Skyrim secrets. Secrets of Skyrim Sovngarde what can be found

Words of Power

In total, in the game you can learn a certain number of words of power, or, as they are also called, shouts, more precisely, twenty plus four more shouts when connecting DLS. Some of them are learned in the course of passing quests, others have to be found throughout Skyrim. But we'll make things a little easier for you by saying that there are words of power in only two types of locations, are Nordic ruins and a lair of dragons.

List of power words;

  1. ruthless force,
  2. incorporeality,
  3. call Durnevir,
  4. draining life energy
  5. thunder call,
  6. harmony kin,
  7. voice cast,
  8. thunder call,
  9. dragon slayer,
  10. friendship with animals
  11. time dilation,
  12. call of the dragon,
  13. call of valor
  14. fright,
  15. ice form,
  16. frosty breath,
  17. fiery breath,
  18. soul break,
  19. disarmament,
  20. death sentence,
  21. swift dash,
  22. clear sky,
  23. aura whisper,
  24. elemental rage.

A little secret: if you shout in cities and towns without harming anyone, you can, unexpectedly for you, wait for a messenger with a "letter from a friend", indicating the next place of power.

Dragon Priest Masks.

There are nine dragon priest masks in total, but with The Elder Scrolls V: Dragonborn, the number of masks increases to twelve.

Having collected eight main masks and wearing a wooden mask located in the sanctuary of Bromjunar in Labyrinthian, you can travel back in time to the most powerful - the ninth mask of the dragon priests - Konarik. To get it, you will need to place the eight other masks you found earlier on the pedestal. After that, you can pick up the masks from the stand, but if you don’t do this in the past, they will simply disappear, and you will return back only with the Konarik mask.

List of dragon priest masks

  • wooden mask - with the help of the remaining eight masks collected, transfers to the past. By itself it does nothing. (Sanctuary of Bromjunar in Labyrinthian. Present).
  • Wokun. Change, sorcery, and illusion spells cost 20% less magicka. (Ruins of the High Gate).
  • Khevnorak. With its help, you are not threatened with illness and poisoning. (Valtum).
  • Ragot. By as much as seventy units will increase the reserve of forces. (Forelhost).
  • Nakrin. Restoration and destruction spells cost 20% less magicka, plus an additional 50 magic pool. (Skuldafn).
  • Otar. Resistance to electricity, fire and cold increases by 30%. (Ragnvald).
  • Volsung. Grants water breathing, increases carrying capacity by 20 units, and makes prices a whopping 20% ​​better. (Volskigge).
  • Morokei. Restores magicka 100% faster. (Labyrinthian).
  • Krosis. Increases alchemy, hacking and shooting by 20%. (Double-headed peak).
  • Konarik. When the health level is dangerously low, the mask not only gives a chance to heal the wearer, but also damage nearby enemies. In addition, she rarely, but calls for the help of a ghostly dragon priest. (Sanctuary of Bromunar in Labyrinthian. Past).

Now let's move on to the dragon priest masks from the expansion:

  • Azidal. Fire damage is increased by 25% and fire resistance is increased by 50 points. (Mound Kolbjorn).
  • Dukan. Adds 50 cold resistance and increases frost damage by 25%. (Barrow of the white ridge).
  • Zakrisosh. Plus 25% electricity damage and 50 electricity resistance. (Bloodskal Mound).
  • Miraak. Increases the amount of magical power. The power of spells depends on your level. (Apocrypha).

By the way, you can improve your masks at the workbench, but for this you will need to develop two abilities in the Blacksmithing skill - these are Daedric Armor and Wizard Blacksmith.

Daedra artifacts.

In total, you can find sixteen Daedric Prince artifacts in Skyrim by completing a quest from each of them along the way. At the same time, in three cases out of sixteen, you are given a choice of one of two artifact options as a reward for completing the task.

List of Daedric artifacts.

