Learn to bend learning and increase wot stats. Targeting vulnerable areas

At the moment, more than 290 combat vehicles of the past are available in World of Tanks. Each tank has its own strengths and weaknesses, however, there are vehicles that are extremely comfortable to play on, these tanks really bend over. We have selected for you the best tanks at each level, so that you know what to buy in order to have the greatest impact on the outcome of the battle. In general, if you want to bend over - read the material!

Before we start, let me tell you about how the tanks for the material were selected. Server-wide statistics for each tank were taken as a basis. The highest percentage of victories was taken into account. However, some changes were made, because there were situations when the vehicle was new and only experienced players upgraded it, which is why the percentage of victories on the tank is much higher without any reason. In addition, such vehicles as, for example, the KV-220 did not get into the material, the statistics on which are very high, but the tank is now impossible to get.

Several levels housed several tanks, because it was very difficult to choose the best one.

First level - MS-1 (49.08% of victories on the server)

The undisputed leader comes from the USSR - MS-1. Thanks to its set of characteristics, Pug mercilessly oppresses newcomers and pedobears who have just entered the game with tens of thousands of battles behind them.

The MS-1 has no armor (at the first level, no one has it), amazing dynamics or accuracy ... But a 45mm gun can deprive the enemy of 47 HP, which is quite a lot. In addition, the tank has a small size, which reduces the likelihood of hitting it.

Watch video about MS-1

Second tier - PzKpfw 38H735 (f) (56.53% of victories across the server)

Although I promised not to include tanks that are impossible to get in the article, I simply cannot but tell about the Minimaus, since this unusually protected tank can simply bend random battles with its chic armor.

Pay attention to the server win percentage - 56.53% is very, very high. And all due to the fact that the PzKpfw 38H735 (f) has a completely amazing circular armor with a thickness of 40mm. Classmates in terms of level pierce Minimaus with great difficulty, and first-level machines may not even try to do it (unless the same MS-1 can try and it is unlikely that he will succeed).

In addition, these 40mm of armor are located not only in the forehead and sides, but also, attention, in the stern. Among the shortcomings of the PzKpfw 38H735 (f) should be noted low speed and not very high penetration. However, these shortcomings are easily compensated by the chic advantages of the car.

But stop choking on saliva, let's move on to cars that you can buy and on which you can bend down no worse than on the PzKpfw 38H735 (f).

Open video

T18 (50.43% of server wins)

Want to bend down on the second level? Please, this is not difficult, for this you will need straight arms and a small accessory in the form of an American T18 tank destroyer. What makes the T18 better than its classmates? It's simple - thanks to the huge one-time damage, tank destroyers can literally one-shot enemies, and thanks to their excellent speed, you can quickly respond to the situation on the battlefield, which changes at lightning speed in the sandbox. It is also worth mentioning the good 51mm tank destroyer armor, which can save you from shots in difficult times.

Of course, it was not without drawbacks. You should always remember that you are a tank destroyer, not a tank - the T18 does not have a turret, so an enemy that has climbed into the rear can cause you a lot of problems. Yes, and the enemy can get used to the board, which is also not very pleasant.

And one more thing - to guarantee high damage, carry a Serbogold with you, if, of course, you have enough silver.

Watch about T18

T2 Light Tank (53.95% of server wins)

If the T18 is designed for those who like to one-shot the enemy, then the T2 Light Tank will appeal to players who love fast rides. This is one of the fastest tanks in the game, so you can always rely on the tank's engine to help you out in difficult times. For example, when the base is captured, you can quickly return and break the capture.

In addition, in addition to speed, the T2 Light Tank boasts an unusual armament - a machine gun that takes down 12 HP units to the enemy in one hit. If you know how to use these weapons correctly, you can work real miracles.

The tank also has disadvantages, for example, the complete absence of armor and not very high maneuverability, which will play a trick on you more than once.

T2 Light Tank in all its glory, watch the video

As you can see, on the second level you can choose between two tanks. Consider what style of play you like.

