadswords of a privateer A light blade made famous by privateers.

Half-saber A blade that looks like a broadsword. The weapon of choice for lumberjacks and soldiers.

hunting knife The French call this weapon the "big knife", which, in general, is true. Great for hunting and resolving disputes.

Half-saber of the English infantryA blade used by the English infantry.

Officer short swordA short blade used by naval officers.

Bastard sword A very large sword. Unlocked by completing the "Armor and Sword" quest.

Governor's Sword An elaborate small sword with a basket guard. Unlocked by completing all upgrades.

hunting saber Heavy decorated saber with guard. Such weapons are popular in Prussia. Unlocked by completing all hunting tasks.

viking sword Viking sword with triangular blade and crosshair. Unlocked by completing the Viking Sword Special Objective.

Admiral swordA pair of ornate swords with lion head pommel. Unlocked by completing the Gothenburg Fleet quest.

Spanish saber The blade used by most Spanish soldiers and officers. Unlocked by completing the Gibraltar Fleet quest.

Saber of Altair Favorite blade of the legendary assassin Altair. The main reward for completing naval missions. Unlocked by completing all fleet missions in a specific area in the North Atlantic Ocean.

katana The katana is a two-handed sword used by the samurai in Japan. It is available thanks to the modification of the Animus.

French hunting knifeA weapon with a short and narrow blade. Suitable for hunting.

Templar sword The Templar Knight's sword delivered via the Animus.

English dragoon rapier with basket guardA single-edged basket-guard sword popular with English dragoons.

Sword with small hiltA light blade designed for thrusting. It was used as a symbol of status in society and an effective weapon for duels.

Sir James Gunn's swordTemplar Knight Sir James Gunn's sword delivered via Animus.

Ammunition


Pistol bullets
The most essential ammo for any desperate pirate. Bullets can be collected by looting fallen soldiers or bought in the store. Perfectly penetrate any armor of the enemy. To increase the amount of ammunition carried, pump in the crafts section - Pouch.
smoke bombs
Smoke bombs create a dense curtain that blinds anyone who enters the bomb's area of ​​effect. They are made from gunpowder and phosphorus and will provide you with an advantage in battle, as well as help you escape from pursuers.

Darts with sleeping pills
Indispensable for the most "stealth" passage. Fire sedative darts from your blowgun to put your enemies to sleep for a few seconds. In the crafts section, you can also increase their wearable number and duration of exposure. Darts can be collected by looting fallen soldiers, bought in a store or made by yourself.

Berserker venom darts
The most incendiary weapon in the game. You shoot one, but everyone gets it. Use your blowgun to fire berserk venom darts to send your opponent into an uncontrollable rage. In the crafts section, you can also increase their wearable number and duration of exposure. Darts can be collected by looting fallen soldiers, bought in a store or made by yourself.

dart firecracker
Firecrackers can be used for minor sabotage or to lure out enemies hiding in the bushes.

Grenade with sleeping pills
If Morpheus were a man, he would definitely use this type of grenade. Take an entire group of enemies out of combat with this grenade. She will hit everyone in range. In the crafts section, you can also increase their wearable number and radius of influence.

Berserker Venom Grenade
Don't forget to take these grenades if your enemies are having a massive party. Use your blowgun to fire berserk venom grenades to unleash uncontrollable rage on a group of enemies. In the crafts section, you can also increase their wearable number and radius of influence.

Grenade
This grenade deals damage in a wide area, hitting all enemies in range. In the crafts section, you can also increase their wearable number and radius of influence.

Improvements


Holster Upgrades- 1 moose skin

Things to increase health (for each level of increase, an additional 25% sec. is added to the stock):

    Health Upgrade I - 1 Hare Skin
    Health Upgrade II - 2 Arctic Hare Pelts, 2 Canada Lynx Pelts
    Health Upgrade III - 2 Gray Wolf Skins, 2 Killer Whale Skins
    Health Upgrade IV - 2 Black Wolf Pelts, 2 Narwhal Tusks

Ammo Boost Items(for each level of increase, 10 pieces are added):

    Pouch I - 1 deer skin, 1 beaver skin
    Pouch II - 2 fox skins, 2 fox skins

Things to increase the supply of smoke bombs, shengbiao, darts(for each level of increase, 5 pieces are added):

    Smoke Bomb Bag I - 1 Fox Pelt, 1 Canada Lynx Pelt
    Smoke Bomb Bag II - 2 Arctic Wolf Pelts, 2 Moose Pelts
    Shengbiao bag I - 1 gray wolf skin
    Shengbiao bag II - 2 humpback whale skins, 2 gray wolf skins
    Dart Bag I - 1 Deer Hide, 1 Arctic Hare Hide
    Dart Bag II - 2 Polar Bear Skins, 2 Black Wolf Skins

Items to increase the supply of grenades(for each level of increase, 1 piece is added):

    Sleeping Pouch Grenade I - 1 killer whale skin, 1 beaver skin
    Sleeping Pill Grenade Bag II - 2 Moose Hides, 2 Arctic Wolf Hides
    Berserker Venom Grenade Bag I - 1 Black Bear Pelt, 1 Shark Skin
    Berserk Venom Grenade Bag II - 2 Beluga Skins, 2 Polar Bear Skins
    Grenade Bag I - 1 Humpback Whale Skin, 1 Black Bear Hide
    Grenade Bag II - 2 Narwhal Tusks, 2 Moose Hides

Things to increase the effectiveness of darts(increases duration)

