King card game. Card game King (King) - King customized threesome


Number of decks: 1
Number of cards in a deck: 32
Number of players: 4
Card seniority: 7, 8, 9, 10, V, D, K, T.
Purpose of the game: dial the largest number points after 14 games.
Rules of the game. The birthplace of King is considered to be Great Britain, from where the game came to Russia in the middle of the last century. The game is called King in honor of the king of hearts, which is of paramount importance in this game. Sometimes this game is called Ladies' Preference, probably due to the commonality of some rules with Preference. The game is very popular and exciting, there is great amount its varieties. The most popular are described here.

king simple


The deliverer is chosen by lot. The deck is carefully shuffled, removed by the player to the left of the dealer, and each player is dealt 8 cards. The first move belongs to the player to the left of the dealer, the next move belongs to the player who takes the bribe. You can put any first card in the draw, subsequent cards must be put in the suit, if there is no card of this suit, then you can discard any card. The bribe belongs to the player who put the highest card in the suit of the move. Full game consists of 14 stages: 7 negative and 7 positive. Negative points are recorded for the player, and positive points are recorded accordingly. After the end of 14 stages, the winner is the player who scores the most points by the sum of all games. The seniority of cards in any suit: ace, king, queen, jack, 10, 9, 8, 7.


Draw Features

As long as there are cards of other suits, you can not go to the heart in games 4, 5, 7, 11, 12, 14.
The king must be discarded at the first opportunity if there are no cards in the suit of the move and optionally if the move is made to the heart in games 5, 7, 12, 14.
As soon as all the points in the hand have been played out, the cards are collected and moved on to the next game.


Names of games, cost, description

1. Do not take bribes. (-16 points). The player should try not to take tricks, since for each trick taken the player is given -2 points.
2. Don't take boys. (-16 points). The player should try not to take jacks, since for each jack taken, the player is written -4 points.
3. Don't take girls. (-16 points). The player should try not to take the queens, since for each queen taken, the player is written -4 points.
4. Do not take worms. (-16 points). The player should try not to take cards of a heart suit, since for each heart taken, the player is written -2 points. It is impossible to walk with heart cards while there are cards of a different suit in this game.
5. Don't take King. (-16 points). King is the king of hearts. The player should try not to take the King, since the King is written -16 points. It is impossible to walk with heart cards while there are cards of a different suit in this game.
6. Don't take the last two tricks. (-16 points). For the last trick taken or the last trick in the hand, the player is given -8 points.
7. Don't take everything. (-96 points). This game counts as all previous losing games in one hand. In this game, the player should try not to take jacks, queens, hearts, king of hearts and the last two tricks. It is impossible to walk with heart cards while there are cards of a different suit in this game.
8. Take bribes. (+16 points). The player should try to take tricks, since for each trick taken, the player is given +2 points.
9. Take the boys. (+16 points). The player should try to take jacks, since for each jack taken, the player is written +4 points.
10. Take girls. (+16 points). The player should try to take the queens, since for each queen taken, the player is written +4 points.
11. Take worms. (+16 points). The player should try to take cards of the heart suit, since for each heart taken, the player is written +2 points. It is impossible to walk from heart cards while there are cards of a different suit.
12. Take King. (+16 points). King is the king of hearts. The player should try to take King, since +16 points are written for King.
13. Take the last two tricks. (+16 points). For the last or penultimate trick taken in the hand, the player is given +8 points.
14. Take everything. (+96 points). This game counts as all previous winning games in one game. In this game, the player should try to capture jacks, queens, hearts, king of hearts, the last two tricks, and tricks in general. It is impossible to walk with heart cards while there are cards of a different suit in this game.


king threesome


The game is played according to the rules of a simple King, except for the following changes. From a deck of 32 cards, the ace of spades and the ace of clubs are removed. Each player is dealt 10 cards. Bribes are awarded: for boys and girls, respectively -5 and +5 points; for the last two tricks, respectively -10 and +10 points; for King, respectively -20 and +20 points.


King customized

The game is played according to the rules of a simple King, except for the following changes. In Custom King, each player has the right to order the game he is going to play. Each of the players is obliged to play all the games. Orders a player who sits on left hand from the deliverer. The trump is assigned after the deal, as soon as the players have looked at their cards.