Third level - FCM36 Pak40 (59.02%)

Phenomenally high win rate on this French FCM36 Pak40 tank destroyer! It is not surprising - the most powerful weapons and good armor (machine guns are not terrible) allow you to work real miracles.

In addition, the PT-shka boasts phenomenal visibility at its level - as much as 400 meters! You see the enemy when the enemy does not even suspect that he is lit up like a Christmas tree. Properly using the view and the power of the FCM36 Pak40 cannon can pull the most mundane battles. And don't be put off by the fact that FCM36 Pak40 costs real money, the price is not very high, only 850 gold coins. Believe me, this is a small price to pay for bending over.

Of the minuses, one should single out low speed and not very large horizontal pickup angles. Not very significant disadvantages, pluses overlap them several times.

Show video

Tier 4 - Hetzer (49.45% of server wins)

At the fourth level, it was rather difficult to choose the most bending tank, since almost all vehicles are rather average in terms of their characteristics. However, an interesting tank destroyer at this level also has its name "Hetzer". True, for a comfortable and spectacular bend, you will need a lot of silver. Thick frontal armor and an excellent land mine, capable of depriving the enemy of 350 HP, make Hetzer a real monster. Of course, for a comfortable game, you need to shoot with a Serbogold in order to maximize your chances of dealing those same 350 damage.

The car is rather peculiar and in inept hands Hetzer will infuriate the tanker with its low speed.

Video clip under the spoiler

Fifth level

KV-1 (49.1% of victories)

Do not look at the fact that KV-1 has such a low percentage of victories on the server. This is due to the fact that the tank is extremely popular, and the statistics on it correspond to the concept of "balance" as much as possible. Gorgeous protection at its level, excellent weapons, but poor mobility and visibility - these are the key features of this tank. Getting into the TOP, KV-1 drags the battle and is the main combat unit of the team.

Watch about KV-1

S-35 CA (52.21% wins across the server)

The second machine for bending at the fifth level is the S-35 CA, which has completely lethal weapons - a 105mm gun can upset the enemy by as much as 300 hit points, which is a record among classmates. Huge number! If the evil VBR throws you at the top of the list, then you can be punished mercilessly.

The disadvantages of the car are standard - lack of armor, low speed and low strength. But believe me, these shortcomings are compensated by frenzied damage. And the review of the S-35 CA is excellent - we can see as much as 400 meters. If you put in an enlightenment and a pipe ... Soviet blind tanks will suffer, suffer a lot;).

open spoiler

AT 2 (52.23% wins)

This tank destroyer is only for those players who love the sounds of projectiles bouncing off them. Thanks to the record thickness of the armor, AT 2 survives where the rest of the team would have already merged. Just imagine, at the fifth level, as much as 203mm of frontal armor is available to us! It's so damn cool that you can't even ask for better.

The stern and sides, of course, are less armored, but 101mm also helps a lot.

What characteristics of the AT 2 were sacrificed to the Serb? Armament and speed. We move at the speed of a turtle and bite the enemy with the strength of a mosquito. Which, however, does not prevent this tank destroyer from brutally bending down, especially on city maps, where there are many narrow passages.

Playing AT 2 has become even more comfortable after update 0.8.6, as the evil imba SU-26 has been nerfed. Feel free to buy if you like armored tanks. A lot of emotions are provided.

Open video

Sixth level

KV-1S (49.06%)

Recognized imba in World of Tanks. The most severe one-time damage of 390 units, enemy tanks burst with two shots. In addition to an excellent gun, Kvass has good mobility, which is quite unexpected for a tank that deals such wild damage.

The advantages are compensated by not very good armor (but there are ricochets, and quite often) and a high probability of fire (perks will help you).

The most popular tank in the game - it's not for nothing that the "quaskaktank" meme is alive and well. "Quaskaktank, is he holding a punch?"

Look

M18 Hellcat (51.31% wins)

The highest speed and excellent weapons are a deadly combination, especially in the realities of the World of Tanks. The Cat from Hell M18 can not only drag battles, but also give the tanker completely new emotions, because it is in this tank destroyer that you will find speed and a good gun. A weak penetration is not a problem.