  • Mace of MolagBal. It can be obtained by completing the House of Horrors quest in Markarth. Deals 25 magicka and stamina damage, and traps souls.
  • Azura Star. It is essentially a reusable Great Soul Gem. You can get it by visiting the shrine of Azura, and completing the Black Star quest, giving the artifact to the priestess of Azura - Arania.
  • Black Star. You will receive it if you complete the Black Star quest by choosing the side of the magician Nelasar. This artifact is an endless black stone of souls, and unlike its light counterpart, it can only contain human souls.
  • Wabbajack. The most controversial artifact of all, you never know what will happen when you use it. He can simply kill with fire, lightning or cold, squeeze out all the vitality from an opponent, turn him into anyone; from chicken to bear. You can get it when completing the quest "Mad Mind" in the Blue Palace of Solitude.
  • Mehrunes Razor. You will receive this artifact for completing the quest "Shards of Past Glory", to start it you need to visit the museum in Dawnstar. It gives a small chance to instantly kill the enemy.
  • Volendrang. You can get it for the quest "The Cursed Tribe". It is a two-handed hammer that can absorb 50 enemy stamina.
  • Mask of Clavicus Vile. Gives an additional 10 points to the skill of eloquence, speeds up the regeneration of magic by 5% percent and makes prices more profitable by as much as 20%. You can get it by completing the quest "A dog is a friend of the Daedra", but only if you leave the dog alive.
  • Ax of Sorrow. If during the course of the quest "A dog is a friend of the Daedra", you still decide to kill the dog, then instead of a mask you will receive an ax of sorrow, capable of taking 20 stamina from the enemy.
  • Oghma Infinium. This Daedric artifact appears before us in the form of a book, opening which you can choose one of three specialties: a thief (the path of shadow), a mage (the path of magic) or a warrior (the path of power) and, in accordance with the chosen path, the artifact will add 5 units to each skill in this category. You can get it by completing the mission "Beyond the Ordinary".
  • Rose Sanguine. Awarded for completing the quest "An Unforgettable Night", from the Daedric Prince Sanguine. Grants the ability to summon a Dremora to aid you.
  • Savior skin. It increases resistance to poison by 50 and magic resistance by 15. You can get it by completing the Call of the Moon quest. But only if you kill the werewolf.
  • Ring of Hircine. You will receive this artifact if, during the quest "Call of the Moon", protect the werewolf from the hunters. The ring allows you to turn into a werewolf once a day. In addition, the werewolf you saved from the hunters will become your companion.
  • The Light of Dawn. Awarded by the Daedric Lord Meridia for completing the Dawn at Dawn quest. Deals fire damage of 10 units, when killing undead, causes an explosion, though not always.
  • Spell Breaker. Creates a magical ward that absorbs up to 50 enemy magic. Obtained after completing the quest "The Only Cure".
  • Ebony blade. This is not an ordinary artifact in the form of a two-handed sword that can absorb the enemy's health from 10 to 30 units. As soon as you get this blade, you can improve its characteristics by killing your friends. Two kills and health absorption is increased by 4, so you need 10 friend kills to max out the blade. You can get it after completing the quest The Door That Whispers.
  • Ebony mail. Awarded after completing the quest "The Call of Boethiah". Despite the fact that ebony armor belongs to heavy armor, its wearer moves silently, and careless opponents who get too close take a small amount of 5 points of poison damage.
  • Ring of Namira. Gives the hero the ability to gain health and regenerate faster by eating corpses, and increases their stamina by 50. You can get it by completing the Taste of Death quest.
  • Skull of Corruption. You get it after completing the quest "The Walking Nightmare". It allows you to steal dreams, thereby increasing the enchantment of the staff to a certain level, that is, the damage from it will range from 20 to 50 units.
  • Skeleton key. In essence, this artifact is an eternal master key.

A small note: not all of the above artifacts are taken into account in the statistics of the character and affect the achievement. These are the Ax of Sorrow and the Skeleton Key.

Those who have been brave in life are sent here to the Hall of Fame to feast, fight and sing forever. It is here that Dovakin kills Alduin the World Eater.

Sovngarde is the plane within Aetherius to which the valiant Nords travel after death. This land is rich and fertile, it is simply buried in greenery. Statues of fallen heroes are scattered around. On top of the central hill, you can find the Wall of the Word, covered with rubble. The most significant place in Sovngarde is the Hall of Fame, also known as Shor's Hall. This is a huge building in which the dead drink, feast and sing endlessly. To get to the hall, you first need to defeat the guardian of the gate Tsuna, and then by walking on the skeleton of a whale over a bottomless abyss. Those with lycanthropy do not end up here after death. To get here, you do not need to fight for something specific, you just need to fight valiantly. Therefore, here you can find both imperial soldiers and the Stormcloaks.

