Download the latest update for War Thunder. In War Thunder "Storm", new vehicles, graphics, effects and music. Wehrmacht and the new "samurai"

Update 1.77 called "The Tempest" has been released for the military simulator War Thunder, which radically updated the graphics, effects, game sounds, added weather on the location and new vehicles with aircraft.

Some will say that I wrote about the update late and a week late, and they'll be right. But I'm such a slowpoke that I only found out about the War Thunder update 5 days after the release date. I dedicate this article to other slowpackers like me 🙂

Graphics and Sounds

I have already played Tundra with new graphics and sounds, and I liked it, the atmosphere in the game has changed, has become something more realistic and close to reality.

The developers write that the game was transplanted to the new graphics engine Dagor Engine 5.0 - this engine was developed by the Russian company Gaijin Entertainment itself. The Dagor Engine 5.0 has changed, improved and brought to War Thunder a new technology for creating terrain, relief detailing of objects, realistic puddles, and mud. Added new anti-aliasing technology (TAA), global illumination, contact shadows. Now the weather will affect the battles, added the effects of rain, rainwater and fog.

The sound and sound effects have also undergone changes, new sounds have been created for shots from machine guns, machine guns, cannons, ATGMs and MLRS. Now the sounds of the shot have reverberation "tails", this is when after the shot you can hear where the projectile is flying from and theoretically, you can determine the caliber of the firing gun.

The developers are very worn out with the sounds and reworked a lot of sound effects. Now, when a projectile flies into the side of the tank, the sounds are deeper or something. Even when you shoot from a gun, especially if it is artillery, then the sounds are simply powerful, I can’t call these sound effects otherwise 🙂

By the way, it has also increased in size, see the exact weight of the game on the system requirements page.

New technology

The developers of War Thunder please us with new vehicles and aircraft in each update, and update 1.77 is no exception. With the "Storm" 8 tanks and 10 new aircraft were added to the game, some of them are premium ones, and a couple of aircraft were also updated.

List of new vehicles:

  • USSR: T-64B
  • Germany: Leopard 2K
  • USA: Magach 3 (as part of a set), M1 Abrams
  • UK: Challenger
  • France: AMX-30 (as part of a kit), AMX-30B2 BRENUS

List of new aircraft:

  • USSR: La-200
  • Germany: He 177A-5
  • USA: F-84G-21-RE
  • Britain: MB.5 (as part of a set), Spitfire Mk.Vb, Spitfire Mk.Vb/trop (updated model), Spitfire Mk Vc, Spitfire Mk Vc/trop (updated model)
  • France: Martin 167-A3, Yak-3 (premium), M.D.452 Mystere IIC pre-production
  • Italy: Spitfire Mk.Vb/trop (premium), Re.2000 series 1
  • Japan: Ki-108

national music

The developers said no to the boring musical accompaniment in the hangar, as well as in the screensavers when winning or losing. With update 1.77 "The Tempest" in War Thunder, we will hear only legendary musical accompaniments performed by national music tracks. Playing as the British in the hangar, you will hear: "The Darkest Hour", "Our Island Home", and playing as the councils, the motives of popular songs will be played: "Step to victory!", "Get up, Great country!", "Heroes of Prokhorovka" and other.

There are now 68 songs in War Thunder, and with update 1.77, several more new thematic music tracks for Italy, France, Great Britain and the USSR have been added. You can listen to new songs in this playlist.

Every player will be able to enjoy the new vehicles and new sound effects that were added to War Thunder 1.77 Tempest, but the new graphics are unlikely. If your game works fine on medium settings, then continue to play on them, for example, I did just that. Trying to hang the quality of the graphics and see the beauty that is described on the official page of the update, after an hour of raping the graph. settings, I realized that it is better to stay on the same parameters 🙂

But players with powerful PCs will be able to enjoy it calmly by tweaking the graphics settings. On , all the detailed information about the innovations in 1.77.

Description:
War Thunder is a next generation military MMO game dedicated to combat aircraft, armored vehicles and navies of the Second World War. You have to take part in the battles in all major theaters of war, fighting with real players around the world. The game is dedicated to combat aviation, armored vehicles and the fleet of the Second World War. The user is invited to take part in the battles in all major theaters of war, fighting with real players around the world. Much attention is paid to technology, the development of the player and his capabilities. There is a rare opportunity to try out hundreds of aircraft models, understand how real aircraft fly, and once inside the detailed cockpit, immerse yourself in the atmosphere of battles as much as possible. In addition, a variety of land and sea vehicles will be presented in War Thunder - and it will also be possible to control them.

Game Features:
1. Various PvP modes of large-scale battles.
2. Control settings that allow both novice players and experienced pilots to play and have fun fighting together.
3. PvE content for both single player and online co-op: Dynamic Campaign, Single Missions, Mission Editor and other modes.
4. Lots of detailed recreated models of aircraft with detailed cockpits, ships and tanks.
5. Impressive graphics, authentic sounds and beautiful orchestral music.
6. Similarly with tank battles.