    Sleep Darts Efficiency I - 1 Hare Pelt, 1 Arctic Hare Pelt
    Sleep Darts Efficiency II - 2 Deer Skins, 2 Beluga Skins
    Berserker Poison Darts I - 1 Beaver Pelt, 1 Gray Wolf Pelt
    Berserker Poison Darts II - 2 Moose Pelts, 2 Narwhal Tusks

Things to increase the effectiveness of grenades(increases the affected area)

    Grenade Efficiency I - 1 Shark Code, 1 Gray Wolf Pelt
    Grenade Efficiency II - 2 Black Bear Skins, 2 Polar Bear Skins
    Sleeping Pill Grenade Efficiency I - 1 Deer Hide, 1 Canada Lynx Hide
    Sleeping Pill Grenade Efficiency II - 2 Arctic Hare Skins, 2 Humpback Whale Skins
    Berserker Venom Grenade Efficiency I - 1 fox skin, 1 killer whale skin
    Berserker Venom Grenade Efficiency II - 2 Moose Pelts, 2 Narwhal Tusks

Assassin's Creed - Rogue (Outcast) Deluxe Edition. My walkthrough notebook.

At the start of the game, the balance of Uplay units was 370u+100u=470u-100u=370u.

Version 1.1.0.

Deluxe Edition:

1. Special task "Sir Gunn's Armor".

Explore the vastness of the SA to find the remains of Sir Gunn and learn his secret.

2. Special mission "Siege of Fort de Sable".

Continue the battle at sea - take part in the assault on the fortress on the coast of the SA in the New World.

3. Set "Master Templar".

Become the most powerful Templar on land and sea with a unique collection of weapons, equipment and items to equip your ship.

4. Set "Researcher".

A special collection of weapons and special items will help you cope with difficulties even in the most dangerous lands.

5. 4 sets of time saving.

Want to progress faster in the game? Save time with 4 unique afterburner packages: Hidden Secrets, Resources, Points of Interest and Technologies. Use it yourself and share with your friends.

Note: To access the chests of sets 3 and 4, you must complete special mission 2.

Unlocked package "Commander", "Explorer", "Officer", "Templar". Upon completion of Part 2 of Fort de Sable. Sir Gunn's Special Challenge!

Section: Rewards and Actions.

AWARDS - 4/4.

* 1 - AC Regue Wallpaper 10U(Get a collection of AC Rogue HD wallpapers for your desktop).

* 2 - Assassin Assassin Costume 20U(Seeing Shay in this suit will make the enemy tremble with terror.)

* 3 - Katana and Wakizashi Pack 30U(Kill your enemies with this oriental-sophisticated set.)

* 4 - A set of pistols and items for personalizing the ship 40U(Equip your ship with unique sails, figurehead and Jackdaw's helm and use Edward Kenway's pistols).

Actions - 4/4.

* 1 - Memory 1 +10U(Complete 1 part of the company).

* 2 - Capture all bandit dens +20U(Pritonov 8).

* 3 - Fury of the Viking +30U(Simultaneously hit 5 opponents with a berserk grenade In the Fort Soleil location, there will be a squad of 9 soldiers near the flagpole).

*4 - Complete the last memory with a crash +40U(complete the whole game and after the credits).

Section: Achievements (46/46 * - completed).

* 1. Yes!– Perform all possible actions in one area.

* 2. Is it me?– Complete 1 task in the present.

* 3. Serene days– Complete 1 part of the company.

* 4. The best worker- Complete 25 Abstergo Challenges.

* 5. Icebreaker- Break through 500m of the ice sheet.

* 6. For freedom!– Release 300 British prisoners of war (100 prisoners x 3 times at least).

* 7. Unicorn hunting- Harpoon a narwhal.

* 8. King of the Hill- Complete all quests in Indian Mounds and Ice Caverns.

* 9. End of youth- Complete part 2 of the company.

* 10. He didn't die, did he?- Complete 2 tasks in the present.

* 11. Self-defense- Survive an abortion.

* 12. Capturing a bandit lair- Capture all bandit lairs.

* 13. Knight of old times- Get Templar Armor.

* 14. Raider– Loot 20 supply camps.

* 15. For the empire!- Capture all forts.

* 16. In pursuit of memories– Collect all Animus Fragments (200).

* 17. This is mine- Capture all settlements.

* 18. Crushing barriers- Destroy 100 icebergs.

* 19. This is my business- Complete all intercepts.

* 20. New friends– Complete part 3 of the company.

* 21. Invisible– Get past the outpost undetected (warehouse robbery).

* 22. Mysterious warrior- Fully upgrade the Morrigan.

* 23. Owner- Restore all buildings.

* 24. Hero of the past- Get Indian Armor.

* 25. Teamwork- Complete the 4th part of the company.

* 26. Good reason- Complete task 3 in the present.

* 27. Birth of a new legend- Complete the 5th part of the company.

* 28. Around the world- Complete 17 Marine Company missions.

* 29. Cartographer– Visit all areas in the game.

* 30. The split of the brotherhood- Complete the 6th part of the company.

* 31. Did you call the masters?- Repair all computers in Abstergo Entertainment (20).

* 32. Message- Complete task 4 in the present.

* 33. Full synchronization– Achieve full synchronization in all main tasks.

* 34. All pages up to one- Complete the last corrupted memory.

* 35. Templar, as before- Complete the entire game.

Chapter 36 Viking Fury– Simultaneously hit 5 enemies with a berserk venom grenade (in Fort Soleil, 9 soldiers at the flagpole).