Although these are the halls of the dead, the living can get here if they have a way to get back. Dovakin enters Sovngarde through a portal created by the dragon priest Nakrin at the top of the Skuldafn Temple. During the visit of Dovahkiin, most of Sovngarde is covered in fog, and Alduin soars in the sky, attacking the unfortunate victims and absorbing their souls. Dovakin goes through the whole of Sovngarde, enters the Hall of Fame, finds there three ancient heroes who once defeated Alduin and converges with him in the last battle.

BECOME THE HIGH KING OF SKYRIM

To start the quest, talk to Surgus in Markarth's Anthill.
- Quest objectives are for information only, they will not be shown as completed. But that doesn't mean the quest won't work. Just complete the requirements, and then talk to Surgus.
To become High King, you must:
1. Have 50,000 gold.
2. Enlist the support of 20 supporters.
3. Fulfill any of the following requirements:
- Kill Ulfric
- Kill Elisif
OR
- Marry Elisif or marry Ulfric.
OR
- Enlist the support of 40 supporters instead of 20.

To enlist the support of supporters, talk to someone with whom you have a high relationship after starting the quest. A dialog box will appear that will allow you to ask for support.
- After this is done, return to Surgus and he will make you the High King.
Warning: The Marriage system works, but the game still doesn't consider either Ulfric or Elisif as spouses after marriage. So you can marry them and become High King, but they won't act like consorts.

PLAY AS THE HIGH KING OF SKYRIM

When you become the High King, you will have a large number of new features and benefits! Namely:
- Random people will come up to you, greet you and recognize you as the High King.
- If you get arrested, you can use a new line in the dialogue.
As the High King, you can order people to:
- Bow to you / dance for you.
- Give you all their property.
- Make fall in love with you and become a potential marriage candidate (regardless of gender).
- Instantly kill your victim Tu "mind.
- And many many others!
Useful Spells:
- Summon Hatch in Highreach: Summons a Hatch that connects your current location to Highreach.
- Summon Trade Chest: Summons a chest that can be used to sell items. You will receive gold for things when you return to Highrich.
- Teleport to Highreach: Casting a spell will teleport you to Highreach. The second use of the spell will return you to the previous location.
- Teleport to Pathfinders: Teleports you to your Pathfinders. Go and join their patrol!
- Teleport to Spouse: Teleports you to your/her spouse.
- All spells added by this mod are in Highrich's castle near the throne.
Useful things:
- Chameleon Shell
- Boots of Travel
- All bonus items are in the market square.

PROMOTION SYSTEM

1. High Council of Skyrim:
- You can assist the people of your Supreme Council.
- Members of the Supreme Council will live in the castle.
Head of Administration:
- collects taxes.
- can summon rangers or your spouse to Highreach.
- Can summon Jarls to meet in Highrich.
Supreme Scientist:
- Teaches hard-to-learn skills (once a day).
- Can turn off additional dialogs like "Are you important?" and "(Mark)"
Supreme Mage:
- Provides a store where you can buy potions of all kinds.
Lord Commander:
- The leader of your army.
- You can buy soldiers from him.
Master Smith:
- Sells pre-upgraded weapons.
- During the day he will work in a forge near the center of Highreach.

2. High King's Bodyguard:
- You can hire anyone as a bodyguard.
- Bodyguards can level up.
Perk training:
- Your bodyguards, rangers and army members can learn perks.
- Training perks cost around 1000-2000 gold.
List of perks:
- Master of one-handed weapons - 50% bonus to damage with one-handed weapons.
- Two-Handed Weapon Master - 100% damage bonus with two-handed weapons.
- Armor Master - 100% armor bonus.
- Master Archer - 100% bow attack damage bonus.
- Arcane Ward - 50% immunity to magic damage.
- Dragon Heart - Adds 500 health points.
- Unique Bodyguards in Highreach:
Hansa Who-Must-See:
- 30 level.
- Permanently invisible.
- May offer to become invisible again after combat/activation of objects.
- Located in the Extraordinary Horker Tavern.
Umber:
- Level 80.
- A powerful bodyguard who owns a unique outfit (~32,000 gold).
- Located in the tavern.
Ysgramor:
- Level 50.
- Wields a unique version of Wuuthrad that knocks opponents into the air when using a power attack.
- Located in Sovngarde (can be accessed through the portal opposite the Captive Dragon).
Jurgen Windcaller:
- Level 50.
- Knows all the screams.
- Located in Sovngarde.
Ulfric Stormcloak:
- 20 level
- Uses screams in combat.
- If he was killed, then his spirit will appear in Sovngarde.