General changes:

New mode of tank arcade battles:
Destroying enemy vehicles now unlocks special "air battles" that players can take part in. Temporary departure in an attack aircraft or bomber.
Activating an air battle gives other players the opportunity to fly out in fighters to destroy or support the initiator. Players in the squad with the initiator of the event get a handicap to select a fighter
Aircraft used in air battles are not the player's aircraft - they are initially defined by the mission. They do not require repair / pumping, and progress on them will go to the progress of the player's tank.
The artillery support system has been redesigned. Now it accumulates up to three times and also requires the destruction of enemy vehicles to activate
For more details, see Devblog

New mode of joint realistic battles:
For destroying enemy vehicles, causing damage, as well as capturing zones, the player earns Respawn Points (RP), which he can spend for subsequent revival on any vehicle installed in the crew slots before the battle.
After the start of the session, each player of the team receives an initial balance of 400 Respawn Points, with which they ‘purchase’ the first vehicle to participate in the battle.
Match selection by the balancer is based on the maximum combat rating of the vehicle in the slots.
If a player does not have time to earn the required amount of SP before his death, then he is considered out of the battle.
Cost of the vehicle in RP: The lower the combat rating of the vehicle relative to the maximum combat rating of the battle, the less Respawn Points will be required for resurrection. The maximum reduction factor is 0.75 with a battle rating difference of 1.0 or more.

Added air racing mode:
The mode is a competition of the “race” type with the passage of a given route on the planes issued to the players. In the “Events” mode, there is a reward for victory (the mode will be available in the “Polygon” and in the “Events”).
Especially for this mode, a new location “Tropical Island” has been created, where the races will take place.
Repair costs in this mode will be lower compared to other game modes.

Automatic teaming:

All players who were not in the squad before the start of the battle will be automatically assigned to squads during the battle
When choosing to spawn at a random point, the player will spawn at the point closest to the players from his squad (works for regular squads too)
Players in an auto squad can receive special squad rewards, just like players in regular squads
Auto squads will be different from the usual ones in the list of players
The player can turn off the option "Automatically join squads" in the game settings
Automatic punishment system for unsportsmanlike behavior now takes into account ramming and hitting teammates
The destroyed vehicle scoring system now has different damage counting timers for different game modes (the time is doubled for RB and SB)
Bombers downed count bug fixed (killed co-pilot was considered critical damage, downed one was counted to the one who killed the pilot)
Fixed an issue where knocking down an enemy would not count if they crashed too quickly after being critically damaged

Significantly redesigned the appearance of the hangar
The calculation of the visibility of indicators in aircraft RBs has been changed. Now even a marked enemy is transmitted for a limited distance (6 km)
All tank modes have been changed - multi-spawn on one crew has been removed depending on the class of vehicle, except for reserve vehicles (the cost of repairs on all tanks that could go out several times has been significantly reduced)
Removed lead indicator on planes for tanks in RB. Now only anti-aircraft guns have an indicator for aircraft.
The automatic transmission on tanks now works on the Mouse Aim, Simplified, and Realistic control types. Manual transmission is now only on “Full” control.
Partially researched modules can now be purchased for a proportional partial cost in golden eagles.
Minor changes in the number of research points, as well as the prices for the purchase and training of the crew for smoother player progress in vehicle research
Changed color correction settings (“Autumn Colors”, “Film”, “Halftone”, “Sepia”)
Pilot textures are not displayed when "low quality" is selected.
Slightly improved visibility through cockpit glass
Fixed reflections on chrome surfaces on PS4.
Improved performance on all tank locations in DirectX11 mode

Interface:

The interface for viewing replays has been significantly redesigned and improved. (PC/Mac)
The training and event buttons have been visually changed.
Added support for vehicle sets for crews, which allows you to quickly change vehicles in all crews
The viewer screen has been significantly redesigned (the mode is available in the polygon)
For ground vehicles, a camera has been added that shows a detailed recording of the death of a player’s vehicle.

Booking view mode:
For ground vehicles in the hangar, the ability to view a detailed armor model and internal modules has been added.
A graphical interface for viewing the state of internal modules of ground vehicles in battle has been added (by default, the i button): gradation from green to red indicates the degree of damage to the module or the state of a crew member, a disabled module or crew member is marked gray

New shell icons (read more in the development diary):
Projectile icons now contain information about the penetration and damaging properties of the projectile
A more detailed card of the performance characteristics of tank shells
Connected range input control to the tank sight (requires assigning keys to control range input)

Locations and missions:
Multiple edits on bug reports of players from the forum.
A mission for aerobatic teams has been added with the appearance and takeoff of players from opposite teams at the same airfield and with the possibility of appearing either at the airfield on a “taxiing” or near an aerobatic cube. There is an aerobatic track for maneuverable aircraft near the plant and a “straight” track with a flight under the bridge and a turn.

New locations:
Mozdok

Poland:
Three modes are available: “Superiority”, “Capture”, “Battle”.

Norway
Multiplayer mission in “Operation” mode for RB and SB
Multiplayer mission in the “Storm” mode for AB
Five solo missions

tropical island
Race mode available

Changes to existing locations:
Carpathians
Fixed balance on capture points.