M18 Hellcat is a chic alternative to Kvas.

Open video

Tier 7 - PzKpfw VI Tiger (P) (50.19% wins)

The seventh level, like the fourth, is also difficult to choose the bending technique. Many, of course, will prefer the Soviet IS, but I choose the German PzKpfw VI Tiger (P), which I advise you to do too, because with the right use of this wonderful machine, you will enjoy every battle.

Excellent armor penetration, good 200mm armor make the tank really interesting. Of course, one should take into account low mobility and low one-time damage. But even despite these drawbacks, the PzKpfw VI Tiger (P) can bend over. And if you put the tank in a rhombus, enemy shells will regularly bounce off the car.

Watch video

Level 8 - IS-3 (48.69%)

And again we have an undisputed leader at our level. Quite a rare occurrence, but it is the IS-3 at the eighth level that is the best tank. He has everything - a chic gun, good armor, mobility ... The disadvantages are very insignificant - poor visibility and long mixing are easily offset by advantages.

Feel free to buy if you are looking for the most bending tank at the eighth level. The IS-3 especially changes after buying the 122 mm BL-9 gun, which increases armor penetration to 225 mm.

Look

Ninth level

T54E1 (51.83% wins)

Despite its weak armor, the T54E1 is still able to dodge randomly using its loader drum, capable of delivering 1560 damage. In addition, the T54E1 also has good dynamics, allowing you to quickly respond to changing situations on the battlefield.

Show video

T-54 (49.32% of victories)

Armament, armor, speed - the T-54 has no flaws, only advantages. An extremely pleasant tank in World of Tanks, which is able to bend over not only in straight arms.

Show

T57 Heavy Tank (51.66% wins)

And again, our guest is a relatively new American tank with a loading drum. Powerful weapons, good dynamics and very fast reloading of the drum are compensated by weak armor and a small margin of safety.

However, if you do not expose yourself to enemy shots, you can score record numbers in the "damage" column. One of the most enjoyable tanks at the moment.

Open spoiler with video

AMX 50 Foch (155) (53.54% wins)

How can you do without Foch, who became especially popular after patch 0.8.6 due to the almost complete absence of artillery in battles. It has chic armor, a three-round loading drum and excellent dynamics. The AMX 50 Foch (155) is the perfect example of how the biggest pluses can be in one car.

The disadvantages are insignificant - the lack of armor in the stern and sides, as well as the low margin of safety practically does not play any role in random battles. Foch 155 now bends like never before.

Display Hyde Content

Well, my friends, that's all for me. Of course, not everyone will agree with this list of tanks, however, I tried to collect vehicles based on all factors - the percentage of wins on the server, player votes, as well as personal feelings and observations. But in the end I will say one thing - even the most disgusting tank can bend over. It all depends on your hands, the characteristics of the car are in the background, they only complement your skill.

Good luck in battles and fast pumping to you!

There are several simple ways to come out victorious in a tank battle, which we will talk about in this article called "How to bend in tanks?". In general, the concept itself bender or appeared in the game World of Tanks.

The concept of "nagibator" is usually used to refer to tanks with a high degree of advantage over other units after the composition of the VBRom has been selected. At the same time, the owner of such a tank should be able to realize such an advantage.

How to learn to bend tanks?

To make the tank battle as efficient as possible, to bend tanks, it is enough to use the simple principle of understanding combat operations in the game World of Tanks. After all, it is significantly different from the ideas of a real battle.

Let's first imagine how a deer or a noob acts in the World of Tanks game:

  1. breakthrough first to the enemy
  2. one or two shots at the enemy
  3. tank destroyed by the enemy

It is important not to act according to this algorithm yourself, then it will be possible to bend the tanks.

So, we are no longer a deer rushing to our own destruction. But not yet a tank bender. The main task in order to successfully bend tanks is the effectiveness of the application and the amount of damage to the enemy’s military equipment. After all, it is the one who caused the maximum damage to the enemies that is called bender.