3. Army of Hyrich:
- Personal army of the High King.
- Can be managed as a single entity.
- Soldiers can be equipped individually.
- Soldiers can level up.
- They live in the barracks.
- The Lord Commander and the Heroes of Skyrim are part of the army and will follow the commands of the army.
Hirich Soldier:
- Can be bought from the Lord Commander for 1500 gold per item.
- You can buy 5 soldiers at once for 7500 gold.
- Their level will be equal to yours.
- Can be equipped individually.
Hero of Skyrim:
- You can choose the Hero of Skyrim.
- You can have up to 5 heroes.
- Heroes will live in your barracks and train near your castle.

4. Pathfinders of Hyrich:
- Unlike an army that follows the High King or stays in the barracks, Pathfinders will patrol Skyrim.
- Will fight against the bandits and monsters they encounter.
- The head of the administration can, on your orders, return them to Highrich.
Pathfinder Captain:
- You can choose a Pathfinder Captain.
- You can have up to 5 Pathfinders.

5. Citizens of Hayrich:
Citizen:
- You can choose an NPC as a citizen of Highrich.
- They will live, work and sleep in Highrich.
- Up to 30 citizens.
Know:
- You can choose an NPC as a Skyrim nobility.
- They will live in the castle.
- You can have up to 5 nobles.

And much, much more!

PUNISHMENT SYSTEM

You can punish anyone in various forms:
1. Execution:
- You can punish an NPC by publicly executing them.
2. Deprivation of liberty:
- You can send someone to jail.
- The prisoners will remain in Highrich Jail.
3. Forced labor:
- You can force people to work in the Aar-gol mine.
4. Arena:
- You can send people to the Gladiator Arena ("Frosty Arena").
- You can send two people to fight in the arena.*

* To send two people to fight, select one as "Gladiator" and the other as "Challenger".

A new location on the Skyrim map, located near the entrance to the warehouse of the Eastern Empire Company.
- Has 20 own citizens, including bards.
- Use "coc aahighreachcenter" in the console if you want to teleport here.
Highrich Trade Chests:
- Located throughout Highreach.
- You can put things in them that will be sold in an instant, after a while a messenger will run up and give you gold for these things, but will take a commission of 20%.
- You can summon a Trade Chest anywhere using a new spell. He can be found near the throne in Hyrich Castle.

Hirich has:
1. Castle of the High King:
- You and your council members live here.
- People eat and sleep inside.
- Adds Jagged Crown, new spellbooks and imperial clothing for the player.
2. Treasury:
- Here you can store your gold reserves.
- Contains a lot of expensive gold bars that can be sold if you need money.
3. Prison:
- The key is on the table in the guards' room.
- There will be prisoners planted by you, but you can release them.
4. "Extraordinary Horker" (Tavern):
- There is an innkeeper who sells drinks and food.
- Maintains a brewery.
5. Aar-gol mine:
- You can punish up to 5 people by making them work forever in the mine.
- They can be released through dialogue.
- Contains expensive gold ore.
6. Place of execution:
- Here you can punish someone by publicly executing them.
7. Armory:
- Contains more mannequins, chests, display cases and racks for armor and weapons.
8. Hangout:
- The entrance is located under the hatch.
- Contains abundant ingredients needed to make skooma.
- Now you can drive High Grade Skooma (1 Nightshade, 1 Moon Sugar).
- "High quality skooma" is a strong drug.
9. Frosty Arena:
- Contains buttons that can be used to summon certain creatures.
- Contains a button that can be used to summon a gladiator.
- Contains a door that leads to the base of the arena (If you want to clear the arena).
10. Companion Manor:
- Unused house with 13 sleeping places (6 double beds):
- Reserved for your companions.
11. Embassy:
- There is an Elsweyr Ambassador here who can sell large amounts of skooma for cash, just talk to her.
- There is a Thalmor ambassador here who starts the quest "War with the Thalmor".
- The Thalmor Ambassador can conclude/terminate a peace treaty.
- The Thalmor Ambassador can reset the battlefields (i.e. you can start the fight with the Thalmor again).
12. Hatches:
- A special hatch that can be created anywhere in Tamriel!
- Adds a new spell "Summon Hatch to Highreach" that links your current location to Highreach.
- The spell book is located near the throne in Highrich Castle.
13. Barracks:
- There is a vendor here who sells armor and weapons.
- Soldiers purchased from your Lord Commander will remain here.
14. Catacombs:
- Located near the Armory.
- Soldiers of Hyrich who died in battle will be buried here.
15. Forge Spirit:
- If you click on the "Activate Spirit of the Forge" button, then a filled Great Soul Gem will be put in your luggage (600 gold will be taken from you).
16. Portal to Sovngarde:
- Teleports you to the halls of Sovngarde.
- A new area that does not conflict with Sovngarde, which is found in the main quest.
17. Market:
- Contains a huge amount of food and ingredients.
- Here you can cook.
18. Hot Springs:
- A new area where citizens will come and know.
19. Farm:
- Contains harvestable crops of any kind.