Karelia
Fixed a bug causing respawn in stones
fixed several places with an unreasonably sharp elevation change in the landscape, which led to damage to the undercarriage of tanks during collision.
the grass palette has changed, the colors have become more natural
textures of stones, rocks and sandy cliffs have been changed

Kuban
The location has become a little larger and much more open
Smoothed out the terrain, which should make the game more comfortable for vehicles with poor gun depression
Removed mountain
Lake added

Kursk
The old parapets were replaced with new trenches.
Added several caponiers to the battlefield.
Added craters from hitting artillery shells.
Added new models of destroyed tanks and turrets for them as shelters, also replaced the old ones.
Added downed Bf109s and Pe-2s as decorations.
Due to numerous requests from players, airfields have been moved closer to each other.
Added targets for bombers.
Added new modes. In the training ground, all previously available missions by modes are collected into one, the choice of the mode is possible in the mission settings.

Spain
Added five solo missions

Ash River:
added railway freight cars near the Northern capture point, near the destroyed railway bridge. They do not carry a gameplay load - they are destroyed when fired.
New ground vehicles:
the USSR
ZSU-37
ZUT-37
ZSU-57-2
T-35
T-54 mod. 1947
T-III (Pz.Kpfw III Ausf. J(L/42))

Germany
Flakpanzer IV Wirbelwind
Flakpanzer IV Ostwind
Flakpanzer IV Kugelblitz
Flakpanzer V Coelian
Pz.Kpfw II Ausf. H
Pz.Kpfw III Ausf. J(L/60)
Pz.Kpfw IV Ausf. J
Pz.Bfw IV Ausf. J
Marder III
Sturmgeschütz III Ausf. G
KV-1 with KwK-40

New vehicles (Aviation)
USA
F7F-1
B-57a
Fw.190A-8 (USA)
Ki-43-II late (USA)

Germany
Fw.190A-4
Ho.229 V-3
Tempest MK.V (Luft)
Yak-1B (Luft)
Bf.109 G2 Romania (available later)

the USSR
I-16 type 5
Yak-1
Yak-9
IL-28
P-47D (USSR)

Britannia
Lancaster Mk.I
Canberra B.Mk.2
Venom FB. Mk.4
Catalina Mk. IVa

Japan
Ki-27 otsu
Ki-43-I
J7W1
Kitsuka
R2Y2 KAI V1
R2Y2 KAI V2
R2Y2 KAI V3
B-17E (Japan)

New decals and camouflages:
New decals:
Insignia of the French Navy
Pattern “Snake” 6/StG 2
Insignia of the Romanian Air Force
Insignia of the Austrian Air Force
Insignia of the Swiss Air Force
Insignia of the Finnish Air Force
Insignia of the Korean Air Force
Insignia of the Royal Netherlands Air Force
Insignia of the Royal Norwegian Air Force
Insignia of the Swedish Air Force
Badge "Burma" of the 257th Squadron of the Royal Air Force of Great Britain
Badge of the 820th Naval Squadron of the Royal Navy of Great Britain
Badge of the 825th Naval Squadron of the Royal Navy of Great Britain
US Navy VT-3 Squadron Badge
"Swallow" 125th GvBAP
Lyrics “Sun Setter” (“Lord of the Sunset”)

Custom camouflages from live:
Justin "Spogooter" Kramer
I-153 M-62: Number "16". Custom field camouflage
B-24D: 512 Squadron. Desert camouflage
Ki-10-II: Aerobatic red and white camouflage
Ki-10-II: Aerobatic black and yellow camouflage
Nathan "NOA_" Coulemans.
CL-13A Saber Mk.6: JG 71 camouflage
Me.262A-1a: Camouflage III./JG 7
P-38G: Camouflage with invasion stripes
Steven "Gudkarma" Radzikowski
F6F-3/5P: VF-84 Squadron
Ki-61-I hei: 244th sentai camouflage
Ki-84 ko: 102nd sentai camo
Orest”_TerremotO_” Tsypiashchuk
P-39N-0 Airacobra: “Pantie Bandit”
P-51D-30 Mustang: 78th FG, 44-64147 “Big Dick”
F8F-1B Bearcat: South Vietnam, 1964
Colin "fenris" Muir
HS.129B-2: 8.(Pz)/SG 2. Desert camo
HS.129B-2: 10.(Pz)/SG 9. Winter camouflage
Spitfire Mk Vb: No. 92 Squadron RAF