The main goal of the bender

The task of the bender- search for deer and noobs and their destruction. As we have already found out above, the enemies rushing to the front line are deer. They are the main one. When you see the noobs, calmly swoop down and shoot at maximum frequency until the deer goes to the hangar.

After cleaning the map from enemy deer, we move on to the middle class of players - the main line of hostilities. Such players hide behind obstacles and, at every opportunity, strive to shoot at a free target that has appeared. It is this moment that the bender needs to wait for on the second line of the attacking side. As soon as the negligent enemy tanker appears from the shelter, he must be bent over by firing an armor-piercing projectile directly into the hatch.

The primitive thinking of such tankers, hiding behind cover, allows the intruder to effectively use the advantage and drive behind them on city maps. Usually the enemies do not expect this, thinking that they are in cover like behind a stone wall.

How to destroy the enemy's aggressors?

After the massacre with the medium-level tankers, we move on to the enemy's aggressors. To bend other benders in tanks need tank tactics. Using cunning tactics, you need to deceive the enemy's nagibator and find an opportunity to shoot him with a projectile at the stern. The main thing is not to rush. All benders are cautious and dangerous opponents. Remember - the main thing is damage and victory. The bender always emerges victorious from the battle. The loser of the bender is almost never noticed and not appreciated.

The approximate post-combat statistics of the bender should be as follows:

The article is written in a free and experimental form, which is not typical of our tank portal Wotanks.com (at the personal request of some participants in the Tank Forum).

Today we will look at the main goals and objectives of the players in the World of Tanks. As you know, in order to bend in WoT, you need to have behind you the experience of participating in battles on various types of equipment, to know the main methods and tactics of attacking the enemy, depending on the class of equipment. The ability to maneuver and evade potential damage, predicting the actions of enemies and approximately knowing the reload period of their guns, is the main difference between the bender and the target for the enemy.

Any tanker who wants to bend over in tanks must be able to manage the game situation for his own purposes. Make the enemy move in the right direction, shoot when you allow him, for example, by showing part of the hull from behind cover and hiding it before the projectile reaches the target - your tank.

As you know: "bullshit-war, the main thing is tactics." A variety of ways to use it in combat also distinguishes a good bender from an ordinary tanker. Quickly change position, immediately after leaving the light, in order to appear in another place to be able to make an unanswered shot at an enemy tank standing in one place or moving in a predictable direction - isn't this the ability to bend down?

Inhibitor strategy

Of course, in order to gain strategic superiority over the enemy, you need to know and be able to bend down in HERE without harming your combat vehicle. Keeping your tank from enemy damage is not a feasible task for every player. The bulk of gamers are guided by the utopian formula: "my tank has more durability units than the enemy, so I'm not afraid of him" and go to pick up their frag. Of course, in such a situation it is possible, but do not forget that this theory does not take into account the effectiveness of the continued involvement of your badly beaten tank after receiving this easy frag.

In WoT, they receive meaningless damage in an effort to be the first to take an enemy tank at the cost of spent HP units of their own combat vehicle - only deer. And this means that in order to bend in the world of tanks, you need to protect yourself as much as possible from unnecessary damage and be able to turn your opponent into a pile of iron without taking damage for your tank.

The difference between a bender and a deer

Anyone in the World of Tanks game is constantly aware of what is happening on the map as a whole, monitors the overall game situation and evaluates the prospects for the participation of their own tank in a particular collision. Sometimes it’s better to go around the place of the alleged battle and go in from the rear than risk draining the tank out of the blue. Also, an important factor in the tank bender is the provision of timely fire assistance to their allies. By discreetly leaving your own position to help needy tankers on the other flank, you ensure a more efficient distribution of forces in a tank battle.

In addition to all of the above, the possibility of victory for the whole team depends on how you bend in WoT. Understanding this simple fact, you will not risk your tank in vain and choose another one in the right situation. To become a nagibator, strive to think, analyze the consequences of your actions in advance, realistically assess the capabilities of your tank, use the tactics and methods of combat at your disposal at any convenient opportunity. Act unpredictably for the enemy. Don't move linearly on the map, take care of HP and be able to effectively bend in WoT, because you are fighting in the ability to control a tank with the same players as you. Remember this and learn to do it better than your opponents.