King for three players (Minsk King) )

The principle of the game is the same as in a simple King with some changes in the rules of the game. Each player is dealt 10 cards, one card is dealt. The two remaining cards are placed separately and constitute a buy-in, in which the first and last cards cannot be placed. The player to the left of the dealer calls the game and trump. After that, he takes two cards from the draw, shows them to everyone, mixes them with his cards and pulls out two cards in the dark. It is forbidden to demolish cards that have points in this circle. The player who sits to the left of the dealer goes first, then the one who takes the bribe goes. Each player has 9 games.

1. Do not take bribes. Cards are put in suit, if there are no cards, then any card is put, -4 points are given for vyatka.
2. Don't take the last two tricks. The order of the draw is normal. For the last two tricks -20 points are given.
3. Do not take girls (ladies). For each queen taken, -10 points are given.
4. Do not take boys (Jacks). For each jack taken, -10 points are given.
5. Do not take the king (king of hearts). When playing, it is forbidden to walk with hearts if there are cards of a different suit. For the captured king of hearts -40 points are given.
6. Do not take hearts. It is forbidden to move when playing with hearts if there are cards of a different suit. For each heart card taken, -5 points are given.
7. Winning back.
8. Winning back. You should take as many bribes as possible. The total wagering cost is 80 points.
9. Winning back. You should take as many bribes as possible. The total wagering cost is 80 points.

As a variation of this King, there is a rule that relates to the item "Warring (7,8,9)": except for the player (who ordered the trump card), no one has the right to enter from the trump cards, thus a certain preference (advantage) is made for the player, this is especially significant It affects the case when, by the end of the game, you have to play without trump cards.


domino king

The game is played according to the rules of a simple King, except for the following changes. Each player is dealt 6 cards, the rest remain in the deck and are a reserve, which is called the "bazaar". You can enter with worms. As long as there are cards in the reserve, it is allowed to play the suit. If the player does not have the right suit, then he must take cards from the deck until he takes the right one. When the deck is over, you can discard any suit. The game continues until all cards have been played or until one player remains with cards in hand. These cards are added to his tricks. If any of the players score minus 31 points, then the game ends.


King with jokers

Played by 3 or 4 players. When playing three players, 2 clubs and 3 clubs are taken from the deck and replaced with jokers. When playing with four, only 2 clubs are removed from the deck and replaced with one joker. Negative points are counted only for the joker and for cards of the heart suit: the joker minus 20 points; ace of hearts minus 14 points; king of hearts minus 13 points; queen of hearts minus 12 points; jack of hearts minus 11 points; ten hearts minus 10 points and so on. If a joker is found in a trick with hearts, then it becomes the highest card for 10 and below, and the lowest card for jack and above. If the trick is not a heart card, then the jack is the highest card.


King with trade


Played by 3 or 4 players. When playing with three players, each player receives 17 cards; when playing with four, each player receives 14 cards. Penalty cards are only the cards chosen when trading the suit, for one such card that turned out to be in a trick, minus 1 point is given. After the cards are dealt, the player to the left of the dealer starts trading - he declares or folds. The player who claims largest number points when trading, he writes down these points for himself and determines the penalty suit in this draw: do not take hearts, do not take diamonds, do not take spades, do not take clubs. The game continues until one of the players scores 77 points.


Omnibus

American version of the King game. The game is played according to the rules of a simple King, except for the following changes. Penalty cards are: all hearts (one penalty point is awarded for taking a heart); queen of spades (13 penalty points are given for her capture). A premium card is considered to be 10 diamonds, 10 plus points are required for it. In the draw, you can go both with hearts and with spades. The player who takes all the hearts queen of spades and 10 diamonds gets 26 plus points. The game continues until one of the players scores 100 penalty points. The player with the fewest penalties or the most plus points wins. If three of us play, then 2 clubs are taken out of the deck, and 17 cards are dealt to each player, if four are played, then each player is dealt 13 cards.