Damage model and performance characteristics of ground equipment
The mechanism of operation of fuses for armor-piercing shells has been improved, the shells now fire when they meet an obstacle of a given thickness for all distances. The parameter is indicated in the projectile card.
In all models of ground vehicles, individual tanks and parts of the ammo rack are processed as a separate module.
The characteristics of the BT-7 tank have been corrected, the gearbox is now three-speed. The gun depression angles have been changed from -5+28 to -6+25, the minimum depression angle towards the stern is -1.5 degrees. The ammunition load has been changed from 188 to 146 rounds. According to “BT-7 Service Manual”
The characteristics of the KV-1 tank with the L11 gun have been corrected. Combat weight from 44.4 tons to 46 tons. Ammunition from 116 to 111 shells. Engine power from 550 to 600 hp at 1800 rpm. According to the “Heavy tracked tank KV-1 1940 of the Kirov plant. Appearance. Basic tactical and technical data. RGVA. F.31811. Op.3. D.2014. L.16.”
The characteristics of the KV-1E tank with the F32 gun (also the Finnish KV-1B) have been corrected. Combat weight from 46 tons to 48.95 tons (total shielding weight 2940 kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600 hp at 1800 rpm. According to the “Heavy tracked tank KV-1 1940 of the Kirov plant. Appearance. Basic tactical and technical data. RGVA. F.31811. Op.3. D.2014. L.16.” “M. Kolomiets. Leningradskiye KV Design and production. Moscow Tactical Press”
The performance characteristics of tanks of the Pz.Kpfw V “Panther” family have been corrected.
For Ausf. D – Turret rotation speed reduced from 12 to 6 degrees/sec. This version of the tank was equipped with an M4S hydraulic drive with a turret traverse speed independent of the engine speed. According to Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
For versions Ausf. A/G/F – Turret rotation speed increased from 12 to 15 degrees/sec. This version of the tank had an L4S hydraulic drive with a turret traverse speed dependent on the engine speed. According to Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
Pz.Kpfw VI Tiger II tank turret rotation speed increased to 18.5 degrees/sec. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” “Tiger Tanks at War” by Michael Green, MBI Publishing Company”
The rate of fire of the T-70 tank has been reduced from 20 to 15 rounds per minute.
The rate of fire of the A-19S gun (SAU ISU-122) has been increased from 2.1 to 2.5 rounds per minute.
The rate of fire of the D-25S gun (SAU ISU-122S) has been increased from 3.12 to 3.62 rounds per minute.

flight model
A more correct calculation of the induction coefficient depending on the Mach number was introduced, in connection with which all flight models of jet aircraft were updated;
Improved simulation of piston engines at high altitudes;
For some engines, automatically controlled supercharger speed has been added to improve efficiency at each stage.
For ASh-82 F/FN engines, the afterburner operation indication for the second stage has been changed. (The afterburner does not work, the WEP inscription is highlighted in gray).
Arado 234B-2 was given an air launch as it could not take off from many runways
Flight models for aircraft of the LA-5/5-F/5-FN/7/7-B20 series have been updated (changes can be seen in the passport office)
LaGG-3 -34 series is configured according to the passport.
LaGG-3 -35 series is configured according to the passport.
LaGG-3 -66 series is configured according to the passport.
LaGG-3 -8/11 series: the operation of the propeller group has been refined (takeoff mode has been added for the M-105P engine), takeoff and landing characteristics have been improved.
F6F-3 is configured according to the passport.
F4F-3 configured according to the passport.
F4F-4 configured according to the passport:
B-17-E/G recalculated the maximum allowable loads on the aircraft structure. (destruction in overload)
B-24-D is configured according to the passport.
Lancaster Mk.III configured according to the passport.
Lancaster Mk.I configured according to the passport.
Beaufighter Mk. VIc is configured according to the passport.
Beaufighter Mk.X configured according to the passport.
Beaufighter Mk.21 configured according to the passport.
Bristol Beaufort Mk.VIII configured according to the data sheet.
H6K4 configured according to the passport.
Ki-43-I configured according to the passport.
Ki-27b (Otsu) configured according to the passport.
Ki-96 fixed (improved) dynamic characteristics (acceleration, deceleration). Landing on full control is facilitated.
M.S. 202 is configured according to the passport.
Yak-1 is configured according to the passport.
Yak-9 configured according to the passport.
N1K2-J/Ja corrected (improved) dynamic characteristics (acceleration, deceleration). Reduced takeoff distance. Landing on full control is facilitated.
BF-109 -E1/E3 installed fully manual type governor for complete motor control (no RPO, don't break the motor). There are no changes in automatic mode.
P-47D-25/28 added turbine speed control on full engine control (attention, turbine torsion leads to its breakdown)
Dewoitine D.520 configured according to the passport
Dewoitine D.521 configured according to the passport
FW-190 A-4 configured according to the passport
Ju-87 D/G series, fuel consumption adjusted. These aircraft now consume less fuel.
Ki-45 of all modifications - dynamic characteristics (acceleration, braking) have been corrected (improved). Landing on full control is facilitated.
He-112 A/B/V flight models have been updated - compressor speeds have been changed.
F-82E dynamic characteristics (acceleration, deceleration) have been corrected (improved).
He-111 H-3 configured according to the passport
Non-111 H-6 configured according to the passport
Non-111 H-16 configured according to the passport
Ju-88 A-4 configured according to the passport
S.M. 79 (1936) configured according to the passport
S.M. 79 (1941) configured according to the passport
S.M. 79 Bis configured according to the passport
S.M. 79B configured according to the passport
F4U series aircraft tuned
Aircraft of the Petlyakov Design Bureau Pe-2 (up to the 110th series inclusive) and Pe-3 were tuned
La-9 Pre-configured according to the passport
Me-163 / Ki-200 fixed the destruction of the wing on contact with the ground during landing.