Hyde according to the total bending of the sand (from 4 parts).
(from world record holder for sand bending)

Part 1: How to bend with the first level technique?

T1 Romashkino! Why? The highest speed at level 1, a small silhouette, the most powerful Hispano-Suiza machine gun. Yes, it lacks penetration by 30 regular and 41 gold. But this is enough for any tank of 1-2 levels. Level 1 is sewn with a bang to any place, like many of the second. Pz2 is better to sew in the side and back, if in the forehead - then gold or not shoot at all. Pz35 if close then to the hull, not to the tower! From far into the forehead with gold you can. T2 MT, from far away gold, on medium and close ones - ordinary. Explanation, the long distance for a machine gun is 230 meters, you don’t need to shoot further at all. Average 100-120 meters. Near 50 and less. M2 LT - only in gold. Well, if only to him at least 20 meters. Gotch is the most dangerous opponent. It breaks better into the tower (gold), into the bill acceptors, and, well, in gold in the side and back. H35 - similar. D1 - gold.

Tractor: Second preferred. Because of Brad's excellent cannon, which was slightly cut in the last patch. With gold (47, was 49) she breaks EVERYTHING. Disadvantages: lower speed, larger size. But the gun is slightly better than on T1.

MS-1: If there is no gold, but you want an absolute bend, this is for you. 45 mm gun. Takes everything with a bang. But for Gotch from 200-300 meters it is still better to shoot gold, just to be sure.

FT-17: No.

Tactics: We have only 3 maps: Malinovka, Rudniki, Khimki.

Robin. We shine into the swamp and into the bushes, sometimes shooting and gradually moving further. If they do not cover the flag, it is better to retreat to the base. At the beginning of the game, 1-3 ololorashers are common, it makes sense to stop and kill them. If you were born behind barns, but in general it is better to defeat the first 2-3 minutes.

Mines: Machine gunners (T1, Tractor) - immediately climb the hill, there, according to the circumstances, if the herds of tetrarchs, BT-2 captured it, then it is better to retreat a little. In all the rest, take a hill and quietly shine and shoot enemies. The main thing is to survive yourself. On MS-1 it is better to go to the flank or defend the base.

Himmelsdorf: No slides! Only the third and second verticals, quietly press and shine, if anything, return to protect the base.

Equipment: the same for everyone, valve, optics, pipe. The pipe is needed to stand a little and look around, preferably behind a bush (or on a mound) or a corner of the house, in order to retreat sharply if they notice us.

The tactics are generally aggressive, you need to use the advantage of T1 in speed and capture the flank. If the game is in a platoon, then one should always be behind to return to guard the base. Ideally, this is a platoon of two T1 and 1 MS-1. If you are alone, then T1 is preferable.

Sample replay:(for version 0.7, played on 0.7.1 too). Bypassing two T1s along the second vertical on Himmel and capturing the base with the killing of the enemy Gotch. Third T1 in the back. The replay was recorded by a friend, and my nickname is RedTide_N.

Ammunition: In principle, 30-50 gold bullets are enough for T1 and Tractor and 5-6 for MS-1. You can take more, or you can not take it at all, but then don't count on 95-98% of wins.

The first skill is to download disguise. And it is highly desirable to buy a commander 100%.

End of the first part.

To be continued... (guides for levels 2-4 are waiting for you).

Share and win from 100 gold

Good day, dear readers. As in any game, World of Tanks has small

1. Correctly use the armor of the tank.


In almost any tank, the strongest point is the front of the turret. So you try to play from it, hiding your vulnerable lower armor plate and showing the enemy only the tower. He is unlikely to penetrate you there, but if you have a tank with a large commander's tower, then try to turn the tower, drive back and forth in order to complicate the enemy's aiming.