* 37. Quiet time- Sleep 5 enemies at the same time with a sleeping pill grenade (in the "Fort Soleil" 9 soldiers at the flagpole).

* 38. Big hunt– Using only the “Hunter” cheat (there is a “Hunting” cheat), sink 10 ships in the North Atlantic and not die (I advise you to stand under the protection of a strong fort).

* 39. Supplier- Using only the Veteran cheat, capture 10 large enemy camps with supplies (Supply Camps).

* 40. Killing machine– Using only the “Endurance” cheat (there is a “No Mercy” cheat), kill 30 guards and not die.

* 41. Overpowering– Using only the “Endurance” cheat (there is a “No Mercy” cheat), sink 10 ships in the North Atlantic and not die (hunting for gunboats).

* 42. Thunderstorm of the North Atlantic– Complete all legendary battles (after the third battle, the achik will not be counted, since the “Epic Legendary Ship” will appear on the southwest, it is in the standings).

* 43. It was yours, it became mine– Rob 20 naval convoys (20/20).

Chapter 44- Protect yourself from 20 smoke bombs with a mask (own bombs do not count).

Chapter 45– Repulse 15 surprise attacks from the air.

* 46. Discretion– Kill 30 rangers (those killed by the counterattack E + LMB).

Improvements "Morrigan", when capturing a ship, it has: Gun and hull 12%, Compartments 18%, Harpoon 33%.

Guns and hull:

Case 1/5. 2/5 - 500 and 10 iron, 3/5 - 1200 and 50 iron and 70 wood, 4/5 - 8000 and 250 iron and 140 wood, 4/5 - drawing " Special corps» 16000 and 350 iron and 240 wood.

Onboard guns 1/6. 2/6 - 500 and 10 iron, 3/6 1700 and 70 iron, 4/6 - 8000 and 140 iron, 5/6 - 16000 and 270 iron, 6/6 - 25000 and 400 iron.

Nasal carronades 1/2. 2/2 - 5.000 and 80 iron.

Heavy cores 0/3. 1/3 - 900 and 35 iron, 2/3 - 3000 and 90 iron, 3/3 - drawing " Special heavy nuclei» and 15.000 and 320 iron.

Mortar cores 0/4. 1/4 - (part 03-B.03) 500 and 20 iron, 2/4 - 2500 and 70 iron, 12000 and 160 iron, 4/4 drawing and 30000 and 350 iron.

Fuel oil power 0/3. 1/3 - 500, 2/3 3000 and 30 iron and 10 wood, 3/3 - 10000 and 60 iron and 20 wood.

Ram improvements 1/4 (part 02-B.01). 2/4 - 1500 and 50 iron and 75 wood, 3/4 - 8000 and 120 iron and 120 wood, 4/4 - drawing "Special ram-icebreaker" and 20000 and 250 iron and 180 wood.

The power of conventional cores is 1/5. 2/5 - 900 and 30 iron, 3/5 - 3000 and 80 iron, 4/5 - 9000 and 200 iron, 5/5 - drawing " Special kernels» and 15000 and 320 iron.

The power of explosive cores is 1/3, 2/3 - 5000 and 60 iron, 3/3 - drawing and 15000 and 300 iron.

The power of guns 1/4, 2/4 - 700 and 50 iron, 3/4 - 3000 and 120 iron, 4/4 drawing "" and 15000 and 200 iron.

Compartments:

Shotgun cylinder Pakla 0/4. 1/4 - company (part 02-01), 2/4 - 500 and 40 iron, 3/4 - 3000 and 100 iron, drawing and 11000 and 160 iron, 4/4 - drawing "Pakl's Special Gun" and.

Compartment for heavy cores 1/4. 2/4 - 500 and 50 wood (campaign), 3/4 - 1500 and 80 wood, 4/4 - blueprint and 4000 and 110 wood.

Compartment for mortar cores 1/4. 2/4 - 800 and 50 wood (part 02-B.03 campaign), 3/4 - 2000 and 80 wood, 4 * / 4 drawing " Compartment for mortar cores» and 5000 and 110 wood.

Compartment for combustible oil 0/4. 1/4 - company, 2/4 - 500 and 50 wood, 3/4 - 1400 and 80 wood, 4/4 - drawing "Compartment for combustible oil" and 5000 and 110 wood.

Crew quarters 1/3. 2/3 - 800 and 70 fabric and 50 wood, 3/3 - 3500 and 110 fabric and 100 wood..

Hold 1/3. 2/3 - 1000 and 80 fabric and 70 wood, 3/3 - 4000 and 130 fabric and 120 wood.

Harpoon:

Boat armor 1/3. 2/3 - 600 and 50 wood (company), 3/3 1800 and 100 wood.

Harpoon power 1/3. 2/3 - 1000 and 30 wood (campaign), 3/3 - 4000 and 70 wood.

Compartment for harpoons 1/3. 2/3 - 800 and 50 wood (campaign), 3/3 - 1800 and 70 wood.

Appearance of the Morrigan.

Sail:

White sails.

Sails "Wolf", during the campaign.

White and red sails, during the campaign 1000 and 50 cloth.

Gray sails, during the campaign 1600 and 70 cloth.

Sails "Black Shadow", during the campaign 2500 and 1400 cloth.

Black and red sails, during the campaign 3200 and 120 cloth.

Sails of the ship "Queen Anne's Revenge", during the campaign 6000 and 250 cloth.