Armament and modifications
Fixed damage from 4000lb British Cookie Bomb
Added new bomb loads for Avro Lancaster bombers:
- 14x 250 pound bombs
- 14x 1000 pound bombs
- 1x 4000 + 6x 1000 + 2x 250 pound bombs
Fixed aiming angles for the top turret for Doronje Do.217 aircraft
Fixed aiming angles for the upper turret of the AR-2 bomber
Added outboard weapons for the US F-84B jet fighter - various combinations of HVAR, Tiny Tim missiles and bombs weighing from 100 to 1000 pounds.
Fixed the order of dropping the Swordfish Mk.I bomb armament
Fixed calculation of torpedo drop height (in some locations it was difficult to drop a torpedo without damaging it)
Fixed the reload time of the 15mm MG 151 cannon in arcade mode - now it corresponds to a cannon reload time of 40 seconds with a non-upgraded crew
Added 1000lb bombs for Tempest Mk.V and Tempest Mk.II underwing mounts
Removed or changed engine modifications to match the Flight Model (the module that was installed did not work properly) for the following aircraft

USA:
P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B -17G, B-25J-1, B-25J-20, PBY-5, PBY-5a

Germany:
CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F -4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1

THE USSR:
I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, AR-2, Pe-2-110, Pe-2 -359

Britannia:
Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk .VIc,

Japan:
F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu

For all removed modifications, lions and RP or eagles will be returned, depending on what the player bought the module for. RP will be added to the current upgraded module after the first battle.
Fixed ammo load for machine guns on A6M2, A6M3 and A6M5 family fighters
Fixed ammo load for P-51D-20 and P-51D-30 aircraft
For aircraft of the 5th rank, the order of researching modules has been changed in the direction of simplification of pumping and greater uniformity in the process of acquiring jet aircraft improvements.

Balance and Development
Prices for pumped shells of tank guns have been changed.
Prices for sub-caliber shells have been reduced three times.
Prices for upgraded caliber and HEAT shells (if their penetration is higher than that of armor-piercing shells) have been increased from 2x to 3x depending on the type of shell and its penetration.
Prices for HEAT shells with less penetration than armor-piercing caliber shells have been halved.

Changed the location of some aircraft in research branches:

USA
PBY-5 and PBY-5a are no longer grouped together

Germany
A group of Fiat fighters (Cr.42, G.50) and a group of Macchi fighters (MC.200 along with the included MC.202) are now placed at Rank 1 before the Fw.190A-1. At the same time, the conditions for obtaining the Fw.190A-1 have not changed (There is no need to upgrade Italian fighters to start upgrading the Focke Wulf branch)
The Savoia-Marchetti bomber group (together with the SM.79B included in the group) has been moved to the German bomber tree
Ju.88A-4 is now at Rank 1
The Germany branch now has two columns for premium and gift vehicles, like all nations.

the USSR
Yak-9K and Yak-9T are no longer combined into one group
MiG-3 series 34 is now outside the group of MiG-3 fighters
LaGG-3-35 and LaGG-3-66 are no longer grouped together
Pe-3 and Pe-3bis are no longer grouped together
SB-2M-105 is no longer in the SB-2 group
Er-2 bombers with ACh-30B engines are placed in a separate group
The Tu-2S bomber is now located separately from the late Tu-2 group

Japan
A6M5 are now at rank 3 and grouped together
All A6M3 fighters are now combined into one group
N1K2-J and N1K2-Ja are now grouped
Ki-43-I and Ki-43-II are combined into a group and are at the second rank
The Ki-45ko is now separate from the Ki-45 group and is at rank 1.
Ki-45hei is now separate from the Ki-45 group and is at the same rank after it

Aircraft damage model
The high-explosive effect of shells on the design of aircraft has been fixed;
Fixed instant attenuation of fires on aircraft

Sounds
Added sounds of crackling and falling trees;
Added sounds of destroyed objects;
Improved sounds for horizontal and vertical guidance drives for some tank models;
Fixed volume settings for some sound events;
Sounds of shots from tank and aircraft weapons have been added with a more three-dimensional effect when viewed from a third person;
Spitfire Griffon engine shutdown sound synchronized with animation;
The rate of fire of the M2 machine gun has been adjusted to match its actual characteristics;
Added new track sounds for heavy tanks;
Optimized compression ratio towards quality for some audio events;
Fixed a click in Hellcat engine sounds at high RPMs.
The sounds of the AN/M2 cannon, which is the American version of the Hispano Mk II, have been replaced with more appropriate ones;
New sounds for the Breda-Safat 77 machine gun;
New sounds for the ShVAK cannon (both aircraft and ground versions);
New sounds for the MG 17 machine gun;
New sounds for the MG 131 machine gun;
New sounds for the MG 151 gun;
New sounds for the Type97 machine gun;
New sounds for the ShKAS machine gun;
New sounds for the Type99 cannon;
New sounds for the Breda-Safat 127 machine gun;

New Rewards:
New titles:
"Pyroman" - issued to tankers for setting fire to enemy vehicles
“Superhero” – issued for passing the tests “Hero of Heaven”, “Thunderer”, “Survivor”, “Punisher”, “Companion”.