King atomic

3 players play. A deck of 32 cards. Each player is dealt 10 cards, two cards are placed in the draw. The buy-in is taken by the player who sits on right hand deliverer. Before buying, the player sets the conditions of the game: do not take bribes; do not take girls; do not take boys, etc. Other players must order one game from this list once. For each bribe, the player is awarded 4 points, for hearts 5 points each, for a boy (jack) 10 points each. If boys are also counted as kings, then the boy is worth 5 points. Girls (ladies) are valued at 10 points each. For the last two tricks, 20 points are awarded. King is worth 40 points. Praises are worth 4 points. If they agree to play without a positive jumble and additional praises, then the praises are worth 4 points each.

Game for 3-6 people. It uses a deck of 32 cards (from seven to ace). Each player receives 8 cards in his hand.

In the case of a three-player game, the ace of spades and the ace of clubs are additionally withdrawn, and 10 cards are dealt to each player.

There are two varieties of King: long and short. The first player to start the game is determined randomly. All players move clockwise in turn order.

Short King

It consists of 14 games, each played for one change. After that the game ends. Parties in King are minus (their value is less than 0) and positive (their value is greater than 0).

Long King

Also called "custom". In long, the first player in the game chooses one of 14 types of games. It will start the current distribution. Each player can choose only one type of party. He is also obliged to select all types of parties once. You need to play 56 hands to complete the game.

Game types

  • Don't take bribes. Players must avoid taking bribes. Otherwise, 2 points are deducted for each trick. Game cost -16
  • Don't take girls. Each queen taken by the player will cost him -4 points. The cost of the game is -16. In the case of a three-player game, each queen taken is -5 points.
  • Do not take "Boys". During the game it is necessary to avoid taking jacks. Each jack taken is -4 points. The cost of the game is -16. In the case of a game of three, each taken jack is -5 points.
  • Don't take worms. If the player takes any card of the heart suit, he will lose 2 points. Game cost -16
  • Don't take King. King is the king of hearts. The player who took this card loses 16 points. During the game "Do not take the King" it is forbidden to start the move with hearts if there are cards of a different suit. The cost of the game is -16. In the case of a three-player game, the player loses 20 points for capturing the king.
  • Don't take the last two tricks. The player loses 8 points if he takes the penultimate and last trick in the hand. The cost of the game is -16. In the case of a three-player game, the player loses 10 points for the last two tricks
  • Negative bullshit. Represents the sum of all negative parties. The player must avoid tricks with kings, queens, hearts and the last two tricks. In this game, you cannot start with hearts if there are other cards. Game cost -96
  • Take bribes. The player receives 2 points for each trick. Game cost +16
  • Take "Boys". The player receives 4 points for each jack taken. Game cost +16. In the case of a three-player game, 5 points are awarded for each taken jack.
  • Take Girls. The player receives 4 points for each queen captured. Game cost +16. In the case of a three-player game, 5 points are awarded for each captured queen.
  • Take worms. The player receives 2 points for each trick of the hearts suit. In this game, you cannot start with hearts if there are other cards. Game cost +16
  • Take King. The player receives 16 points if he takes the king of hearts. In this game, you cannot start with hearts if there are cards of a different suit. Game cost +16. In the case of a three-player game, the player receives 20 points for the captured King.
  • Take the last two tricks. The player receives 8 points for the last and penultimate tricks. Game cost +16
  • Yeralash is positive. All previous winning games in one deal. The player must all take tricks, especially queens, jacks, king and the last two tricks. In this game, you cannot move with hearts if there are cards of a different suit

In view of the fact that among some Kiev L s J It has become fashionable for nicknames to converge offline on role-playing games like "mafia", I'll tell you about our favorite backyard game in childhood - "King Shit" ...

King Shit (hereinafter KG) is a card role-playing game. From 5 (less interesting) to 6-7 (with one standard deck) players can participate in the game, sometimes more than 11 people participate in the game.

First hand
The players sit down round table, jointly choose a suit and one of them shuffles and distributes cards, whoever got the trump king is the king, who has a jack, he jacks, who has a ten - that ten, everything ends with an ace, whoever received it, he, sorry, sits on the right hand of king and honorably declared shit. They play almost like a standard fool, only the whole deck is dealt. Shuffles "shit", knocks down the king, only "shit" is addressed to shit, turns the cards over after the end is also "shit" - for violating these rules, the player who violated becomes "shit", and the rest of the subordinates grow by a step (i.e. if the cards turned over a dozen, then shit becomes a six, a six becomes a seven, a seven becomes an eight, and a nine becomes a ten). But the position of shit is not so bad, as discussed below.