Sails "Jackdaw", for 40u on Uplay.

Sails with a kraken, during the campaign.

Sails "Aquila", drawing " Traditional sails» 4400 and 200 fabrics.

Sails of the Templars.

Sails "British Lion", after the mission "Rio de Janeiro".

French gilded sails, after the mission "Rio de Janeiro".

Special sails, after the task "Ile de France" 4000 and 170 cloth.

The sails of the sailor.

Officer sails.

Sails of the explorer.

Nasal Figures:

The figurehead "Morrigan".

NF "Wolf", during the campaign.

NF "Black Shadow", during the campaign 1000 and 20 cloth and 10 wood.

NF "Mermaid", during the campaign 1600 and 40 cloth and 20 wood.

NF "Skull of a harpy", during the campaign 2500 and 60 cloth and 30 wood.

NF "Experto Crede", during the campaign 3200 and 80 fabric and 40 wood.

NF "Sokol", in the course of the company 4000 and 100 fabrics and 50 wood.

NF "Kraken", after all the legendary battles.

NF "Galki", for 40u on Uplay.

Blackbeard's SF, Traditional SF II blueprint 6000 and 140 cloth and 70 wood.

NF "Seafarer".

NF "Avelina", after the task "Louisiana".

NF "Researcher".

NF "Commander".

NF "British Lion", after the task "Mediterranean Sea".

NF "Aquila", drawing "Traditional NF" 4400 and 120 fabric and 60 wood.

Handwheels:

Steering wheel "Morrigan".

Steering wheel "Wolf", during the campaign.

Steering wheel "Black Shadow", during the campaign 1000 and 20 cloth and 10 iron.

Ivory helm, during the campaign 1600 and 40 cloth and 20 iron.

Ebony steering wheel, during the campaign 2500 and 60 fabric and 30 iron

The steering wheel of James Cook, during the campaign 3200 and 80 cloth and 40 iron.

Officer's helm

Golden African steering wheel, after completing the mission "Luanda".

Steering wheel of the Templar.

Sailor's rudder.

Special steering wheel, during the campaign 4000 and 100 cloth and 50 iron.

Steering wheel "British Lion", after completing the task "Brest".

Jackdaw's steering wheel, for 40u on Uplay.

Rudder "Kraken", after all the legendary battles.

The steering wheel of the Aquila, drawing "Traditional steering wheel" 4400 and 120 fabric and 60 iron.

Blackbeard's steering wheel, "Traditional steering wheel II" blueprint (in the "Camel" location) 6000 and 140 cloth and 70 iron.

Improvements for Shay at the start of the game (Melee weapons 5%, Pistols 0%, Clothes 4%).

Blades (+ available):

French broadsword (Speed ​​1, Combo 2, Damage 1).

Pirate Scimitars 1200 (2/2/1).

Colonial American broadswords 3000 (2/2/2).

British broadswords 5000 (3/2/2).

Privateer's broadswords 6500 (3/2/3).

Scottish broadsword 8000 (3/3/3).

Half-saber 12500 (4/2/3).

Hunting knife 10000 (3/4/4).

Half-saber of the English infantry 13000 (4/3/4).

Officer short sword 14000 (3/5/4).

Bastard Sword 18000 (4/3/5), after "Armor and Sword" quest.

Governor's Sword (5/4/3), after completing all upgrades.

Hunting saber (4/2/3), after completing all hunting tasks.

Viking Sword (4/3/4), after completing the task "Viking Sword".

Admiral's sword (3/2/3), in the course of the mission "Gothenburg Fleet".

Spanish Saber (4/2/4), during the mission "Gibraltar Fleet".

Saber of Altair (4/5/5), in the course of completing the tasks of all naval battles.

Katana (2/3/4), for 30u on Uplay.

French hunting knife (2/2/3).

Templar sword (2/3/4).

Rapier of English dragoons with a basket guard (3/2/4).

Sword with a small hilt (3/3/3).

Sir James Gunn's sword (3/4/4).

Pistols (+ available):

Regular flintlock pistols (Damage 1, Defeat 1, Range 3).

Pirate flintlock pistols 800 (3/3/1).

Conventional wheeled pistols 5000 (1/1/5).

Belgian engraved pistols 7000 (1/3/5).

Queen Anne Pistols 8000 (3/3/3).

Admiral's Pistols (3/3/3), during the "Barbados Fleet" quest.

Indian flintlock pistols (3/3/5), during the mission "Yanaon's Fleet".

Scottish flintlock pistols (3/5/3), after all forts, gang lairs and settlements.

English flintlock pistols with primer (5/3/5), after collecting all the Abstergo tablets in a special area in River Valley (???).

Edward's Pistol (3/3/3), for 40u on Uplay.

Morden Pistols (3/3/3).

German wheeled pistols (3/1/5).

Russian flintlock pistols (5/1/3).

Clothes (collection):

Assassin costume.

Temporary suit.

Templar costume.

Explorer suit.

Rogue suit.

Tracker suit.

Shooter suit.

Captain's suit.

Dark suit of assassins.

Versailles costume.

Indian armor.

Templar armor of the 11th century.

Templar bodyguard.

Viking armor.

Master of the Templars (after participating in all the legendary battles).

Admiral Outfit (after the Malacca Fleet mission).

Hunter suit (manufacturing).

Whaler costume (manufacturing).

Arctic Explorer (manufacturing).

Colonist costume (can be crafted).

Assassin Assassin Costume (can be crafted).