New combat awards:
“No losses” - given to tankers for shooting without misses on opponents
“No miss” is given to tankers for destroying other players’ vehicles without missing
"Reconnaissance" - issued to tankers for the fact that an allied player destroyed ground vehicles marked by the tanker using the target selection button.
“According to intelligence” - given to a pilot who destroyed a ground unit marked by another player.

New challenges:
“Quick Start” – is credited for receiving “First Strike” combat awards.
“Decisive Strike” – is credited for receiving the “Last Strike” combat awards.
"Alpha and Omega" - awarded for receiving the battle award of the same name
“Hero of the Sky” – awarded for receiving the battle award of the same name
“Thunderer” – is credited for receiving the combat award of the same name
“Survivor” – is awarded for receiving the combat award of the same name
“Punisher” – awarded for receiving the battle award of the same name
“Companion” – is credited for receiving the combat award of the same name
“Ground multi-strike” – awarded for receiving the combat award of the same name
“Air multistrike” – awarded for receiving the battle award of the same name
“Water multistrike” – is awarded for receiving the combat award of the same name
“Best Team” – awarded for receiving the battle award of the same name

Installation and launch:
1. Mount or unpack the disk image.
2. Run the Launcher.exe file, after which we register it in the browser window that opens.
3. We are waiting for the game to be updated and checked (if necessary).
4. Click "Play".

Updates in War Thunder are carried out constantly. Mostly these are additions and corrections to existing things in the game. This online project has seen a lot in its lifetime, despite the fact that it is still very young. Next, we will talk about the latest innovations in version 1.35.

Perhaps tomorrow the next version of the game will be released, so if we don’t have time with the review, you can learn briefly about the updates from the developers themselves on the official website of the War Thunder game at the link http://warthunder.ru/ru/game/changelog/ .

In the meantime, our review is from direct testers.

New mode

Latest War Thunder update 1.35 not only brought new planes, but also a new regime "Developments". It promises to recreate historical battles with new missions. In this mode, it will be possible to fly on old maps, but with new settings - the player himself can choose the country for which he will fight, the aircraft for combat. For each such battle, a condition is introduced for the parties to the conflict - now, even before the departure, the player will be able to see which aircraft he will be able to fly and what equipment will resist him. Thus, everyone will be able to assess the strength of the enemy. Battles in the "Events" mode have very wide possibilities, you can learn about them in detail from the following video.

New aircraft

the USSR

The long-awaited "Shops" were added to the hangars of the USSR, namely: La-5(37th production series) and La-5F(39th production series). They correspond to the 7th and 8th ranks. La-5F is equipped with a boosted engine.

Premium aircraft B-25J-30 from the Soviet branch is also available to War Thunder players. Added to Yaks Yak-3P for the 11th rank, equipped with three V-20 guns of 20 mm caliber. MiG-15 now it will delight pilots with N-37D guns and two NS-23s.

USA

The US Army has added the Saber F-86 and Curtiss P-36 "Hawk" modification G aircraft to the ranks of the equipment. The Spitfire of the following modifications has replenished the British lineup: MK. IIa, LF. MK. IX powered by Merlin 66 and F. MK. IX for rank 10.

Wehrmacht and the new "samurai"

Germany got planes Fw-190A-5(4-gun) and Bf.109E-1, and Japan 4-gun Fw-190A-5 instead of Fw-190A-5/U3, Ki-96(premium) and Ki-102.

New cards

IN latest War Thunder update maps added for arcade battles "Island of bad luck" for those who prefer wide maneuvers and "Mountains of Despair" for lovers of mountains and dynamic combat. On the "Island" there are strategic objects for bombardment - enemy bases. Among the mountains, you will find marine objects.

Other innovations

In addition to everything that you have already read, sorting of shells by caliber has been added. Loading their plane with bombs, each player will be able to view the list of ammunition sorted from small to large caliber. The cockpits of the Pe-2 "Pawn", Pe-3, Bf-109E-3, Boomerang, D3A1, F4F, Gladiator Mk.II, I-16 type 28, La-7, MC.200 and a lot others. Attention was also paid to graphics and geometry, many bugs were eliminated.

Gaijin Entertainment has announced the release of update 1.67 "Storm" for the military online game. With it, the game will feature the cooperative mode of the same name, three new locations, and almost two dozen new vehicle models, including unusual Japanese tanks!

The new co-op mode "Storm" will test the endurance of War Thunder pilots and tankers. In ground battles, players will have to repel one after another waves of enemy armored vehicles. In battle, players will be able to use both ground vehicles and aircraft. In air battles, fighter and attack aircraft pilots will defend their base, which will be attacked from all sides by enemy bombers. In both types of battles, each next wave will be stronger than the previous one, but well-coordinated teamwork and successful interceptions will allow you to hold out until the end of the battle and get a well-deserved reward.