Like this, we tank with a tower:



2. Clinch


When playing on a tank with a strong turret, especially against various PTs and TTs with commander's turrets, we enter into a clinch to set up, again, our strongest armor. We also try to direct the gun of your tank into the gun of the enemy, so we have a chance that when the enemy fires, our gun will take damage, maybe crit, but we will not receive damage. We also rotate the turret to make it harder for the enemy to aim the hatches. Ideal for the clinch are many heavy tanks with a strong, as well as CT (for example, T-62).

This is what a clinch looks like, on the IS-7 with the strongest turret, we huddled up to the E100 and did not let it shoot at us at the NLD or VLD, only our turret was visible to it.



3. Side tanking


Many heavy tanks have powerful side armor, but many don't even know how to drive around corners properly and die quickly. Let's analyze the situation, the enemy E100 leaves like many inexperienced players, thereby substituting his ice rink, we shoot at the rink, and if the enemy does not have a repair kit, then he is unlikely to get off (many simply do not even download repairs). So we use this.

Here is an example of a wrong exit:




This is how you need to properly drive a tank with strong sides, make a minimum angle and drive away from the side, thereby hiding our vulnerable NLD, which in most cases of shooting at us will go into ricochets and not penetrate.



4. Targeting vulnerable areas


No matter how strong a tank is in World of Tanks, it has its own vulnerable areas. For example, even the strongest level 10 tanks can be pierced into the NLD or the commander's turret.

Here, for example, from the E100 gun, which has weak armor penetration with an armor-piercing projectile, we calmly pierce the T110 into the commander's cupola, since it is only the main frontal armor (although the T110 is sideboard, but that's not the point).



5. Gold shells


Since many vehicles in the game have very strong armor, we are not always able to break through someone, especially if we are lower level. However, we can always load a cumulative or sub-caliber projectile (most often they act as gold shells) and penetrate this tank, but you should not do this always, only in cases when you are dragging a battle or you really cannot penetrate a tank in any point. If you shoot gold too often, you can fly into big minuses on loans, so don't be zealous. We'll definitely take a couple.

As an example, the E100 tanks with a turret, if you don't have time to aim, as is often the case in tense situations, load a gold shell and freely sew an E100 into the cheek of the turret. We would not have succeeded with an armor-piercing projectile, we would have had to aim the bar under the turret or the rangefinder on the roof and hope to pray to the VBR for a hit.



6. Penetration skins


A very useful thing that shows the weak zones of tanks, where it is easiest to penetrate, as well as the location of all modules (ammunition rack, engine, etc.) and crew members. This will make it easier for beginners to shoot at weak spots, so try to always crit the ammo rack, tanks and engine first, which can be very bad for the enemy tank. You can download penetration skins from our website, for example, in.



7. Study the performance characteristics of the tanks you are fighting


Especially their armor and guns, which will be a huge plus for you in the future. You will know reloading, armor, its strengths and weaknesses, and you will understand whether it is worth engaging in a duel with this tank. After spending a couple of days on this, you will get much more. As they say, know the enemy by sight.


8. Carousel and swing.


There are such uncomplicated names in World of tanks. A carousel is a “twisting” of an enemy tank due to its speed. An extremely useful item for CTs and LTs, which will allow you to safely rotate tank destroyers and many TTs, with a slow turret traverse. But any competent player on the TT will not just turn the tower behind you, so we knock down his caterpillar, which will reduce the chances of catching us even more, and so we twist, keeping him on the rink with shots. The main thing is not to let them press against the wall, otherwise they can easily push us away and smack us. However, we will not be able to spin all PTs and TTs, knowledge of their rotation of the suspension and turret will come in handy. Let's use it wisely.

Here on the screen, we shot down the caterpillar of the enemy E100 and just turn this slow barn.




Swing. It is also a very useful element that will come in handy on Soviet and Chinese STs, as well as on some others. A low silhouette and a strong tower play an important role here. In tanks there are many high tanks with a high silhouette, for example, E100, Mouse, Gus, etc., getting used to the side of which we will make them practically helpless. You can do the same with other tanks, having a strong tower. Be sure to “squeeze” to the enemy’s tank, we drive back and forth, thereby worsening the enemy’s chance of aiming our hatches on the turret.