Crafts section (Life 100%, Darts and Grenades 100%, Bags 100%).

Holster - 1 moose skin.

Improving health I - 1 hare skin.

Health Upgrade II - 1 Arctic Hare Skin and 2 Canada Lynx Skins.

Health Upgrade III - 2 Gray Wolf Skins and 2 Killer Whale Skins.

Health Upgrade IV - 1 black wolf pelt and 1 narwhal tusk.

Shengbiao bag I - 1 gray wolf skin.

Shengbiao bag II - 2 humpback whale skins and 2 gray wolf skins.

Smoke bomb bag I - 1 fox pelt and 1 Canadian lynx pelt.

Smoke Bomb Bag II - 2 Arctic Wolf Skins and 2 Moose Skins.

Pouch I - 1 deer skin and 1 beaver skin.

Pouch II - 2 fox skins and 2 fox skins.

Dart Bag I – 1 Deer Hide and 1 American Hare Hide.

Dart Bag II - 2 Polar Bear Skins and 2 Black Wolf Skins.

The effectiveness of darts (sleeping pills) I - 1 hare skin and 1 American hare skin.

The effectiveness of darts (sleeping pills) II - 2 deer skins and 2 beluga skins.

Dart Efficiency (Berserk Poison) I – 1 beaver pelt and 1 gray wolf pelt.

Dart Efficiency (Berserk Venom) II - 2 Black Wolf Skins and 2 Killer Whale Skins.

Sleeping Pouch Grenade I – 1 killer whale skin and 1 beaver skin.

Sleeping Pill Grenade Bag II - 2 Moose Hides and 2 American Wolf Hides.

The effectiveness of grenades (sleeping pills) I - 1 deer skin and 1 Canadian lynx skin.

Grenade Efficiency (Sleeping Pill) II - 2 Arctic Hare Skins and 2 Humpback Whale Skins.

Berserker Venom Grenade Bag I – 1 Black Bear Hide and 1 Shark Skin.

Berserk Venom Grenade Bag II - 2 Beluga Skins and 2 Polar Bear Skins.

Grenade Efficiency (Berserk Venom) I – 1 fox skin and 1 killer whale skin.

Grenade Efficiency (Berserk Poison) II - 2 Moose Skins and 2 Narwhal Tusks.

Grenade Bag I - 1 mountain whale skin and 1 black bear skin.

Grenade Bag II - 2 Narwhal Tusks and 2 Moose Hides.

Grenade effectiveness I - 1 shark skin and 1 gray wolf skin.

Grenade Efficiency II - 2 Black Bear Skins and 2 Polar Bear Skins.

Hunter outfit - 2 gray wolf skins and 3 arctic wolf skins.

Whaler costume - 2 shark skins and 2 killer whale skins.

Arctic Explorer - 3 Polar Bear Skins and 3 Narwhal Tusks.

Colonist costume - 2 black wolf skins and 4 black bear skins.

Making Shenbiao - 1 bone.

Making a dart (sleeping pills) - 1 bone.

Making a dart (berserker poison) - 1 bone.

Making a firecracker dart - 1 bone.

Making a pomegranate (sleeping pills) - 5 bones.

Making a Grenade (Berserk Poison) - 5 bones.

Making a pomegranate - 5 bones.

Section "Equipment".

Treasure Maps:

Quest Items:

Artifacts of the Templars 24/24.

Indian totem 7/7.

Viking sword 15/15.

Templar Cross 20/20.

Ammunition:

Hunting trophies:

Luxury Rewards:

I (up to 5 crystals) - 2.5% more resources from ships and outposts, as well as 5% more income from improvements.

II (up to 10 crystals) - By 5% and 10%).

II I (up to 15 crystals) - At 7.5% and 15%).

IV (up to 20 crystals) - By 10% and 20%).

V (up to 25 crystals) - At 12.5% ​​and 25%).

VI (up to 30 crystals) - By 15% and 30%).

VII (35 crystals) - By 17.5% and 35%).

VIII (40 crystals) - At 20% and 40%).

IX (45 crystals) - By 22.5% and 45%).

X (46/50 crystals) - At 25% and 50%).

Where are 4 more crystals when exploring territories at 100%.

Part 01.

Port Meunier (1/15).

Chests - 5.

Collections - 4 (3 fragments + Shanxi).

Viewpoints - 1.

Items for tasks - 3 (sword).

Animals: arctic wolves.

Flashback 01 - Which way the wind blows (100% sync).

Assassins in the Far North have both friends and enemies. Take care of the affairs of the Brotherhood.

Kill an assassin.

Target, Shane's friend named Liam. Examine the nearest chest and after fighting to the target, attempt an assassination in the air.

Get to Camp de la Verende.

Locate chest 2 and take a couple of Anismus Fragments. Follow your friend inspect the chest and get to Shanxi's song on the tree. On the neighboring tree, get the third fragment in a jump.

Synchronize the first viewpoint (1/60) and perform a Leap of Faith followed by a pickup: Treasure Map 300, -143 (1/24), do test 3.1.1 and Viking sword (1/15), test 3.1.3.

The map coordinates point to a location near a pair of crates on a path under a rocky archway.

Defeat de la Verende.

Practice non-lethal fisticuffs, and then get blades.

Free the smugglers.

+ (additional 1) - Stealthily approach the British sentries (the most difficult condition).

+ (additional 2) - Kill all British sentries.