19 new vehicle models. These included the British self-propelled guns FV4005. Its 183mm gun has become the largest caliber gun in the game so far, well ahead of even the KV-2 with its 152mm gun. The ranks of the Japanese ground vehicles recently added to the game have been replenished with three new vehicles, including the Type 60 APC self-propelled guns armed with ATGMs and the Type 95 Ro-Go multi-turreted tank. The Soviet army received a powerful IS-6 - a heavy tank, equally well suited for an aggressive breakthrough and for holding important strategic points. New items also appeared in the lines of armored vehicles and aircraft of other countries in War Thunder. You can learn more about them in the development diaries: http://warthunder.ru/ru/devblog


Three new maps - now more than 80 locations! In addition to the new aircraft, aviation enthusiasts will be pleased with the new map for air battles, the Guiana Plateau. The battle at this location begins at altitudes of more than 6000 meters above sea level, while the entire zone is divided into conditional "floors", each of which has its own goals and peculiar conditions for fighting. The artists were inspired to create the location by the unique flat-topped mountain Roraima. It was this place that Arthur Conan Doyle took as a basis in his cult novel The Lost World.



In addition to the aircraft map, the update will add two more new locations for mixed battles to the game. In The Ardennes, assault tanks will converge on the streets of an ancient Belgian city for possession of strategically important points, while anti-aircraft guns will try to prevent enemy bombers from striking, attacking from the many shelters of this hilly area. The second map, Phang Nga Bay, will take pilots and ship commanders to the coast of Thailand in the coming days as part of regular tests of naval battles on weekends. More information about this map will soon appear on the game's website.

Gaijin Entertainment announces the release of update 1.61 called "Road of Glory" for War Thunder. This means that new models of ground and air vehicles have appeared in the game, among which are the iconic tanks of the Cold War era and the most powerful and fastest fighter of the Thunderbolt family, a crew replenishment system, new regimental battles and much more.

Among the combat vehicles added to the game along with the update, the M60A1 and T-62 tanks stand out. Born in the arms race in the 60s, they will occupy top positions in the lines of medium tanks in the USA and the USSR. The M60A1 received improved armor and increased frontal angles. Players will be able to use more aggressive tactics and not be afraid of direct hits of enemy shells in the tower. The Soviet T-62 was created as a fighter for enemy armored vehicles and became a further development of the T-54 and T-55. An ultra-modern 115 mm gun, a new chassis and rational armor made the T-62 an unrivaled tank killer.

The American P-47N-15, the most advanced of all serial Thunderbolt modifications, has appeared in the line of War Thunder fighters. The new combat vehicles also included the large-caliber German Sturmpanzer IV Brummbär self-propelled gun, the Japanese Ki-100 fighter, a formidable opponent of the American Hellcats and Mustangs, the Canadian M4A5 tank, as well as several updated aircraft models.

In addition, a system for replenishing the crew of ground vehicles has appeared in all game modes. With the help of this mechanism, a vehicle still capable of fighting will be able to prepare for the next skirmish with the enemy, replacing a failed crew member with a reserve fighter. In Arcade mode, it will be possible to request replenishment at any point on the map, and if there is only one tanker left in the tank, replenishment is requested automatically, and one can only hope that the soldier will arrive in time. In the "Realistic" mode and in the "Simulator" mode, calling a fighter is possible only at the capture point and with at least two crew members in the ranks. It should be remembered that from the moment of the request until the moment the fighter arrives, the car will not be able to move, so it is worth choosing a protected position in advance to wait for reinforcements.

The system of regimental battles has also undergone significant changes. They acquired permanent seasons and an increased number of prizes. The first 20 regiments in the ranking will receive from 3,000 to 30,000 golden eagles. They will be supplemented by rewards that will be able to receive the 100 most productive squadrons of the season: unique decorators, decals and regalia.

War Thunder update 1.61: List of changes

Update War Thunder 1.61 was released on August 3, 2016. The full list of changes is below! One of the main innovations of the update will be the appearance of a mechanism for returning to battle when the connection to the server is broken (to be added later).

Added new ground vehicles

  • T-62 for the USSR.
  • Sturmpanzer IV for Germany
  • M60A1 and M4A5 for the USA

Added new planes

  • P-47N for USA
  • Ki-100 for Japan
  • He.111H-6 for Germany (new model)
  • Spitfire Mk.IX (updated model)

As well as vehicles participating in the action "Operation L.E.T.O.":

  • KV-220
  • F7F-3 "Tigercat"
  • "Grant" Mk.I
  • Fw.189 "Rama"

Crew replenishment mechanism implemented.

Gameplay

  • A mechanism for replenishing the crew of ground vehicles in battle has been introduced. Now a vehicle that is still capable of fighting can, instead of a failed fighter, replenish its crew with fresh replenishment.
  • Introduced a mechanism for returning to battle when the connection to the server is broken (to be added later).
  • New system of regimental battles. We have significantly increased the number of prizes, and the rewards have become more diverse.