The game itself
So "shit" shuffled the cards, the king knocks them down, after which they are all dealt. You can’t look at cards before the king and before the announcement of the trump card, you become shit. The king looks at the cards and announces the trump suit (sometimes declaring “you shuffle well, you’ll be on shit forever”), after which he makes the first move, the first move is always shit, shit can try to fight back, all players can throw him. If the shit took (in the vocabulary of the game "sucked in"), then the move is made by the player next in seniority to the eldest to him. The walker can flip the cards as he wants, the rest - with the permission of the king, shit does what he wants, "shit the law is not written". If the player fought back, then after the command of the king "turn the shit over", the next one goes, if the player "sucked in", then the players change places and the winning player goes again. So until it reaches the king, if the king fought back, then he goes to anyone he wants. If the player runs out of cards, then he "stabilizes" in place until the next "distribution" of cards, and his turn passes to the older player. Those. jumping over the head is possible. If a player has cards left and the others run out, that player becomes a "shit" and everyone below him goes up a step up the stairs.

The intrigue in CG is to become king, hold the throne, put enemies on shit. The king is a strategic position in the game, thanks to his power, he can place people he likes in their places, but they may want another place or become king ... Intrigues begin, negotiate with shit (as you know, it is not subordinate to the king, therefore when the jack walks, force the king to "suck in"), the king can prohibit throwing up "lowering" an objectionable subject to any place, can allow throwing up to a desired person and allow throwing up at an objectionable one, raise or lower a player to the desired meta, players can agree, for example, with dozens a strong card, he secretly shows its jack and agrees that the jack suck in "suck in" the weak one, in exchange for the eternal place of the jack, two players can walk and beat in a special way, thereby "fixing" their place, and, for example, open the way for the bottom from them to a player with a strong card up, a person with a strong card can give it to shit, and then during the course of the walt he will throw it off, a player with a strong card can special it’s really possible to become a shit to bring a friend to the king .., On the other hand, you can curry favor with the king, even if you don’t throw shit, throw the card the king needs when the jack goes to him, being a jack, don’t bring down the king, etc. ... In a word, this is a whole art get and hold the throne.

Versions of the game: with a poker deck (the player throws a joker and chooses a new trump card, after which, regardless of the result, he “sucked in” or “repulsed”, the joker goes to the end), with several decks (the most intense game for the king). The game has no end, once we played 14 hours straight. In the game it is forbidden to say "word of honor", "I swear on honor", etc., in this game there is no honor, you need to betray to become king. But on the other hand, you can be satisfied with the place of a true jack ... go figure out who is who? So what are we going to play in CG? ;-)

Hi friends!

In this article, I will introduce you to one exciting game. She is not inferior in gambling and. Although not played in the casino!

This is the King card game. In another way, it is also called "Lady's Preference". I personally met her a few years ago and I really liked her. But since there are no people in my environment who play it well, I play it very rarely!

It is called by the name of the king of hearts. They call him King. He plays important role in this game. Before we look at how to play King let's dive into the depths of history!

A bit about the history of the game

"King" is common name groups of card games. They come from the old French game "Reverse", as well as from the Spanish Quinola games "Espagnoletta" and "Cirulo".

King appeared for the first time in the UK, from where he came to Russia. In Russia, he first came in the middle of the twentieth century. We have it has undergone significant changes and is now very different from the original version.

Like preference is intellectual game. King fans get great pleasure from this game. The most popular with us is the simple King. It is also called Ladies' Preference. If you master this game, then you can safely take on preference.

How is King played?

Card game King contains special rules.

First, they play four. There is another option to play with three, but the three of us are not so interesting. Played with a deck of 32 cards. The first dealer is determined by lottery. Then the distribution goes on in turn. Distribute the entire deck.

Everyone is dealt two cards at a time in turn, and so on until the entire deck is dealt. They walk on one card.

On a suit move, players must throw a card of the same suit, if there is none, then any other. If they play with a trump card, then in the absence of a suit they must beat with a trump card.