WAR WITH THE Thalmor

Can be triggered by talking to the Thalmor Ambassador.
- You can make a peace treaty with an ambassador that will stop all attacks (costs 10,000 gold).
1. Chance meeting with the Thalmor:
- There is a small chance that the Thalmor will attack Whiterun, Markarth, Windhelm, Solitude or Riften while you are there.
- Each Thalmor killed reduces the Thalmor's strength.
2. Thalmor Military Embassy:
- If you started a war with the Thalmor, then the Thalmor Embassy will be renamed to the Thalmor Military Embassy.
- Will have a commander, and if he is killed, it will significantly reduce the number of Thalmor soldiers (somewhere around 50-300!).
- This is a rather difficult location for high-level characters, the Thalmor is provided here as an elite with a level of at least 70!
3. Locations of the battle with the Thalmor:
- 4 Thalmor battlefields will appear in Skyrim.
- Location: Near Whiterun, near Stendarr's Signal Tower, near Cairn Holdir, not far from the Shadow Tower. Set AAIsHighKing to 1 - Instantly make you High King.
Set AAKingExtra to 0 - disable the dialog "Are you important?" (recommended to use immediately).

Sovngard in the game Skyrim is the afterlife of the Nord people, where their gods and heroes are eternally feasting. We have to get there in the course of the story missions, along the way we will meet a lot of interesting characters there.

Since Sovngarde itself is a very interesting location to explore, getting into it is a priority for many. What do I need to do?

First of all, when you start the game, move along the storyline, going through all sorts of quests leading to the goal, you will reach the stage when you will be given the shouts of the Dragon's Call and the Dragonfighter.

When you master these screams, in the course of the story you will go to the Dragon's Reach location, where you will need to prepare a trap for the dragon Odahviing. When he appears, lure him with the Call of the Dragon shout inside the premises of the Dragon's Reach.

Our goal is to drag him into the main hall, where the Dragonslayer cry will come to our rescue - its activation will lead to the collapse of the collar that hangs from the ceiling on the enemy.

Now the dragon will no longer be able to resist - it's time to talk. Convince him to serve you and tell you where to find the entrance to Sovngarde. When you get the information, free the already former enemy, ask him to help get to Sovngard.

When you find yourself in a new location with the help of a dragon, find the Skuldafn temple there, but you won’t be able to enter just like that, you will have to get rid of the guards. Once you've done that, go inside and there will be a puzzle with stones at the gate, you need to rotate them so that the images on them match the images on the wall.

After pressing the lever, a door will open, behind which you will have to fight against the spiders - after getting rid of them, run further to the next gate, where there will be stones again. They need to be arranged in this order: whale, eagle, snake. After that, you can continue on your way.

Having reached the third gate, eliminate the guards and place the stones in this order: wolf, butterfly, dragon. After passing through them, proceed to the portal, where you will soon meet the dragon priest Nakrin.

You need to defeat him, and then search the body in order to pick up the staff and mask that he no longer needs. Together with the staff, approach the portal, which will send you directly to Sovngarde.

Once in Sovngarde according to the plot, it will no longer be possible to return to this location. This is if in honest ways, but with the help of the code you can move there again. To do this, press the "~" key, which will bring up the console.

You need to write coc Sovngarde01 into the console, but not everything is going smoothly here - you can only move inside the premises of Sovngarde, but if you go outside, your protagonist will die.

So that he can run there and not die, you will need to enter one more command in the console - coc Skuldafn01. Once in the temple, jump into the portal, and then move to Sovngarde. There is no escape route through the portal, you will have to return again using the code.