Examine 4 chests in your camp. Five opponents near the first 3 smugglers. The main thing is to go down unnoticed to their camp. Catch the first two soldiers in the thickets whistling from cover in the cart and a couple by the fire with a double kill.

Pick up on the shore Treasure Map 591, -347 (2/24), the fifth chest in the camp, unlock the achievement « There is!» .

Capture the ship "Morrigan" with 6 soldiers without alarm. While training in stealth, and replaying CT, passed tests 1.1.2 and 1.1.4.

First, drop the soldier on the stern on the starboard side into the water, the second to put the enemy in a coma on the port side, the body overboard. Third at the mast, the body into the water and after each other the trio, follow test 5.1.2.

Take the helm of the Morrigan.

Go to the ship de la Verende.

Ram the ice floes to get to the fragments. Target ship is attacked by ships.

Protect de la Verende's ship.

There are no additional conditions. Ram the gunboat, execute test 2.2.2.

"Abstergo" - Sudden awakening.

The working day of the subject, i.e. yours, where employees call you by your name (nickname) Dummy.

You have level 0 access and the ability to view the map (Tab).

On the floor of the right wing of the hall, find note 1/20"Document from Tablet 4".

One of the workplaces has note 2/20"Document from Tablet 8".

Visit the available left room and pick up from the chair note 3/20"Document from Tablet 12".

In the bathroom, by the sink, find note 4/20"Document from Tablet 14".

Restore the server.

Look at the floor near the elevator, someone lost note 5/20"Document from Tablet 1".

The server is in the accessible room of the left wing, after hacking it you will fix terminal 1/20.

Return to Animus.

Once you've landed, you'll unlock the achievement « It's me?» .

March 1752.

Davenport Manor (2/15).

Memory 02 - Lessons and discoveries (100% sync).

Train with other assassins to prepare for the next task.

Get to the training area.

Complete a workout with Hope.

Finish training with Liam.

Finish training with Kesegovaase (Indian).

Follow the list, start with Liam, then with the lady and the Indian.

Lesson with Liam.

Shoot at 3 targets.

Aimed 2 shots or all offhand when the target is highlighted.

Shoot at the targets (6) until the time runs out.

+ (additional 1) - Complete the session with Liam in less than 40 seconds.

For all 60 seconds. In order not to waste time, reload on the run and shoot offhand. If you miss the time, start over.

Hope lesson.

Kill the target from above 0/1.

Kill the target from the 0/1 bushes.

Kill a target while running 0/1.

Kill a target from a 0/1 stack.

+ (additional 2) - Stay unnoticed during Hope's lesson.

You should not be seen by two controllers, receptions on mannequins. Clockwise. Tree bunch of leaves, bushes. Target on the run, select the farthest when no one is looking.

If you are spotted, start with the last save.

Kesegovaase lesson.

Follow Kesegovaase.

Tree run.

Find an animal.

Get through the branches to the moose and kill him in the air with a hidden blade, there are no additional conditions.

Refresh the moose.

Making holsters for pistols.

Meet Achilles.

Achilles is young, not the old man that taught Koner.

Once free to act, follow the main scenario marker, as other actions and hunting are not yet possible.

Halifax. April 1752.

Course to the location of the fort level 2 Port La Joy (5/15) 251, -649, he maintains neutrality.

If you do not break the silence there, then you can look at one of the two chests and find a couple of fragments.

If naval battles occur along the way with the participation of allied ships, do not engage in them yet.

Along the way location "Voice Bay" (3/15) 437, -764.

Keep looking for 0/1.

Chests 0/3.

Collection 0/4 (3 fragments and 1 letter).

Viewpoints 0/1.

Animals: beavers and deer. If you hunt, then you can perform test 4.1.1, stock up on two skins of these animals and make " Pouch I».

Near the island with birches, a stone with a pattern, dig out Templar Cross (1/20).

Get to the viewpoint from the cemetery. In the restricted area is an ammo box and 7 opponents.

After examining their corpses, done test 6.1.2.

If you move around the map to a viewpoint, the killed enemy will recover again, there is expanse to shoot on the heads and perform test 5.1.4.

Along the way, the location in the northeast Burgeo (4/15) 549, -593.

Keep looking for 0/1.

Chests 0/4.

Collection 0/3 (2 fragments and 1 song).

Viewpoints 0/1.

Items for tasks 0/1 (sword).

Animals: arctic hare (hare, but where?) and arctic foxes. Behind the building on the shore Viking sword (2/15).

Of the opponents, 5 soldiers, of 4 civilians, there is a barrel of sleeping pills. Kill some, rob others.

Along the way, the location to the west in the restricted area Port-au-Basque (4/15) 439, -625.

Chests 0/3.

Collection 0/5 (2 fragments, 2 prosperity crystals, 1 letter).

Viewpoints 0/1.

Items for tasks 0/1 (map).

There is a secret passage to the settlement in the rock from the side of the pier. Two bells, 2 ammo boxes and 15 soldiers. Among the animals are deer. Passed test 3.1.1.

It is possible to remove soldiers with a doublet or from the air and perform tests 1.2.2 and 1.1.3.

From civilians, replenish the wallet and complete test 6.1.1.

If you play hide and seek with one soldier left alive, you can pass test 1.2.3.

Near the campfire Treasure Map (3/24) River Valley: 252, -624.

Memory 03 - Tinker, sailor, soldier, spy (100% sync).

Sail to the island of Anticosti and meet there with a spy nicknamed the Hunter.

Find a Royal Navy schooner.