In total, 12 deals are played for the entire game. Each of which is different from the others and sets specific goals for the player. So, let's look at each change individually.

Types of surrenders and tasks of each.

First hand - do not take bribes!

For each trick, 2 negative points are written in a pre-prepared table.

Second hand - do not take worms!

In this deal, two negative points are written for each card of the heart suit taken. There are strict restrictions here.

Namely, you can’t walk with a card of a heart suit until there is nothing left but hearts. When they go with the suit that the player does not have, he has to give any suit, including hearts!

Third change - do not take the boys (Jacks)!

In this hand, it is unacceptable to take jacks. For each taken jack, there are four negative points. Sometimes, by agreement, kings are also considered boys. In this case, two negative points are given. So that in the end there were only 16 points.

Fourth change - do not take girls (ladies)!

In this hand, everything is repeated in the same way as in the case of jacks. Four negative points for a lady!

Fifth change - do not take the last two tricks!

For each of the last two tricks, 8 negative points are recorded.

Sixth deal - don't take King!

King is the king of hearts, in case anyone forgot. For the taken King, 16 negative points are written. Here the rule also applies not to walk from the suit of hearts until there is nothing left but it.

And King should be dropped on demand. What does this mean?

If you played with a card that the owner of the King does not have, he must fold the King, and not any other card. If he did not do this, then 16 penalty points are recorded for him!

Seventh change-negative Yeralash!

In this surrender, all previous surrenders are taken into account, taking into account all points and rules! After that, all negative points are calculated and summed up, taking into account the previous distributions!

So negative points are drawn. It's the turn to play positive points!

Fight for positive points.

Surrendering to fight for positive points is called praise. There are four of them! That is one for each player. In praise, a trump card is assigned. The player who is on the first hand orders a trump card.

This is the player to the left of the dealer. When the third card comes to him, the distribution is suspended and he looks at his cards. Then he appoints a trump card. If he does not like the cards, then he has the right to order a trump card on the last card.

This means that the trump card will be the suit that came to him last. Naturally, this card is revealed so that everyone can see it. The player can also order the game without a trump card. The so-called "peakless". Three positive points are awarded for each trick.

Twelfth change - positive Yeralash!

When all praises are played (and I will remind you of four of them), a positive jumble is played!

The meaning is the same as in the negative only with a plus sign! That is, bribes, worms, boys, girls, the last two and King are taken into account. The rules regarding worms also remain!

After the positive change and the positive jumble are played out, the total points are calculated. The negative points are added to the positive points to get total points for each player. It is desirable that it be with a plus sign!

I advise: ,

That's actually all. We found out how to play the card game King! Play and have fun.

King

Number of decks: 1
Number of cards in a deck: 36
Number of players: 4
Card seniority:6, 7, 8, 9, 10, V, D, K, T.
Purpose of the game: take a certain amount of bribes.
Rules of the game. The game of king is one of the most ancient Russian card games, which supposedly originated in the 18th century. The first dealer is determined by lot, then the player who takes the most tricks becomes the dealer. The deck is carefully shuffled, removed and each player is dealt 9 cards. The last card dealt is revealed and declared a trump card, after which it is given to the player. The Dealer then announces the players: king, prince, soldier, and peasant. At the same time, each declared person is assigned to take a certain number of bribes. For example, the king must take 9 tricks, the prince - 7 tricks, the soldier - 5 tricks, the peasant - 3 tricks. The first move belongs to the player to the left of the dealer. It can be played from any card. The next player can take the trick by placing a card of higher value. Thus, all cards are played, the player who collects the required number of tricks for himself is eliminated from the draw. After the end of the draw, the next stage begins - the reign. At this stage, the deliverer is the peasant. Ranks are awarded according to the seniority of tricks taken in the previous stage. The cards are dealt in the following order: the king, then the prince, the soldier, and then the peasant. The last card dealt is revealed and declared a trump card, after which it is returned to the player. The soldier must give his senior trump card to the king. In return, the king gives the soldier too good card, of your choice. The peasant also gives the king his any trump card, and in return receives any card. The right of the first move belongs to the player who has the highest trump card. Bribes are played in the same way as in the first stage. The player who collects the most tricks is the winner. If both players have the same number of tricks, then the one with the lower rank wins.