This is how we got used to the E100 at object 140 and just kill it on the CD, rolling back and forth.



9. Artillery


Here's what to always remember when playing on any class of vehicle. You will stand for a long time and exchange fire outside the shelter, the brown ones can throw themselves at you and take you away. So, don't be too heroic and play carefully.


10. Correct shooting from behind a bush


Almost on any map there are various bushes and trees that camouflage the tank well. Trees, for example, can be felled and they will work like a bush. So, many stand in a bush, shoot from there and wonder why they lit up. That's right, drive back 15 meters from the bush and shoot (15 meters is when the bushes become opaque). At the same time, our visibility is limited, you can only shoot at the red contours, but most likely we will not glow. However, do not expect that you will not light up when shooting at close range. Also, do not try to stand in the bushes on huge tanks (such as Mouse, Waffentrager E100, etc.), even in them you can be easily detected.

This is how the bushes should be displayed for safe shooting.



11. Olenemer


This mod loads the full statistics of the players and displays it in battle, according to different ratings (RE, WN8, WN6, LR, etc., depending on the player's choice. It will be extremely useful for players who have already skated a couple of thousand fights in order to learn analyze team compositions.It is also useful for assessing the enemy with whom you are shooting, what to expect from him, etc. This modification is also available in .

12. Ramming


Another integral part of the game. When playing on heavy tanks, on ST, you can always accelerate well and ram a lighter enemy tank. But you need to do this wisely, try to fly into the stern or sides of the enemy with your ram in order to inflict as much damage as possible. Also, do not try to ram enemies larger than you in mass, if it is vital.

Using the E100 as an example, with a mass of 130 tons, even after accelerating from a couple of meters, we shoot 110, which always weighs 2 times less HP. If you accelerate from the mountain, you can fly into 1000+. But it is better without fanaticism, only if necessary and confident.


13. Cards


Many players simply do not know the maps and go with the whole “herd” in one direction. If you re-read the forums, consider each tactic individually, you will increase your effectiveness in battle. So knowledge of maps is no less important than knowledge of penetration points. Be sure to study the location of the art to know where they can throw at you.

14. Blindshots


They are blind shots. Try in those moments when it happens to leave the bushes where enemy tanks usually stand. So, for example, on the Malinovka map, you can leave from the lower spawn along the edges of the stones, where enemy tanks usually hide and just take off their HP without light, which will always be useful in battle. The main thing is not to blindshot a lot, a couple of projectiles at predictable positions will suffice.

An example of a simulated blindshot, but in a random house there in 90% of cases someone is standing and waiting for the light




One of the most important components of a good game, when playing with a calculator, it is unlikely that you will become a bender. Do not chase a good picture, try to keep the FPS at least 30-40, less you will be extremely uncomfortable playing. Lower the settings, use it (in a modpack) and just keep an eye on the clutter of your computer / laptop, update drivers, clean it in time and you will play well. Personally, the author rolls on a laptop with 40 fps, for studying, but nothing, it seems to be played well.

16. Knowing your tank


Always, if you don’t know what your tank is like, what tactics to use on it, what modules and perks to install, always read the forum or watch reviews from watermakers (you can find a guide for almost any tank). Knowing your tank, its strengths and weaknesses, you will increase the effectiveness of the game on it.

17. Platoon


In tanks, you can create a platoon of two or three people and play together in battle, which will increase your chance of winning if you play well. However, try to play with more experienced players or friends first to learn tactics etc. In a platoon, you will play well and you can hope that your co-platoon members will help you at a difficult moment, which you will not find in a solo random.

18. Useful mods


At the moment, a huge number of modifications are being produced for the game, from tank skins to clocks in the hangar. I would like to touch on the topic of useful mods. Try to install the most necessary, because if you put everything in a row, you can just specifically reduce the FPS, put only what can help you, you don’t need all the prettiness. A lot of useful mods are provided in, install wisely or better watch the video to understand what each mod is.