Heading north, you can visit the settlement on the west coast Miramichi (6/15) 108, -576.

Keep looking for 0/1.

Chests 0/4.

Collection 0/5 (3 fragments, 1 letter, 1 song).

Viewpoints 0/1.

Among the animals are deer and arctic fox, you can pass test 4.2.1 and climbing test 1.2.1 .

Having examined the location, pass test 1.1.1.

Disable a Royal Navy schooner.

+ (additional 1) - Lose no more than 50% health when boarding.

Board a Royal Navy schooner.

+ (additional 2) - Kill the enemy team: 0/5.

Having a gun, it is not necessary to get into a fight on someone else's deck.

Go to Perse.

Before the target settlement, visit the western bay Camel (7/15) 76, -483.

Chests 0/4.

Collection 0/4 (2 fragments, 1 drawing, 1 Templar cross).

Viewpoints 0/1.

Among the animals, only Canada lynx (ocelot), this will make it possible to make " Smoke Bomb Bag I».

In the upper cave wall drawing (1/25).

There is a stone with a pattern Templar Cross (2/20) on the left rocks.

Inside the hull of the broken schooner there is drawing "The steering wheel of the Blackbeard ship" (1/19).

Location Perse (8/15) 168, -406.

Bandit lair 0/1.

Restorations - 0/1.

Chests 0/3.

Collection 0/5 (2 fragments, 2 crystals, 1 song).

Keep looking for 0/1.

Viewpoints 0/1.

Action 0/1 (tavern).

Upgrade guns and hull.

With over 1000 francs and 20 iron, bring the hull to 2/6 and the side guns to 2/6.

Head to the fort on Anticosti Island.

On the way you will have to take the fight with 5 ships.

+ (additional) - Sink ships in less than 3 minutes.

Take advantage of the ice to create a wave and sink small ships.

Without entering the target location, take chickens to the settlement in the northwest corner of the map, but do not run into mines, open "Set-Iles" (9/15) 68, -47.

Keep looking for 0/1.

Chests 0/5.

Collection 0/5 (3 fragments, 1 song, 1 letter).

Viewpoints 0/1.

Action 0/1 (treasure map).

There is a drawing on the stone of the cross of James Gunn i.e. Templar Cross (3/20), New York Treasure Map 721, -270.

Chests 0/3.

Collection 0/4 (2 fragments, 2 crystals).

Viewpoints 0/1.

Visit the location "Fort Baye Rouge" 528, -61 to sell tobacco and explore the place.

Keep looking for 0/1.

Chests 0/2.

Collection 0/2 (2 fragments).

Complete the walk around the northwestern part of the map, the next location is to the south Gros Morne (11/15) 483, -305.

Chests 0/5.

Collection 0/4 (2 fragments, drawing, drawing).

Action 0/1 (totem pole).

Quest item (blueprint not available, grenade needed)

There is a wall painting (2/24), a pair of arctic wolves and a totem 1/7.

Location Grand Entre (12/15) 374, -479.

Chests 0/4.

Collection 0/4 (3 fragments, drawing).

Viewpoints 0/1.

Near the viewpoint there is a Canadian lynx, on it you can perform test 4.1.2, near Viking sword (3/15). In the cave with the chest drawing (3/24), there is also a second lynx

Anticosti location.

Chests 0/2.

Collection 0/6 (2 fragments, 1 letter, 1 drawing, 1 song, 1 crystal).

Viewpoints 0/1.

Items for quest 0/2 (map and sword).

Talk to the spy.

Treasure Map "North Atlantic" 724, -176. On the shore drawing (4/24), near the tower arrow Viking sword (4/15). If you dive into the water from the vantage point, execute test 1.2.4.

Upon completion of the task, two transitions to the North America map will appear on the map.

Gained access to the Morrigan's cabin.

Three locations in the southwest have not been tested, so I decided to check them out.

The first one is blocked by the approach of a couple of ships, this is the location Halifax (13/15) 318, -844.

Bandit lair 0/1.

Restorations 0/1.

Chests 0/4.

Collection 0/6 (2 fragments, 2 songs, 2 crystals).

Viewpoints 0/1.

Actions 0/1 (tavern).

Capture the tavern, 4 fighters. On the roof of the building Treasure map "North Atlantic: 428, -757".

The found card refers to the location "Glas Bay", in a cemetery near a fallen tree. gotcha Templar Artifact (2/24).

Location "Yarmouth" (14/15) 188, -902.

Keep looking for 0/1.

Chests 0/4.

Collection 0/5 (3 fragments, 1 letter, 1 song).

Viewpoints 0/1.

Items for quest 0/1 (sword).

Viking sword (5/15) near the viewpoint.

Location "Nerepis" (15/15) 128, -751.

Keep looking for 0/1.

Chests 0/3.

Collection 0/6 (2 fragments, drawing, 2 crystals, drawing).

Viewpoints 0/1.

Done test 3.2.2. Done on soldiers test 5.2.4.

On the platform in the box drawing (2/19) " Special cylinder for the Pakla gun". On a coastal cliff a stone with a pattern "Cross of the Templars" (4/20).

Location level 16 "Fort Louis" 724, -703.

Keep looking for 0/1.

Chests 0/2.

Collection 0/2 (2 fragments).

Morrigan, upgrades completed: Heavy Cannonballs 1/3 and 2/3, Hull 3/5, Side Guns 3/5, Bow Carronades 2/2, challenge completed 2.1.1 .

Southeast, battleships 46-49 level.

Side quest "Prisoner on a warship".