Changing the characteristics of ground vehicles

  • Leopard 1 - The armor model for the hull, turret and gun mantlet has been refined. Source: Comparison with West German Leopard Tank & Leopard IIK under development, 1972.
  • M60 - The armor model of the hull front and turret has been refined. Source: Ballistic protection analysis M60 series tanks, Auyer and Buda, 1972.
  • PT-76B - The designation has been corrected. Formerly designated as PT-76.
  • Matilda Mk.II - The armor model of the hull front has been refined.
  • Pz.Bfw.VI (P) - The placement of the radio station modules (moved to the control compartment) and fuel tanks has been clarified (the tank on the floor of the fighting compartment has been removed, the volume of tanks in the engine compartment has been reduced).

Changing the characteristics of weapons

  • MG-131 - armor penetration values ​​have been specified. At distances up to 100 meters, armor penetration is increased, while after overcoming this mark, armor penetration drops more than before. Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945
  • .50 Browning, aircraft - armor penetration values ​​for M2, M8, M20 bullets have been specified (reduced). Source: MIL-C-3066B, 26 February 1969. TM9-225 - Browning Machine Gun Caliber .50, AN-M2, Aircraft, Basic, January 1947.
  • MG 151/20 - values ​​of armor penetration of shells have been specified: armor-piercing chamber - armor penetration is reduced, armor-piercing and incendiary - increased. Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945. L. Dv. 4000/10 Munitionsvorschrift für Fliegerbordwaffen, 1944
  • Sd.Kfz.6/2, Ostwind, Koelian - a new, more powerful HE shell with increased filling - M.Gr.18 has been added to the ammunition load.

Flight Model Changes

  • Changed color indication of temperature modes. Reaching red means the engine is overheating. Yellow color means work in a limited mode (working time from 2 to 5 minutes), pale yellow - a long limited mode (from 5 to 10-15 minutes).
  • Fiat Cr42, I-15 (all modifications), Swordfish Mk.I - the flight model has been updated. Damping has been taken into account, the propeller group has been updated, the fuel consumption priority system in the tanks has been enabled, and the thermodynamics has been updated.
  • Pe-8 M-82 - the pitching moment in straight flight has been reduced, the fuel consumption priority system in the tanks has been enabled, the thermodynamics has been updated.
  • FW-190-D, Ta-152 (all modifications) - The calculation of the flaps, the critical angle and the slant of the airflow when extending them have been corrected. Facilitated landing with incomplete refueling.
  • He-112-V5/A0 - The flight model has been updated. Damping has been taken into account, the propeller group has been updated, the fuel consumption priority system in the tanks has been enabled, and the thermodynamics has been updated. Changed the nature of the stall (now the stall occurs abruptly, almost without warning).
  • B-17E, B-17E/L - the flight model of the aircraft has been reworked. Additional "Tokyo" fuel tanks were removed from the aircraft. Engine operation logic has been changed, now 100% engine mode is takeoff/combat, and the rating corresponds to 83%, there is no emergency mode (WEP).
  • B-17G - the flight model of the aircraft has been reworked. Separate consumption of fuel from tanks is included. Additional "Tokyo" tanks are filled last and used up first.
  • Engine operation logic has been changed, now 100% engine mode is takeoff/combat, and the nominal value corresponds to 83%. Added emergency mode (WEP) - 1380hp
  • B-29 - the flight model of the aircraft has been reworked. The logic of engines operation has been changed, now 100% engine mode is takeoff, and the nominal value corresponds to 92%. Added engine emergency mode (WEP) - 2500hp.
  • Tu-4 - the weight of the ailerons at high speeds has been reduced.
  • F4U-1 (all modifications) - the characteristics of the engine and propeller have been corrected, the weight has been specified, the resistance of the pylons has been removed in a clean configuration.
  • F7F-1 - updated thermodynamics.
  • Р-47 (all range) - thermodynamics has been updated, heating is now a little slower, the radiator automatic device tends to keep the doors closed for as long as possible.
  • SB-2 M-105/Ar-2 - The thermodynamics has been fixed, the afterburner mode has been enabled.
  • P-47N - configured according to the passport.
  • Ki-100 - configured according to the passport.

Modifications

  • B-17e, B-17e/L - Injection modification has been removed in accordance with the new FM settings (compensation will be issued for those who pumped).
  • SB-2 M-105/Ar-2 added modification Injection in accordance with the update of the FM settings.
  • He-112-A0 added a modification Injection in accordance with the update of the FM settings.

Interface

  • The display of the degree of overheating of aircraft engines has been changed. Light yellow - out of range of operating temperature. Yellow - close to overheating.

Sound

  • The sound of other players' aircraft engines is now also controlled by the engine volume slider in the settings.
  • Sounded exit from the cockpit of the aircraft with a parachute.
  • Improved aircraft crash sounds.
  • Engine sound sources on J7W1 are now positioned according to engine position.
  • Fixed the sound of aircraft weapons.
  • Improved the sounds of bullets hitting water.
  • Added new sounds for the 20mm FlaK38 cannon.
  • Added a stun effect when hitting a tank crew.

Looks like we are still waiting for the fleet and Japanese tanks in the upcoming game updates. At the moment, we have no good news on this subject, unfortunately.