Reopen the console and write the command coc whiterun, which will take you to the place where you started your journey.

Passage of the seventeenth task of the main Skyrim storyline.

The path of the hero has led us to Sovngarde, the abode of heroes awaiting the final battle. Feel the analogy? True, Sovngarde is nothing but Valhalla, where the souls of warriors find their peace. In anticipation of the last battle, the battle of the Gods, Ragnarok, they feast in the hall of Odin. However, the influence of Norse mythology on The Elder Scrolls 5: Skyrim is hard to deny, and is felt in every element of this northern province of the Nords. After completing the last task The World-Eater's Eyrie, the passage of which, please read on the site, we are on the threshold of a sparkling portal. And ahead of us are wonderful views of Sovingard, and, of course, the battle with Alduin. As before, there is no turning back, it will be possible to return only after the final victory over the leader of all dragons, the harbinger of the death of the world, the gloomy Alduin.


We admire the beautiful views of Sovngarde: flashes of northern lights, reflections of light on a variety of grass and stunted trees, distant mountain peaks beckon with their whiteness. You feel that you left the already fabulous world of Nirn and found yourself in the power of the divine world of Sovngarde. I literally do not want to continue to complete any Skyrim task, but simply admire the picturesque views of a fictional, fairy-tale world. Most of all, the sky strikes with its beauty, covering us with its head in its dark blue dome.

But now we find ourselves in a strange fog, and visibility is significantly reduced, so that not only the beautiful beauty of the sky of the Sovngarde world is not visible, but also objects that are in the immediate vicinity of the hero. A passerby we meet, a dead soul, explains to us what the matter is. The fact is that the souls of the dead heroes cannot find their way to the Hall of Valor (Hall of Courage), which Alduin uses by devouring these same souls. The Eater of Worlds himself sent such a dense fog to this valley, and, feeding on the souls of dead heroes, he strengthens his own power and strength. After a short wandering in the fog, repeating the feat of the brave prickly animal from the Soviet cartoon of the same name, we find the entrance to the Hall of Valor. In the case of pathological wandering, despite the fact that it is enough to move straight along the path, you can use the Clairvoyance spell, an effective and cheap hero tool that replaces the navigator in the car. surrounding environment.

Upon closer inspection, it was not the gates of the Hall of Valor, but a kind of checkpoint to the Hall of Courage. Fortunately for us, there is a person here with whom we can talk, his name is Tsun. In addition to a useful conversation, during which we will introduce ourselves to Tsun and tell about the purpose of our journey, we will have a duel with him. Naturally, a training battle, as a result of which we will not cause serious harm to the brave barbarian, although he is able to kill us. Dealing the necessary damage to Tsun is easy enough, as is getting hit by his powerful axe. The idea is simple, but will require some cunning and skill. If your hero, like mine, is not too strong in close combat, then you need to call on an assistant, for example, an atronach. While the Nord, brandishing a huge ax, is dealing with a creature from the plane of Oblivion, in the meantime we attack him, preferably remotely: with magic and arrows. The most important advice from the site when fighting the barbarian Tsun guarding the entrance to the Hall of Valor is not to get hit by him. For one may well be enough, but it’s too lazy to drink strengthening tinctures, because there is still a protracted battle with Alduin.

From a conversation with Ysgramor, the local head of the great feast, we learn that not all heroes remain serene calm when the Eater of Worlds, Alduin, devours the souls of heroes on their territory with impunity. So we have to talk with three great heroes who agree to help us in the battle with the main dragon.


Only having caught up with this trinity, we understand that we have already seen them, and it was from them that we learned the Dragonrend cry in the mission in the Skyrim walkthrough to the site. Alas, the conversation does not work out - as soon as we approach the heroes, they, brandishing their weapons, with cheerful battle cries, run to the battle with Alduin. So we have no choice but to follow them. However, if you wish, you can explore the Hall of Valor at your pleasure, they will wait for you later. However, remember that sneaking and stealing in the Hall of Courage is not allowed, which is not allowed by the etiquette of the Nords and the TES 5 game itself. So let's go after the brave heroes of the past, who managed to defeat Alduin at one time. In the meantime, the Sovngarde task is considered completed, and the final battle with Alduin and the last task of the main plot of The Elder Scrolls 5: Skyrim begins, but read about this in another article on arbse.