Kill an enemy team: 0/10.

Kill the enemy captain.

Heading to a location in the southeastern part of the map. In the restricted area, guards from the north and west, detours from the east.

Location "Pearl Island" 941, -924.

Chests 0/4.

Collection 0/5 (3 fragments, 1 drawing, 1 drawing).

Viewpoints 0/1.

Items for quest 0/1 (sword).

In the chest there is a drawing "Special compartment for heavy cores" (3/19). There is a rock drawing (5/24). Viking sword (6/15). On the coast, a stone with a pattern "Templar Cross" (5/20).

Location St. John's 874, -633.

Bandit lair 0/1.

Restorations - 0/1.

Chests 0/3.

Collection 0/7 (2 fragments, 2 crystals, song, letter, drawing).

Keep looking for 0/1.

Viewpoints 0/1.

Actions 0/1 (tavern).

Items for quest 0/1 (map).

In the tavern (4/4 error, ¾) "Salty Dog" 4 fighters.

Near the letter on the shore there is a stone with a pattern "Templar Cross" (6/20).

Treasure map “River Valley; 554, -899".

While the Morrian is weak to go through the ice to the northeast region of the map, so use the transition to the new map "River Valley" in the southern part of this map.

River Valley. July 1752.

Explore the location on the south island from the north side, this Greystone 524, -789.

Bandit lair 0/1.

Restorations - 0/1.

Chests 0/4.

Collection 0/4 (3 fragments, crystal).

Viewpoints 0/1.

Actions 0/2 (tavern and hunter's test).

There is a dog in the settlement, pet him 5 times, complete test 4.1.4.

Finally, hares appeared, this made it possible to improve health by one cell.

Execute (100% sync).

Obtain as many 0/5 Deer Hides as you can within the allotted time of 5:00 for £2,000.

Set a course for a location on the south side of the island, this "Sleepy Hollow" 565, -928.

Keep looking for 0/1.

Chests 0/4.

Collection 0/3 (2 fragments, song).

Viewpoints 0/1.

Actions 0/1 (tavern).

Items for quest 0/1 (map).

After capturing another tavern, perform test 2.2.3.

You have a map associated with the local cemetery, if you find it, you will get it "Relic of the Templars" (3/24).

Treasure map "North Atlantic: 370, -482" in the restricted area, this prize in the location "Grand Entre" to the left of the pier, will get "Templar Relic" (4/24).

Heading from the southeast corner of the map, there is a lighthouse with a viewpoint and then counterclockwise around the perimeter.

Location Albany 825, -761.

Keep looking for 0/1.

Keep looking for 0/1.

Chests 0/6.

Collection 0/10 (5 fragments, 2 crystals, letter, 2 songs).

Keep looking for 0/1.

Viewpoints 0/1.

Actions 0/1 (tavern).

Items for quest 0/1 (map).

Treasure map "River Valley: 574, -285".

Location "Trail of Two Serpents" 732, -673.

Keep looking for 0/1.

Chests 0/5.

Collection 0/5 (3 fragments, letter, crystal).

Viewpoints 0/1.

Items for quest 0/1 (sword).

Near the shore there is a stone with a pattern "Templar Cross" (7/20).

At the far end of the Viking Sword (7/15).

Complete Hunting Challenge in Greystone(synchronization 100%).

Obtain as many 0/2 gray wolf pelts as you can within the allotted time of 2:00 for £1200.

Location Lock Cliff 801, -610.

Keep looking for 0/1.

Chests 0/5.

Viewpoints 0/1.

If you interfere in the showdown "Border Skirmish" you can earn money.

Location Vale Wart 801, -610.

Chests 0/4.

Collection 0/3 (2 fragments, crystal).

Viewpoints 0/1.

Actions 0/1 (hunter's test).

Complete Hunting test in Knave Vert(synchronization 100%).

Obtain as many 0/2 Fox Skins and 0/2 Gray Wolf Skins as you can within the allotted time of 4:00 at a cost of £1300.

With the fox pelts in stock, craft " Pouch I I".

Location Mont Saint Denis 921, -455.

Keep looking for 0/1.

Chests 0/1.

Collection 0/3 (fragment, drawing, song).

Viewpoints 0/1.

Actions 0/1 (hunter's test).

Items for quest 0/1 (map).

Complete Hunting test in Mont Saint-Denis(synchronization 100%).

Obtain as many 0/5 Rabbit Skins as you can within the allotted time of 2:00 for £1400.

Treasure map "Sev. Atlantic: 556, -591" in the restricted area, this prize in the Burgeo location to the right of the pier on the shore will go to "Templar Relic" (5/24).

Location level 16 "Fort La Croix" 759, -406.

Keep looking for 0/1.

Chests 0/2.

Collection 0/2 (2 fragments).

Location "Le Bras du Seigneur" 928, -279.

Keep looking for 0/1.

Chests 0/4.

Collection 0/5 (2 fragments, song, crystal, letter).

Keep looking for 0/1.

Viewpoints 0/1.

On the north side there is a stone with a pattern "Templar Cross" (8/20).

Location "Or du Nord" 917, -163.

Keep looking for 0/1.

Chests 0/4.

Collection 0/6 (4 fragments, 2 crystals).

Viewpoints 0/1.

Actions 0/1 (hunter's test).

Items for task 0/2 (map, sword).

Treasure map "Sev. Atlantic: 218, -56" this is in the Avre-Saint-Pierre location, near the eastern wall of the fort

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